Mario (SSB4)/Neutral attack/Hit 2: Difference between revisions
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!Animation length | !Animation length | ||
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{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=3|e=LagContinuableS}}{{FrameStrip|t=Lag|c=15|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=3|e=LagContinuableS}}{{FrameStrip|t=Lag|c=15|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=4}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|continuable=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|continuable=y|interruptible=y}} |
Revision as of 16:20, April 8, 2018
Overview
The second hit of Mario's neutral attack is a simple punch using the arm closer to the camera. In terms of its properties, it is quite similar to the first hit, but it has slightly more weight-based knockback, and only does 1.5% damage.
Hitbox Properties
Timing
Hitbox | 2-3 |
---|---|
Earliest continuable frame | 6 |
Interruptible | 22 |
Animation length | 25 |
Lag time |
Hitbox |
Continuable |
Interruptible |
References
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