Volt Tackle (ボルテッカー, Volteccer) is Pikachu's Final Smash in Super Smash Bros. Brawl and Super Smash Bros. 4. When Pikachu uses this attack, it temporarily turns into a gigantic ball of electricity. Pikachu will then fly around the stage at great speeds, and the direction Pikachu goes during this move can be controlled by the player. When an opponent is hit, they take about 11% damage and minor knockback, depending on how much of the attack hits the opponent and how fast Pikachu is moving. The move can deliver significant knockback when the attack button is pressed, creating a large discharge. The Final Smash lasts around 10 seconds, and is generally accepted as extremely powerful by fans, though the difficulty of controlling it and its short length are major drawbacks.
The move has relatively unusual controls, as the player cannot control Pikachu's movements directly. Instead, they control a sort of pivot point; Pikachu gravitates towards this point with elastic physics. The pivot point cannot pass through solid terrain, but Pikachu can. The move's elasticity is reduced in its final moments, which is why Pikachu then moves slower and cannot move through walls. In SSB4, a graphical effect is added to illustrate the pivot point's current location; while this doesn't naturally make the move easier to control, it helps the player visualize what exactly they are doing.
Volt Tackle, introduced in Generation III, is the signature move of Pikachu's evolutionary family. Starting with Pokémon Emerald Version, when a female Pikachu or Raichu holds a Light Ball and is put into the Day Care with a compatible partner, all of its offspring Pichu will know Volt Tackle upon hatching; trading it is the only way to use it without the move Metronome in earlier Generation III games. Volt Tackle is a physical Electric-type move that is as strong as Thunder (both have 120 power, although Thunder was nerfed in Generation VI to have only 110 power), is far more accurate (100% compared to Thunder's 70%), and has more PP (15 compared to 10); however, the user receives one-third of the damage inflicted as recoil damage, and it has a lower chance of paralysis (10% compared to 30%).
This move in Pokémon is a direct reference to Voltteccer, the signature move of the titular character of a Genesis/Mega Drive game called Pulseman made by Game Freak. The move's look and controls in Smash are also direct references to the move's look and controls from Pulseman.
Pikachu, transformed into a ball of light that can slam into foes. It can also fly to chase down those who try to jump out of range. Sparks get stronger when you press the attack button. However, its increased inertia makes midair movement tough. If you get carried away flying, the effect will end, and you'll destroy yourself. Be careful it doesn't happen to you.
Pikachu's Final Smash turns its whole body into a powerful ball of electricity that darts around at high speed, tackling opponents. While Pikachu is charging around, press the attack button to unleash powerful sparks. There's also a little ball of light that flies ahead of Pikachu itself. Use that as a guide if Pikachu seems out of control!
For Pikachu's Final Smash, it surrounds itself with a ball of electricity and darts around at high speed, tackling opponents. While it's charging around, press the attack button to unleash powerful sparks. You can also use little ball of light that flies ahead of Pikachu as a guide if it seems out of control!