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Hitbox visualization showing Cloud's Limit down special, Finishing Touch, when used on the ground.
Hitbox visualization showing Cloud's Limit down special, Finishing Touch, when used in the air.
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Overview[edit]
Update history[edit]
2.0.0
Finishing Touch has more range at its beginning (Y offset: 20u-16u → 20u-11u).
7.0.0
Limit Charge has a faster charge rate (units/frame: 0.25 → 0.3).
13.0.1
Finishing Touch has less startup, with FAF compensated (grounded/aerial: 14/16 → 12/14, FAF grounded/aerial: 87/90 → 85/88).
Hitboxes[edit]
Finishing Touch (grounded)[edit]
*Because of a frame speed multiplier, the early hit never actually comes out.
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Early hit*
|
0 |
0 |
0 |
1.0% |
0 |
 |
Standard |
60 |
431 |
0 |
 |
10.0 |
top |
0.0 |
10.0 |
13.0 to 9.0 |
2.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
Mid hit
|
0 |
0 |
0 |
1.0% |
0 |
 |
Standard |
60 |
431 |
0 |
 |
8.0 |
top |
0.0 |
20.0 to 11.0 |
9.0 to 10.0 |
2.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
Late hit
|
0 |
0 |
0 |
1.0% |
0 |
 |
Standard |
60 |
406 |
0 |
 |
7.0 |
top |
0.0 |
22.0 |
-2.0 to -8.0 |
2.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
Latest hit
|
0 |
0 |
0 |
1.0% |
0 |
 |
Standard |
60 |
406 |
0 |
 |
8.0 |
top |
0.0 |
16.0 to 10.0 |
-11.5 to -11.0 |
2.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
Windbox
|
0 |
0 |
0 |
0.0% |
0 |
 |
Standard |
0 |
100 |
80 |
 |
13.0 |
top |
0.0 |
15.0 |
16.0 to -16.0 |
0.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
None |
 |
All |
All |
 |
 |
 |
 |
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Finishing Touch (aerial)[edit]
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Early hit
|
0 |
0 |
0 |
1.0% |
0 |
 |
Standard |
60 |
371 |
0 |
 |
10.0 |
top |
0.0 |
10.0 |
13.0 to 9.0 |
2.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
Mid hit
|
0 |
0 |
0 |
1.0% |
0 |
 |
Standard |
60 |
371 |
0 |
 |
8.0 |
top |
0.0 |
20.0 to 11.0 |
9.0 to 10.0 |
2.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
Late hit
|
0 |
0 |
0 |
1.0% |
0 |
 |
Standard |
60 |
349 |
0 |
 |
8.0 |
top |
0.0 |
16.0 to 10.0 |
-11.5 to -11.0 |
2.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Punch |
 |
All |
All |
 |
 |
 |
 |
 |
|
Windbox
|
0 |
0 |
0 |
0.0% |
0 |
 |
Standard |
0 |
86 |
80 |
 |
13.0 |
top |
0.0 |
15.0 |
16.0 to -16.0 |
0.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
None |
 |
All |
All |
 |
 |
 |
 |
 |
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Limit Charge cancel[edit]
Interruptible
|
8
|
Animation length
|
21
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Finishing Touch (grounded)[edit]
Hitboxes (mid, late, latest)
|
12, 13, 14
|
Windbox
|
22-26
|
Interruptible
|
85
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Animation length
|
115
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Finishing Touch (aerial)[edit]
Hitboxes (early, mid, late)
|
14, 15, 17
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Windbox
|
25-29
|
Interruptible
|
88
|
Animation length
|
117
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Parameters[edit]
Limit Charge[edit]
Y offset for gauge GFX
|
20
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Gauge GFX duration after cancel
|
60
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Gauge fill per charge frame
|
0.3
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Gauge fill per damage taken
|
1
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Gauge fill per damage inflicted
|
0.667
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Limit Break duration
|
900 frames
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Finishing Touch[edit]
Horizontal speed multiplier
|
0.4
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Vertical speed multiplier
|
0.4
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Gravity
|
0.03
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Max fall speed
|
1
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- Finishing Touch's hitbox does not actually have any gaps between its hits; instead, during the "inactive" frames, its hit bits are changed to be unable to hit anything. The hitbox radius is also changed to 0.1.
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Cloud's moveset
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