The Blue Falcon (ブルーファルコン) is Captain Falcon's vehicle for his on-screen appearance in Super Smash Bros. and Brawl. It appears in Melee as well, as a vehicle shown in the opening cinema along with Samus' Gunship and the Great Fox, and also as a stage element on Big Blue and Mute City. Blue Falcon also is Captain Falcon's Final Smash. It starts when Captain Falcon calls (saying "Come on! Blue Falcon!") for his F-Zero machine, the Blue Falcon. The Blue Falcon crashes through the stage in front of Captain Falcon. Whoever it hits when it first appears will be hit by the rest of the move. Characters who are not hit will stay in place until the end of the smash. A short cutscene appears, and the opponents are run over and sent flying, doing about 40% damage if every part of the attack hits and has high knockback. Like certain other Final Smashes, if no one is hit when the Blue Falcon appears, then the attack fails. This Final Smash requires precise timing as one must get close to foes. It appears again in Brawl as a stage element at Port Town Aero Dive.
 As a Final Smash
 Damage & Knockback
Regardless of the number of targets there are, it always does around 40% damage. The minimum amount it could do is just 5%. However, that seems to happen if a player uses it twice in a row on Training.
The knockback of this move depends on the number of targets hit, the more there are the less knockback it will do, so it's best to get a single target for a (nearly) guaranteed KO. Also if there are a lot of targets they may collide with each other which reduces knockback.
If Captain Falcon uses Blue Falcon while there are other characters in a trapped animation, such as a Kirby in a Stone state or a character swallowed by Gulpin, the trapped characters' obstruction will disappear and they will be seen in their T-Stance during the entirety of Blue Falcon.
Also, if done on a custom stage which is the maximum size with the bottom entirely of ice, and the player is giant, the player slides on the ice to catch the opponent with the Blue Falcon while sliding. If done correctly, C. Falcon should SD in the middle of the move, and he will respawn with the Blue Falcon in the background when facing left and foreground when right.
Another glitch can also occur in Training. If a player places an item on the middle of the race track, the item will be stuck on the race track. When the racing animation is finished and Captain Falcon does his "yes" pose, one can put an item and this will result in the item being invisible at the end of the Final Smash. The item will remain like this until picked up.
Once Again, if a player is swallowed by the Bulborb on the Distant Planet stage, if Captian Falcon uses Blue Falcon on another player who is not inside the Bulborb, the swallowed player will be traped in a blind pose for the duration of the final smash.
Yet another glitch can be performed. If Blue Falcon is used on an opponent right under or above the upper blast line, the opponent will be star KO'd during the moment where Captain Falcon first activates the attack, but they will still be in the ramming cutscene and hit by the second portion of the attack, resulting in a double KO, due to them being hit by the machine originally. A video of it can be seen here; the glitch was discovered by Omega Tyrant.
The Blue Falcon is Captain Falcon's ship in every F-Zero game to date, and is playable from the start in all of them. This version is taken almost directly from F-Zero GX, but seems to employ a number of characteristics from many other F-Zero titles.