Cloud (SSBU)/Neutral special
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Overview[edit]
Update history[edit]
Blade Beam deals less shield damage (0 (all) → -4 (grounded clean)/-3 (grounded late)/-3.2 (aerial clean)/-2.4 (aerial late)).
Hitboxes[edit]
Grounded[edit]
Aerial[edit]
Limit Break (grounded)[edit]
Limit Break (aerial)[edit]
Timing[edit]
Normal[edit]
| Windbox | 16-17 |
|---|---|
| Beam (clean, late) | 18-35, 36-68 |
| Interruptible (grounded) | 54 |
| Interruptible (aerial) | 61 |
| Animation length (grounded) | 70 |
| Animation length (aerial) | 82 |
| Beam | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Grounded | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Aerial |
Limit Break[edit]
| Beam (clean, late) | 16-63 |
|---|---|
| Intangible | 10-17 |
| Interruptible | 61 |
| Animation length | 82 |
| Beam | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Cloud | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Hurtboxes |
Limit Break (beam burst)[edit]
| Looping hits | 1-28 |
|---|---|
| Final hit | 29-30 |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Intangible |
Flinchless hitbox |
Prop event |
Interruptible |
Parameters[edit]
Move[edit]
The Limit Break version shares the same values.
| Grounded speed multiplier | 0.2 |
|---|---|
| Air speed multiplier | 0.4 |
| Vertical speed multiplier | 0.65 |
| Gravity | 0.06 |
| Projectile generation offset ([x,y]) | [12, 2] |
Projectile[edit]
| Grounded speed | 2 |
|---|---|
| Aerial speed | 1.6 |
| Lifetime | 50 frames |
Projectile (Limit Break)[edit]
| Grounded speed | 2.95 |
|---|---|
| Aerial speed | 2.4 |
| Lifetime | 47 frames |
|