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{{ArticleIcons|ssbm=y|ssbb=y|ssb4-3=y}}
{{ArticleIcons|melee=y|brawl=y|ssb4-3=y|ultimate=y}}
{{Infobox Stage
{{Infobox Stage
|location    = [[Planet Zebes]] ([[Metroid]] in Brawl)
|subtitle = ''{{b|Metroid|game}}''
|name        = Brinstar
|name = [[Planet Zebes]]: Brinstar
|image        = [[File:SSB4 Brinstar.JPG|250px]]
|image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Brinstar.png|300px]]|title2=3DS|content2=[[File:SSB4 Brinstar.JPG|300px]]|title3=Brawl|content3=[[File:Brinstar brawl.jpg|300px]]|title4=Melee|content4=[[File:ZEBES-NRML-SSBM.jpg|300px]]}}
|caption     = [[Image:MetroidSymbol(preBrawl).png|50px]]
|caption = [[File:MetroidSymbol.svg|50px|class=invert]]<br>Brinstar as it appears in the ''Smash'' series.
|universe     = {{uv|Metroid}}
|universe = {{uv|Metroid}}
|games       = ''[[Melee]]''<br>''[[Brawl]]''<br>''[[SSB3DS]]''
|games = ''[[Melee]]''<br>''[[Brawl]]''<br>''[[SSB4]]'' ([[SSB3DS|3DS]])<br>''[[Ultimate]]''
|hometo      = '''Melee:'''<br/>{{SSBM|Samus}}<br/>'''Brawl:'''<br/>{{SSBB|Samus}}/{{SSBB|Zero Suit Samus}}<br/>'''SSB4:'''<br/>{{SSB4|Samus}}<br/>{{SSB4|Zero Suit Samus}}
|availability = [[Starter stage|Starter]]
|availability = [[Starter stage|Starter]] in ''Melee''<br/>[[Starter stage|Starter]] in ''Brawl''
|cratetype = Futuristic
|cratetype    = Futuristic (''Brawl'' only)
|maxplayers = 4 (''Melee'', ''Brawl'', and 3DS)<br>[[8-Player Smash|8]] (''Ultimate'')
|music = <small>In ''Melee'':<br>''{{MeleeMusic|Brinstar}}''<br>''{{MeleeMusic|Brinstar Depths}}'' ([[Alternate music|Alternate]] in [[Adventure mode]])<br>In ''Brawl'':<br>''{{SSBBMusicLink|Super Smash Bros.|Brinstar (Melee)}}''<br>'''''{{SSBBMusicLink|Super Smash Bros.|Brinstar Depths (Melee)}}'''''<br>'''Bolded track must be unlocked'''<br>In ''SSB4'':<br>''[[List of SSB4 Music (Metroid series)#Brinstar|Brinstar]]''<br>''[[List of SSB4 Music (Metroid series)#Brinstar Depths|Brinstar Depths]]'' ([[Alternate music|Alternate]])
|meleemusic = ''{{MeleeMusic|Brinstar}}''
|brawlmusic = ''{{SSBBMusicLink|Super Smash Bros.|Brinstar (Melee)}}''<br>'''''{{SSBBMusicLink|Super Smash Bros.|Brinstar Depths (Melee)}}'''''
|for3dsmusic = Main: ''{{SSB4MusicLink|Metroid|Brinstar}}''<br>Alternate: ''{{SSB4MusicLink|Metroid|Brinstar Depths}}''
|ultimatemusic = [[List of SSBU Music (Metroid series)|''Metroid'' series music]]<br>Main: ''{{SSBUMusicLink|Metroid|Brinstar (Melee)}}''<br>Alternate: ''{{SSBUMusicLink|Metroid|Title Theme - Metroid}}
|meleesingles = Banned
|meleedoubles = Banned
|brawlsingles = Counterpick/Banned
|brawlsingles = Counterpick/Banned
|brawldoubles = Counterpick/Banned
|brawldoubles = Counterpick/Banned
|meleesingles = Banned
|ssb4singles = Banned
|meleedoubles = Banned
|ssb4doubles = Banned
|interwiki   = metroidwiki
|ultimatesingles= Banned
|interwikiname= Metroid Wiki
|ultimatedoubles= Banned
|interwikipage= Brinstar
|interwiki = metroidwiki
|interwikiname = Metroid Wiki
|interwikipage = Brinstar
}}
}}
'''Brinstar''' ({{ja|ブリンスタ}} ''Burinsuta'') is the default ''Metroid'' stage that appears in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and {{for3ds}}. This stage is based after the first area of [[Planet Zebes]] from the original ''[[Metroid (game)|Metroid]]''. The stage consists of a base platform, two sides held by fleshy stalk-like poles, and a hovering metallic platform in the center. There is another fleshy substance in the middle of the base platform that holds the stage together.
{{cquote|''This stage is an underground cavern on Planet Zebes, where the Metroid Series takes place. Although the rising and falling acid at the bottom of the stage can deal severe damage, touching it when you're falling off the stage can actually help you recover!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}}
'''Brinstar''' ({{ja|ブリンスタ|Burinsuta}}, ''Brinstar'') is the default ''Metroid'' stage that appears in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', {{for3ds}}, and ''[[Super Smash Bros. Ultimate]]''. It is a redesigned version of [[Planet Zebes]] from the original ''[[Super Smash Bros.]]'' In ''Ultimate'', {{SSBU|Zero Suit Samus}} is fought here for her unlock battle.


==Overview==
==Stage overview==
The main feature of this stage is the acid which rises from the bottom, which will damage anyone who touches it, and has large knockback (though it can prevent characters from being [[KO]]ed from the bottom). The acid will periodically rise high enough to cover the entire stage except the top-most platform, forcing players to retreat there to avoid damage. There is also a lone Chozo statue in the background which occasionally gets up and walks around. The fleshy stalk-like poles and substance can be destroyed, the latter of which will separate the bottom platform, breaking the stage in half. Both of the destructible substances will start to regenerate if they are not continuously attacked. While regenerating, the substance that holds the stage together is fall-through. After being destroyed, they will grow back once a certain amount of time has passed. It is considered the best Jigglypuff and Ganondorf stage in Melee (due to rest combos and forward aerial combos with Ganon off the lava) and one of the better {{SSBB|Mr. Game & Watch}} and {{SSBB|Wario}} stages in ''[[Brawl]]'' (due to air camping beneath the platform).
[[File:Samus on Brinstar.jpg|thumb|left|A battle on Brinstar in ''Brawl'', with the acid covering part of the main platform.]]
The stage has a similar appearance to [[Battlefield]], consisting of a main, rocky platform, two [[soft platform]]s on the side and a hovering metallic soft platform in the center. The main platform can be passed through from below, and it actually consists of two parts held together by a fleshy blob on the right side: said blob can be weakened by attacks, and when destroyed the main platform gets separated. The same can happen to the fleshy poles which keep the main platform and the side ones together: when they are destroyed, the platforms that were being supported tilt at a very sharp angle.


Brinstar is essentially a redesign of [[Planet Zebes]], from the original ''[[Super Smash Bros]]''.
The destroyable parts will start to regenerate if they are not continuously attacked, fully growing back after a while. While regenerating, the substance that holds the stage together is fall-through.


==Tournament legality==
Occasionally, an earthquake occurs and acid starts to rise, sometimes covering parts of the stage. The acid deals damage and moderate knockback, but will not KO until very high percents, especially in ''Ultimate''. While it is rising it will generally prevent characters from being [[KO]]'d on the bottom [[blast line]]. It will rise and pause at various intervals, rarely reaching its highest point where it will cover everything except the topmost platform (and the tops of the side platforms if their supports are broken). After a while, the acid subsides.
This stage used to be a counterpick stage because many did not see the acid as a major problem, and instead focused on its strange, but relatively non-obtrusive stage design. However, it was later banned in ''Melee'' and deemed more of a banned stage than a counterpick stage in ''Brawl'', not making the stage list in major tournaments such as [[Apex 2012]] despite the Unity Ruleset proclaiming it as a counterpick. This stage is still banned because many players agree that it gives monopolizing advantages to certain groups of characters. The acid reduces the stage to a very small size, forcing characters to stay in the air and giving unfair advantages to characters with good aerial games; characters with good [[meteor smash]]es or [[spike]]s also dominate as they can repeatedly rack up damage by thrusting unfortunate opponents into the acid, which knocks them back up to repeat the process.
 
In the back of the main platforms there are some ruins and a lone Chozo statue, which occasionally gets up and walks around with no gameplay effect. The background is occupied by a large pool of acid with an unidentified life form hanging above it. When the acid rises the brain-like creature may occasionally shake and even grow boils due to possible irritation from the acid.
 
Brinstar is considered the best {{SSBM|Jigglypuff}} and {{SSBM|Ganondorf}} stage in ''Melee'' (due to [[Rest]] combos with Jigglypuff and forward aerial combos with Ganon off the acid) and one of the better {{SSBB|Mr. Game & Watch}} and {{SSBB|Wario}} stages in ''[[Brawl]]'' (due to air camping beneath the platform).
 
If hazards are turned off in ''Ultimate'', the flesh is not destructible, and the acid never rises, so players can always be KO'd at the bottom blast line no matter when.
 
===Ω form and Battlefield form===
In ''Super Smash Bros. for Nintendo 3DS'', the [[Ω form]] consists of a completely flat and larger version of the regular form's middle platform. The acid never rises.
 
In ''Super Smash Bros. Ultimate'', the [[Ω form]] and [[Battlefield form]] are set on a slightly redesigned version of ''SSB4'''s Ω form, but is resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]'s designs are the same as the walkway of the main platform.
<gallery widths="200px">
Brinstar Omega.jpg|Ω form in ''Super Smash Bros. for Nintendo 3DS''.
File:SSBU-BrinstarOmega.png|Ω form in ''Super Smash Bros. Ultimate''.
File:SSBU-BrinstarBattlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''.
</gallery>


==Origin==
==Origin==
[[File:BrinstarBeginning.gif|thumb|left|Samus appears in Brinstar for the first time, as seen in ''Metroid''.]]
[[File:BrinstarBeginning.gif|thumb|left|Samus appears in Brinstar for the first time, as seen in ''Metroid''.]]
Brinstar is the first level that the player has to venture through in original ''Metroid''. In ''Metroid's'' Brinstar there are some rooms which feature yellow acid on the ground. If the player goes in the acid it does some damage. Towards the end of ''[[Super Metroid]]'', in [[Mother Brain]]'s room an earthquake occurs and acid starts rising up. While the acid in this stage originated in ''Metroid'', the acid going up and down after an earthquake could be a reference to either ''Metroid II'' or ''Super Metroid'' (perhaps more likely ''Super Metroid'' as ''Metroid II'' is set on planet SR388 while ''Super Metroid'' is set on Planet Zebes, which is where Brinstar is located).


In ''Metroid'' there are secret paths that the player has to take. The secret paths usually involve laying down bombs and exploding certain blocks that led to a new area. In this stage there is this organic material that can be broken up which could likely be a reference to those destructible blocks. Mother Brain's room in both ''Metroid'' and ''Super Metroid'' feature these things called "Zebetites" which are the life veins for Mother Brain. The player has to shoot them with missiles to destroy them. As the player shoots the veins get thinner and thinner. If the player thins it out and doesn't keep shooting they start to grow back. In this stage two similar veins can be seen. They also retain how the vein can be thinned out and be broken, but in both ''Metroid'' games when the veins break they stay broken. This stage has the vein growing back after it has been broken.
This stage is loosely based on the area {{s|metroidwiki|Brinstar}} from ''[[metroidwiki:Metroid (game)|Metroid]]'' and ''{{s|metroidwiki|Super Metroid}}''. However, its overall design is largely original to the ''Smash'' series; the only clear references include the yellow acid (featured in some rooms in Brinstar), the blocks with angry faces in the background (which originally appeared in Brinstar in ''Metroid'', in the room where the {{s|metroidwiki|Morph Ball}} is found), and the pillars at the sides of the stage (which behave similarly to the Zebetite pillars in [[metroidwiki:Tourian|Mother Brain's room]] in both games).
[[File:ChozoStatueSM.png|thumb|170px|Samus confronts a Torizo in ''Super Metroid''.]]
''Metroid'' has the player collecting items through the hands of Chozo statues. ''Super Metroid'' has kept these Chozo statues except some of them come to life and proceeds to attack the player; these hostile versions are known as Torizos. There are also a few Chozo statues that carry the player across areas that the player wouldn't be able to get to. In the background of this stage, there is a Chozo statue which sits in the same fashion as seen in both ''Metroid'' and ''Super Metroid''. There are times when this Chozo statue comes to life and walks across the stage. This is probably a reference to the different types of Chozo statues that come to life in ''Super Metroid''.


In the three ''Metroid'' games released at the time of ''Melee'', the player is pretty much always traversing through the caves of planets. This entire stage is featured inside a giant cave. The final boss of ''Metroid'' is Mother Brain. As the player shoots her, parts of her pulsate. Mother Brain is also featured in ''Super Metroid'', but she doesn't act in the same manner. In the far background of this stage is a pulsating being which shares some properties with Mother Brain. Out of all the rooms of Brinstar in both ''Metroid'' and ''Super Metroid'' not one looks similar to the overall design of this stage. [http://www.youtube.com/watch?v=TGYORVq4xkE]
The acid rising up and down in this stage is similar to the acid in some rooms in ''{{s|metroidwiki|Metroid II: Return of Samus}}'' that would lower upon {{s|metroidwiki|Samus}} killing enough [[metroidwiki:Metroid (species)|Metroids]], and the acid in Mother Brain's room in ''Super Metroid'' that rose after earthquakes. A large part of ''Metroid'''s gameplay is exploration, which often involves destroying blocks with [[metroidwiki:Morph Ball Bomb|Morph Ball bomb]]s to reveal secret passages: in particular, some blocks have a fleshy appearance similar to the one of the middle section of the stage.
{{clrl}}
[[File:ChozoStatueSM.png|thumb|left|170px|Samus confronts a Torizo in ''Super Metroid''.]]
In ''Super Metroid'', {{s|metroidwiki|Chozo Statue}}s act as pedestals, carrying items in their hands. Some of them are able to walk, carrying Samus with them and enabling her to reach hidden areas, while others, called {{s|metroidwiki|Torizo}}s, are hostile and act as mini-bosses. In this stage, a Torizo is seen in the background and will occasionally walk around.
{{clrl}}


The track that plays on this stage comes from ''Metroid''. There are three tunes that are mixed together. The first part is the music that plays in Brinstar. The second part comes from when Samus makes her first appearance. The third and last part is the track that plays on ''Metroid's'' title screen. [http://www.youtube.com/watch?v=oHWwPeqC0fs]
==Tournament legality==
Brinstar used to be a counterpick stage, in both ''Melee'' and ''Brawl'', due to the much more lax attitudes towards stage hazards and unorthodox stage designs. However, as time went on, characters such as ''Melee'' {{SSBM|Jigglypuff}} and ''Brawl'' {{SSBB|Meta Knight}} proved to be extremely powerful on this stage, as when the acid engulfs the main body of the stage, they can maintain extremely powerful control over the platforms with little to no risk of falling into the acid themselves. Additionally, in ''Melee'', the [[ceiling glitch]] can cause players to be unfairly K.Oed at extremely low percents by the acid, and the much less forgiving ledge mechanics further benefited floaty characters due to the lack of walls for most recoveries to ride. Meanwhile, in ''Brawl'', the stage would ultimately be banned due to the rapidly growing dominance of {{SSBB|Meta Knight}}, and growing desires for a more conservative stagelist among regions in which the character was extremely common.
 
With the addition of the stage hazard toggle in ''Ultimate'', Brinstar was initially considered for a counterpick due to the acid no longer being a factor, but its very small blast zones relative to the body of the stage cause greater volatility due to noticeably lower average K.O percents over the course of a match, and its heavily sloped surfaces can disproportionately favor short, small characters who are already difficult to attack. As a consequence, it is rarely, if ever, used in competitive play.
 
After a significant period of not seeing competitive play, Brinstar was made legal for ''Melee'' doubles tournament play at {{Trn|The Off-Season 2}}, as a charity incentive.
 
==Gallery==
===''Super Smash Bros. Melee''===
<gallery widths="180px">
BrinstarMelee.jpg|A battle on Brinstar in ''Super Smash Bros. Melee''.
</gallery>
 
===''Super Smash Bros. Ultimate''===
<gallery>
SSBU-Brinstar 2.jpg|Brinstar half-submerged in acid in ''Ultimate''.
</gallery>
 
==Names in other languages==
{{langtable
|ja={{ja|ブリンスタ|Burinsuta}}
|jaM=Brinstar
|en=Brinstar
|fr=Brinstar
|es=Brinstar
|de=Brinstar
|it=Brinstar
|nl=Brinstar
|ru={{rollover|Бринстар|Brinstar|?}}
|ruM=Brinstar
|ko={{rollover|브린스타|Beurinseuta|?}}
|koM=Brinstar
|zh_cn={{rollover|布林斯塔|Bùlínsītǎ|?}}
|zh_cnM=Brinstar
|zh_tw=Brinstar
|pt=Brinstar
}}


==Trivia==
==Trivia==
*There are several references to [[Mother Brain]] in this stage. The fleshy stalks that connect the platforms have some characteristics of the 'Zebetites' (life veins of Mother Brain) that Samus had to break before reaching the final boss in ''Metroid'' and ''Super Metroid''. Also, the gigantic alien organism in the far background somewhat resembles Mother Brain itself. While the organism lacks several of Mother Brain's characteristics, such as her recognizable single eye, a hacked camera reveals in profile that it is actually a giant brain complete with a spinal cord (which appears to be a "tentacle" otherwise).
*In ''Melee''{{'}}s {{SSBM|debug menu}}, this stage is referred with the term "ZEBES". This presumably refers to the stage's similarity with Planet Zebes from ''Smash 64''; the stage is also referred in ''Brawl'' and ''Ultimate'' within game files with the codename "metroid_zebesdx", with the term "dx" coming from ''Melee''{{'}}s Japanese name ({{ja|大乱闘 スマッシュ ブラザーズ DX|Dairantō Sumasshu Burazāzu Derakkusu}}).
*There are several references to [[Mother Brain]] in this stage:
**The fleshy stalks that connect the platforms could reference the Zebetite barriers that Samus had to break before reaching the final boss in ''Metroid'' and ''Super Metroid''.  
**The gigantic alien organism in the far background somewhat resembles Mother Brain herself. While the organism lacks several of Mother Brain's characteristics, such as her recognizable single eye, a hacked camera reveals in profile that it is actually a giant brain complete with a spinal cord (which appears to be a "tentacle" otherwise).
**Hacked cameras also reveal that the stage is actually an extremely large tunnel which strongly resembles the one from Mother Brain's appearance in ''Metroid''. The far back of the tunnel makes a very sharp left, presumably to form a "back" of the tunnel for the sake of the game's appearance.
**Hacked cameras also reveal that the stage is actually an extremely large tunnel which strongly resembles the one from Mother Brain's appearance in ''Metroid''. The far back of the tunnel makes a very sharp left, presumably to form a "back" of the tunnel for the sake of the game's appearance.
*If the poles on either side of the stage are broken, the platforms that were being supported will tilt at a very sharp angle. This allows parts of the two platforms to be stood upon at the acid's highest level, providing slightly more stage space when avoiding the hazard.
*Near to the Chozo Statue are bricks with angry faces. These appeared in the "Morph Ball room" in the original ''Metroid''.
*Even though the main platform is very thick, any character can pass through it from below, but not above.
*It is possible to perform the [[earthquake glitch]] here.
*It is possible to perform the [[earthquake glitch]] here.
*In ''Brawl'' during [[Training Mode]], the rise and fall of the acid and the regeneration of the organic parts are not affected by the player's choice of speed.
*In ''Brawl'', during [[Training Mode]] the rise and fall of the acid and the regeneration of the organic parts are not affected by the player's choice of speed.
*This is the only ''Melee'' stage in ''SSB4'' to not have a new remix.
*This is the only ''Melee'' stage in ''SSB4'' to not have a new remix.
*If {{SSBM|Master Hand}} or {{SSBM|Crazy Hand}} dies in [[Stamina mode]], they will endlessly bounce off of the acid.
*In the ''SSB4'' version of this stage, the Chozo statue doesn't move at all, and bumps do not grow out of the brain-like creature in the background.
*In ''Melee'', when a fighter makes contact with the acid, a plume of vapor erupts. However, this detail is absent in all future versions of the stage.
*In ''Ultimate'', the [[Moon]] and [[Nikki]] cannot be summoned on this stage. Additionally, [[Giratina]] and [[Xerneas]] cannot be summoned from [[Poké Ball]]s.
**Assist Trophies that can only appear on the Battlefield and Omega forms of this stage are [[Jeff]], [[Ashley]], [[Kapp'n]], [[Riki]], [[Color TV-Game 15]], [[Devil]], [[Dr. Wright]], [[Yuri Kozukata]], [[Squid Sisters]] and [[Ghosts]].
**Poké Ball summons that can only appear on the Battlefield and Omega forms of this stage are [[Moltres]], [[Togepi]], [[Lugia]], [[Kyogre]], [[Palkia]], [[Arceus]], [[Kyurem]] and [[Marshadow]].
*In ''Ultimate'', the brain-like creature in the background does not shake along with the bumps like it did in ''Melee'' and ''Brawl''. The bumps merely clip through the brain while it stays still.
*Brinstar was used for an edition of "Find the Enderman," a game Masahiro Sakurai created where he would hide the Enderman somewhere on screen for the development team to find.<ref>[https://www.youtube.com/watch?v=wKQ2v9kno9I=128s Odds and Ends of Supervising [Graphics]]</ref>


==Gallery==
==External links==
<gallery>
* [http://www.youtube.com/watch?v=TGYORVq4xkE Brinstar - History Behind Super Smash Bros. Melee]
BrinstarMelee.jpg|Brinstar in ''Melee''.
Samus on Brinstar.jpg|Brinstar in ''Brawl''.
Brinstar brawl.jpg|
</gallery>


{{SSBMStages}}
{{SSBMStages}}
{{SSBBStages}}
{{SSBBStages}}
{{SSB4Stages}}
{{SSB4Stages}}
{{SSBUStages}}
{{Metroid universe}}
{{Metroid universe}}
[[Category:Stages]]
[[Category:Stages (SSBM)]]
[[Category:Stages (SSBB)]]
[[Category:Stages (SSB4-3DS)]]
[[Category:Stages (SSB4-3DS)]]
[[Category:Metroid universe]]
[[Category:Past stages]]
[[Category:Past stages]]
[[Category:Final Destination (SSB4)]]
[[es:Brinstar (escenario)]]

Latest revision as of 22:08, November 18, 2023

Metroid
Planet Zebes: Brinstar
SSBU-Brinstar.png
SSB4 Brinstar.JPG
Brinstar brawl.jpg
ZEBES-NRML-SSBM.jpg

MetroidSymbol.svg
Brinstar as it appears in the Smash series.
Universe Metroid
Appears in Melee
Brawl
SSB4 (3DS)
Ultimate
Availability Starter
Crate type Futuristic
Maximum players 4 (Melee, Brawl, and 3DS)
8 (Ultimate)
Music
Bolded tracks must be unlocked
Melee Brinstar
Brawl Brinstar (Melee)
Brinstar Depths (Melee)
for 3DS Main: Brinstar
Alternate: Brinstar Depths
Ultimate Metroid series music
Main: Brinstar (Melee)
Alternate: Title Theme - Metroid
Tournament legality
Melee Singles: Banned
Doubles: Banned
Brawl Singles: Counterpick/Banned
Doubles: Counterpick/Banned
Smash 4 Singles: Banned
Doubles: Banned
Ultimate Singles: Banned
Doubles: Banned
Article on Metroid Wiki Brinstar
This stage is an underground cavern on Planet Zebes, where the Metroid Series takes place. Although the rising and falling acid at the bottom of the stage can deal severe damage, touching it when you're falling off the stage can actually help you recover!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Brinstar (ブリンスタ, Brinstar) is the default Metroid stage that appears in Super Smash Bros. Melee, Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS, and Super Smash Bros. Ultimate. It is a redesigned version of Planet Zebes from the original Super Smash Bros. In Ultimate, Zero Suit Samus is fought here for her unlock battle.

Stage overview[edit]

Brinstar from Dojo
A battle on Brinstar in Brawl, with the acid covering part of the main platform.

The stage has a similar appearance to Battlefield, consisting of a main, rocky platform, two soft platforms on the side and a hovering metallic soft platform in the center. The main platform can be passed through from below, and it actually consists of two parts held together by a fleshy blob on the right side: said blob can be weakened by attacks, and when destroyed the main platform gets separated. The same can happen to the fleshy poles which keep the main platform and the side ones together: when they are destroyed, the platforms that were being supported tilt at a very sharp angle.

The destroyable parts will start to regenerate if they are not continuously attacked, fully growing back after a while. While regenerating, the substance that holds the stage together is fall-through.

Occasionally, an earthquake occurs and acid starts to rise, sometimes covering parts of the stage. The acid deals damage and moderate knockback, but will not KO until very high percents, especially in Ultimate. While it is rising it will generally prevent characters from being KO'd on the bottom blast line. It will rise and pause at various intervals, rarely reaching its highest point where it will cover everything except the topmost platform (and the tops of the side platforms if their supports are broken). After a while, the acid subsides.

In the back of the main platforms there are some ruins and a lone Chozo statue, which occasionally gets up and walks around with no gameplay effect. The background is occupied by a large pool of acid with an unidentified life form hanging above it. When the acid rises the brain-like creature may occasionally shake and even grow boils due to possible irritation from the acid.

Brinstar is considered the best Jigglypuff and Ganondorf stage in Melee (due to Rest combos with Jigglypuff and forward aerial combos with Ganon off the acid) and one of the better Mr. Game & Watch and Wario stages in Brawl (due to air camping beneath the platform).

If hazards are turned off in Ultimate, the flesh is not destructible, and the acid never rises, so players can always be KO'd at the bottom blast line no matter when.

Ω form and Battlefield form[edit]

In Super Smash Bros. for Nintendo 3DS, the Ω form consists of a completely flat and larger version of the regular form's middle platform. The acid never rises.

In Super Smash Bros. Ultimate, the Ω form and Battlefield form are set on a slightly redesigned version of SSB4's Ω form, but is resized and reshaped to match Final Destination and Battlefield, respectively. The three soft platform's designs are the same as the walkway of the main platform.

Origin[edit]

Samus in Brinstar in the original Metroid.
Samus appears in Brinstar for the first time, as seen in Metroid.

This stage is loosely based on the area Brinstar from Metroid and Super Metroid. However, its overall design is largely original to the Smash series; the only clear references include the yellow acid (featured in some rooms in Brinstar), the blocks with angry faces in the background (which originally appeared in Brinstar in Metroid, in the room where the Morph Ball is found), and the pillars at the sides of the stage (which behave similarly to the Zebetite pillars in Mother Brain's room in both games).

The acid rising up and down in this stage is similar to the acid in some rooms in Metroid II: Return of Samus that would lower upon Samus killing enough Metroids, and the acid in Mother Brain's room in Super Metroid that rose after earthquakes. A large part of Metroid's gameplay is exploration, which often involves destroying blocks with Morph Ball bombs to reveal secret passages: in particular, some blocks have a fleshy appearance similar to the one of the middle section of the stage.

Samus and a Torizo in Super Metroid.
Samus confronts a Torizo in Super Metroid.

In Super Metroid, Chozo Statues act as pedestals, carrying items in their hands. Some of them are able to walk, carrying Samus with them and enabling her to reach hidden areas, while others, called Torizos, are hostile and act as mini-bosses. In this stage, a Torizo is seen in the background and will occasionally walk around.

Tournament legality[edit]

Brinstar used to be a counterpick stage, in both Melee and Brawl, due to the much more lax attitudes towards stage hazards and unorthodox stage designs. However, as time went on, characters such as Melee Jigglypuff and Brawl Meta Knight proved to be extremely powerful on this stage, as when the acid engulfs the main body of the stage, they can maintain extremely powerful control over the platforms with little to no risk of falling into the acid themselves. Additionally, in Melee, the ceiling glitch can cause players to be unfairly K.Oed at extremely low percents by the acid, and the much less forgiving ledge mechanics further benefited floaty characters due to the lack of walls for most recoveries to ride. Meanwhile, in Brawl, the stage would ultimately be banned due to the rapidly growing dominance of Meta Knight, and growing desires for a more conservative stagelist among regions in which the character was extremely common.

With the addition of the stage hazard toggle in Ultimate, Brinstar was initially considered for a counterpick due to the acid no longer being a factor, but its very small blast zones relative to the body of the stage cause greater volatility due to noticeably lower average K.O percents over the course of a match, and its heavily sloped surfaces can disproportionately favor short, small characters who are already difficult to attack. As a consequence, it is rarely, if ever, used in competitive play.

After a significant period of not seeing competitive play, Brinstar was made legal for Melee doubles tournament play at The Off-Season 2, as a charity incentive.

Gallery[edit]

Super Smash Bros. Melee[edit]

Super Smash Bros. Ultimate[edit]

Names in other languages[edit]

Language Name Meaning
Japan Japanese ブリンスタ Brinstar
UK English Brinstar
France French Brinstar
Germany German Brinstar
Spain Spanish Brinstar
Italy Italian Brinstar
China Chinese (Simplified) 布林斯塔 Brinstar
Taiwan Chinese (Traditional) Brinstar
South Korea Korean 브린스타 Brinstar
Netherlands Dutch Brinstar
Russia Russian Бринстар Brinstar
Portugal Portuguese Brinstar

Trivia[edit]

  • In Melee's debug menu, this stage is referred with the term "ZEBES". This presumably refers to the stage's similarity with Planet Zebes from Smash 64; the stage is also referred in Brawl and Ultimate within game files with the codename "metroid_zebesdx", with the term "dx" coming from Melee's Japanese name (大乱闘 スマッシュ ブラザーズ DX).
  • There are several references to Mother Brain in this stage:
    • The fleshy stalks that connect the platforms could reference the Zebetite barriers that Samus had to break before reaching the final boss in Metroid and Super Metroid.
    • The gigantic alien organism in the far background somewhat resembles Mother Brain herself. While the organism lacks several of Mother Brain's characteristics, such as her recognizable single eye, a hacked camera reveals in profile that it is actually a giant brain complete with a spinal cord (which appears to be a "tentacle" otherwise).
    • Hacked cameras also reveal that the stage is actually an extremely large tunnel which strongly resembles the one from Mother Brain's appearance in Metroid. The far back of the tunnel makes a very sharp left, presumably to form a "back" of the tunnel for the sake of the game's appearance.
  • It is possible to perform the earthquake glitch here.
  • In Brawl, during Training Mode the rise and fall of the acid and the regeneration of the organic parts are not affected by the player's choice of speed.
  • This is the only Melee stage in SSB4 to not have a new remix.
  • If Master Hand or Crazy Hand dies in Stamina mode, they will endlessly bounce off of the acid.
  • In the SSB4 version of this stage, the Chozo statue doesn't move at all, and bumps do not grow out of the brain-like creature in the background.
  • In Melee, when a fighter makes contact with the acid, a plume of vapor erupts. However, this detail is absent in all future versions of the stage.
  • In Ultimate, the Moon and Nikki cannot be summoned on this stage. Additionally, Giratina and Xerneas cannot be summoned from Poké Balls.
  • In Ultimate, the brain-like creature in the background does not shake along with the bumps like it did in Melee and Brawl. The bumps merely clip through the brain while it stays still.
  • Brinstar was used for an edition of "Find the Enderman," a game Masahiro Sakurai created where he would hide the Enderman somewhere on screen for the development team to find.[1]

External links[edit]