|Effect||The Blue Falcon streaks through the stage, hit characters take about 40% damage in a cutscene, after the cutscene, the victims will likely get KOed due to the high knockback the attack deals.|
|Article on F-Zero Wiki||Blue Falcon|
The Blue Falcon (ブルーファルコン) is Captain Falcon's vehicle for his on-screen appearance in Super Smash Bros. and Brawl. It appears in Melee as well, as a vehicle shown in the opening cinema along with Samus' Gunship and the Great Fox, and also as a stage element on Big Blue and Mute City. Blue Falcon also is Captain Falcon's Final Smash. It starts when Captain Falcon calls (saying "Come on! Blue Falcon!") for his F-Zero machine, the Blue Falcon. The Blue Falcon crashes through the stage in front of Captain Falcon. Whoever it hits when it first appears will be hit by the rest of the move. Characters who are not hit will stay in place until the end of the smash. A short cutscene appears, and the opponents are run over and sent flying, doing about 40% damage if every part of the attack hits and has high knockback. Like certain other Final Smashes, if no one is hit when the Blue Falcon appears, then the attack fails. This Final Smash requires precise timing as one must get close to foes. It appears again in Brawl as a stage element at Port Town Aero Dive.
 As a Final Smash
 Damage & Knockback
Regardless of the number of targets there are, it always does around 40% damage. The minimum amount it could do is just 5%. However, that seems to happen if a player uses it twice in a row on Training.
The knockback of this move depends on the number of targets hit, the more there are the less knockback it will do, so it's best to get a single target for a (nearly) guaranteed KO. Also if there are a lot of targets they may collide with each other which reduces knockback.
If Captain Falcon uses Blue Falcon while there are other characters in a trapped animation, such as a Kirby in a Stone state or a character swallowed by Gulpin, the trapped characters' obstruction will disappear and they will be seen in their T-Stance during the entirety of Blue Falcon.
Also, if done on a custom stage which is the maximum size with the bottom entirely of ice, and the player is giant, the player slides on the ice to catch the opponent with the Blue Falcon while sliding. If done correctly, C. Falcon should SD in the middle of the move, and he will respawn with the Blue Falcon in the background when facing left and foreground when right.
Another glitch can also occur in Training. If a player places an item on the middle of the race track, the item will be stuck on the race track. When the racing animation is finished and Captain Falcon does his "yes" pose, one can put an item and this will result in the item being invisible at the end of the Final Smash. The item will remain like this until picked up.
Once Again, if a player is swallowed by the Bulborb on the Distant Planet stage, if Captian Falcon uses Blue Falcon on another player who is not inside the Bulborb, the swallowed player will be traped in a blind pose for the duration of the final smash.
Yet another glitch can be performed. If Blue Falcon is used on an opponent right under or above the upper blast line, the opponent will be star KO'd during the moment where Captain Falcon first activates the attack, but they will still be in the ramming cutscene and hit by the second portion of the attack, resulting in a double KO, due to them being hit by the machine originally. A video of it can be seen here; the glitch was discovered by Omega Tyrant.
- Captain Falcon's Final Smash. His beloved ship, the Blue Falcon, roars onto the screen once he touches a foe in front of him. The enemy gets sent to a racetrack, at which point the Blue Falcon screams down at a ridiculous speed and launches the unlucky victim. What track is it? Where did the machine come from? This is one technique that's an utter mystery.
The Blue Falcon is Captain Falcon's ship in every F-Zero game to date, and is playable from the start in all of them. This version is taken almost directly from F-Zero GX, but seems to employ a number of characteristics from many other F-Zero titles.
- If the car crashes into someone with infinite launch resistance, it looks like the victim isn't taken away, but the Final Smash still initiates with the character being struck and still getting the same damage and knockback after the cutscene.
- This is the only move that Captain Falcon uses that is derived from the games that he stars in. All of his other moves are original and created for the Smash Bros. series.
- If Blue Falcon is activated while Captain Falcon is running on ice and slides into the opponent while using his Final Smash, the cutscene will show a close-up of the Blue Falcon, eventually going behind it. His opponents will not be hit by the attack. An example can be seen here. From this point onwards in the match or Training session, Smash Balls and any missing Dragoon pieces will not appear. This is because the Captain Falcon self-destructed in the middle of the move so the game thinks the move is not complete.
- When the Final Smash is used on Zero Suit Samus, her Paralyzer vanishes, and only reappears after the move has ended. A similiar affect happens when Wario is on his Wario Bike, except all items will vanish.
- The racetrack can be played on as an actual stage through hacking.
- This Final Smash is one of two in the game in which the camera does not zoom in on upon its activation, the other being Mr. Game & Watch's Octopus. However, when Pokémon Trainer uses Triple Finish on the Mario Bros. stage, it will not zoom in.
- This is the only cinematic Final Smash.
|Neutral special||Falcon Punch|
|Side special||Raptor Boost|
|Up special||Falcon Dive|
|Down special||Falcon Kick|
|Final Smash||Blue Falcon|
|Bowser: Giga Bowser · Captain Falcon: Blue Falcon · Diddy Kong: Rocketbarrel Barrage · Donkey Kong: Konga Beat · Falco: Landmaster · Fox: Landmaster · Ganondorf: Beast Ganon · Ice Climbers: Iceberg · Ike: Great Aether · Jigglypuff: Puff Up · King Dedede: Waddle Dee Army · Kirby: Cook Kirby · Link: Triforce Slash · Lucario: Aura Storm · Lucas: PK Starstorm · Luigi: Negative Zone · Mario: Mario Finale · Marth: Critical Hit · Meta Knight: Galaxia Darkness · Mr. Game & Watch: Octopus · Ness: PK Starstorm · Olimar: End of Day · Peach: Peach Blossom · Pikachu: Volt Tackle · Pit: Palutena's Army · Pokémon Trainer: Triple Finish · R.O.B.: Diffusion Beam · Samus: Zero Laser · Sheik: Light Arrow · Snake: Grenade Launcher · Sonic: Super Sonic · Toon Link: Triforce Slash · Wario: Wario-Man · Wolf: Landmaster · Yoshi: Super Dragon · Zelda: Light Arrow · Zero Suit Samus: Power Suit Samus|