Super Smash Bros. Ultimate

Cloud (SSBU)/Down special

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Hitbox visualization showing Cloud's Limit down special, Finishing Touch, when used on the ground.
Hitbox visualization showing Cloud's Limit down special, Finishing Touch, when used in the air.
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Overview[edit]

Update history[edit]

Super Smash Bros. Ultimate 2.0.0

  • Buff Finishing Touch has more range at its beginning (Y offset: 20u-16u → 20u-11u).

Super Smash Bros. Ultimate 7.0.0

  • Buff Limit Charge has a faster charge rate (units/frame: 0.25 → 0.3).

Super Smash Bros. Ultimate 13.0.1

  • Buff Finishing Touch has less startup, with FAF compensated (grounded/aerial: 14/16 → 12/14, FAF grounded/aerial: 87/90 → 85/88).

Hitboxes[edit]

Finishing Touch (grounded)[edit]

*Because of a frame speed multiplier, the early hit never actually comes out.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset H× SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit*
0 0 0 1.0% 0 AngleIcon80.png Standard 60 431 0 HitboxTableIcon(False).png 10.0 top 0.0 10.0 13.0 to 9.0 2.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Normal (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Mid hit
0 0 0 1.0% 0 AngleIcon80.png Standard 60 431 0 HitboxTableIcon(False).png 8.0 top 0.0 20.0 to 11.0 9.0 to 10.0 2.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Normal (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Late hit
0 0 0 1.0% 0 AngleIcon80.png Standard 60 406 0 HitboxTableIcon(False).png 7.0 top 0.0 22.0 -2.0 to -8.0 2.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Normal (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Latest hit
0 0 0 1.0% 0 AngleIcon80.png Standard 60 406 0 HitboxTableIcon(False).png 8.0 top 0.0 16.0 to 10.0 -11.5 to -11.0 2.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Normal (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Windbox
0 0 0 0.0% 0 Sakurai angle Standard 0 100 80 HitboxTableIcon(False).png 13.0 top 0.0 15.0 16.0 to -16.0 0.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Typeless (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S None SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(True).png HitboxTableIcon(True).png HitboxTableIcon(False).png

Finishing Touch (aerial)[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset H× SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 1.0% 0 AngleIcon80.png Standard 60 371 0 HitboxTableIcon(False).png 10.0 top 0.0 10.0 13.0 to 9.0 2.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Normal (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Mid hit
0 0 0 1.0% 0 AngleIcon80.png Standard 60 371 0 HitboxTableIcon(False).png 8.0 top 0.0 20.0 to 11.0 9.0 to 10.0 2.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Normal (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Late hit
0 0 0 1.0% 0 AngleIcon80.png Standard 60 349 0 HitboxTableIcon(False).png 8.0 top 0.0 16.0 to 10.0 -11.5 to -11.0 2.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Normal (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Windbox
0 0 0 0.0% 0 Sakurai angle Standard 0 86 80 HitboxTableIcon(False).png 13.0 top 0.0 15.0 16.0 to -16.0 0.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Typeless (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S None SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png