A Landmaster in Brawl.
|Effect||The user gets to use a Landmaster tank for a short time.|
|Article on Lylat Wiki||Landmaster|
The Landmaster (ランドマスター, Randomasutā) is Fox's, Falco's and Wolf's Final Smash. While all three characters control the same basic vehicle, each model has its own modified attributes. The Landmaster is a large and powerful machine, capable of delivering multiple KOs to a single player or group. It cannot be damaged, though SDs are not impossible with these heavy and somewhat unwieldy tanks.
Upon using the Final Smash, the user leaps straight upward and off screen (passing through all barriers and damaging anything in their path), where the Landmaster is dropped in his place. While other players can stand on the vehicle without taking damage, they would be ill advised to do so for long, as the Landmaster has various means of attack from both short and long range.
The Landmaster's main weapon is the cannon, activated using the attack or special move button, which fires a quick blast. The attack will hit any characters in its path, as well as those standing on the cannon's barrel. The other means of direct attack, aside from simply landing on opponents or driving into them, is the roll, also commonly known as a 'barrel roll'. Pressing down on the Analog Stick, or D-Pad if the player is using a Wii Remote on its side causes the ship to roll-over in place, damaging everything near it. The Landmaster loses it's platform while rolling so even characters that are invincible still cannot stand on the Landmaster while it is rolling. If the Landmaster is on a soft or supersoft platform, it will drop through instead of rolling.
Using the jump button, the vehicle's jets can also carry it upward for a good amount of time. Though it can not fire while hovering, it does have enough lift to carry opponents above it beyond the upper blast line for a star KO. As the cannon is a soft platform, players attempting to escape can drop through it.
After a time, the Landmaster begins to blink (indicating the end of the final smash) and soon fades away as a blueprint wire-frame, and the pilot will jump out while still invunerable. The invincibility will last until a short time after the pilot lands on the ground or after they exceed a certain amount of time in the air.
The Landmaster is impervious to stage hazards, and unaffected by conveyor belts, but sinks in water. While the character piloting the Landmaster cannot be damaged, it still has a hitbox, meaning the remaining time of the Final Smash can be shortened by attacking the Landmaster. In normal gameplay, this may not cause a significant reduction, as the amount of damage that must be given is enormous. However, it is relatively easy to 'destroy' the Landmaster by using hacks.
When Fox activates said vehicle, he will shout "Landmaster!" while performing his initial jump.
This model of the Landmaster is the most balanced of the three, having centered out strength and maneuverability, as well as time. It, like Falco's, lasts 18 seconds. While powerful, this make has somewhat slow turning, driving backwards a short distance before actually whirling around (17%); and has the slowest falling speed. If an opponent is tackled by the tank, they will generally take 15% damage (depending on the speed), and each cannon blast deals 17%. Its biggest drawback is low jet speed, making it much harder to Star KO by hovering upwards.
- Description from the Instruction Booklet
- Hop aboard the powerful tank, Landmaster. Hover by jumping, roll by pressing down with the Control Stick, and fire the cannon with either attack button.
- Fox's Final Smash. Climb aboard the Landmaster tank, the ultra-high performance, anti-air, rolling combat vehicle of Team Star Fox. Just like in the Star Fox series, the cannon can be used to blast foes, and the tank can roll over enemies. The jets beneath the main body can be used to hover. Between its firepower and mobility, this tank knows no equal.
When Falco activates the Landmaster, he shouts "Personally, I prefer the air!" during his initial jump.
Falco Lombardi's Landmaster appears to be very similar to Fox McCloud's Final Smash. Almost visually identical, its attacks are slightly weaker though still very powerful. Though the shots fired and the normal hits are far weaker, it is interesting to note that when the enemy is hit by a shot while standing on the cannon barrel, it is stronger than Fox's Landmaster. His 'Barrel roll' gives more damage than Fox's and Wolf's, but is bad on its knockback. The knockback of the roll is vertical. The one noticeable difference is that Falco's jump jets go higher. Falco's Landmaster can fly faster than Fox's, equalling Wolf's speed, which can make easier star-KO's to anyone standing on top of it. Falco's Landmaster is as fast as Wolf's in the air but is slower than both Wolf's and Fox's on the ground. It also lasts as long as Fox's. A CPU can be tricked into maneuvering the Landmaster straight off of the stage during the first few seconds of Falco or Wolf's version of this attack. Doing this with Fox is much more difficult, due to his Landmaster's low air speed.
- Falco's Final Smash. He jumps aboard the Landmaster high-spec, anti-craft tank. With the tank's powerful cannon blasts and rolling ability, it's possible to take out all enemies at once. The Landmaster is based on actual production vehicles, but Team Star Fox's Landmaster was customized by the team's mechanic, Slippy Toad.
When Wolf activates the Landmaster, he shouts "We're gonna have fun with this thing!" (or "Koitsude asonnde ageru ze!" in Japanese, literally meaning "I'll play with you with this!") during his initial jump.
Wolf's Landmaster has the same appearance of Fox's and Falco's, only sporting the red color of his Wolfen and the notable absence of the Star Fox logo on the side panel. Wolf's Landmaster is more powerful than Fox or Falco's, capable of dealing more damage with high knockback. Its blasts are shot much faster, and its overall feel is more aggressive than Fox or Falco's. It has the fastest ground movement speed of the three as well as fastest lateral air speed. The jet boost is similar to Falco's in which he can also Star KO easily. It has the same rising speed along Falco's Landmaster. This Landmaster's only flaw is that the Landmaster doesn't last very long and it only last 12 seconds compared to Fox and Falco's Landmaster 18 seconds. It also falls faster.
- Wolf's Final Smash. Wolf analyzed Fox's Landmaster and built his own improved version, which he now calls out and boards. He's increased the output of the on board generators and upped the vehicle's firepower. However, this has substantially decreased the time the Landmaster can appear on the screen. It sports the same colors as Wolf's Wolfen.
The Landmaster originally appeared in Star Fox 64 (known as Lylat Wars in PAL regions). On the planets Titania and Macbeth, the Star Fox team must use the Landmaster tanks to complete their objectives. The abilities to roll over (known as a barrel roll in this game) and temporarily hover were both in the original game.
The tank's appearance is a cross between its Star Fox 64 look and its Star Fox Assault look. It maintains the sharp and futuristic appearance it had in Assault, but still has traditional tank treads, as it did in Star Fox 64 (in Star Fox Assault, the Landmaster ran on off-road wheels).
Due to its size, the cannon of the Landmaster may fire above most character's heads, requiring a bit of strategy to properly use.
Due to the Landmaster's size, it can not easily maneuver around tight areas or enclosures, such as those found in the Temple. Once summoned on Mario Bros., it will be impossible to get to lower parts of stage.
Despite its size, the Landmaster only requires only a small 'player' sized piece of land to rest upon, about the size of a Stage Builder block, as collisions with the floor are only registered at the very center of the tank. This leads to the Landmaster being able to fall down small gaps, even in a "Mega" Special Brawl, such as a single Spin Block-wide hole on the Yoshi's Island Melee Stage. Another glitch may occur on Stage builder-made stage where if the Landmaster went to certain platforms, it will move vertically, up and down uncontrollable.
Oddly, both Falco and Wolf use the Landmaster for their Final Smashes, despite Falco having an open hatred of it in Star Fox 64, and never using it outside of multiplayer. Falco takes hints this with his "I prefer the air" statement upon activating the Landmaster. Wolf, who is a member of the ragtag, rival faction of Star Wolf, has never been seen using any Star Fox vehicles, let alone a Landmaster. However the trophy description says Wolf examined Fox's Landmaster and created a improved version for himself.
Because three characters use the Landmaster, the term "Landmaster" has come to colloquially refer to any move that more than one character shares (for example, Marth's and Ike's Counter). The Landmaster has also become a recurring joke on many forums, in which the Landmaster is sarcastically referred to as something that there is not enough of in the game. A similar joke is that because all 3 of them use a Landmaster, there is meme of a picture that says: "Everyone has a Landmaster, do you?" or similar content. Furthering this joke are edited pictures of more characters using Landmasters, such as a Landmaster edited green with Toon Link as one of the characters.
According to Falco's Final Smash trophy, Landmasters are manufactured as a regular military tank, with the Star Fox variety customized by Slippy. Wolf's Final Smash trophy indicates that he analyzed Fox's Landmaster and customized his own.
In the Japanese version, Wolf's Final Smash is literally translated as "Landmaster Change". This basically means that Wolf's model has been "reformed".
Fox is given infinite uses of his Final Smash in Event 2: Landmaster Ignition to KO Meta Knight and Sheik as many times as possible before the time runs out on the Corneria stage. Seeing this is interesting, as the Landmaster fills a high space on the top of the Great Fox, the aircraft that carries the Landmaster in the Star Fox games.
- Landmaster is one of the four Final Smashes that can affect a team player with Friendly Fire turned off. End of Day, Puff Up, and Galaxia Darkness share this trait.
- Even when a CPU is level 9, it will not try to lift a character above the upper blast line.
- Hitting a Metal Box during the Final Smash will turn the character inside metal. This is not noticeable until the Final Smash ends.
|Bowser: Giga Bowser · Captain Falcon: Blue Falcon · Diddy Kong: Rocketbarrel Barrage · Donkey Kong: Konga Beat · Falco: Landmaster · Fox: Landmaster · Ganondorf: Beast Ganon · Ice Climbers: Iceberg · Ike: Great Aether · Jigglypuff: Puff Up · King Dedede: Waddle Dee Army · Kirby: Cook Kirby · Link: Triforce Slash · Lucario: Aura Storm · Lucas: PK Starstorm · Luigi: Negative Zone · Mario: Mario Finale · Marth: Critical Hit · Meta Knight: Galaxia Darkness · Mr. Game & Watch: Octopus · Ness: PK Starstorm · Olimar: End of Day · Peach: Peach Blossom · Pikachu: Volt Tackle · Pit: Palutena's Army · Pokémon Trainer: Triple Finish · R.O.B.: Diffusion Beam · Samus: Zero Laser · Sheik: Light Arrow · Snake: Grenade Launcher · Sonic: Super Sonic · Toon Link: Triforce Slash · Wario: Wario-Man · Wii Fit Trainer: Wii Fit · Wolf: Landmaster · Yoshi: Super Dragon · Zelda: Light Arrow · Zero Suit Samus: Power Suit Samus|