Zero Suit Samus (SSBB)/Up aerial
Overview
Zero Suit Samus performs a fast flip kick upwards in midair. It has very startup coming out on frame 4, autocancels in a short hop, has low landing lag, and is very powerful when sweetspotted, being able to chain into itself at low to mid percentages while also having strong KO potential at high percentages, even being able to KO near the upper blast line at around 90%, making it a very potent juggling tool and KO option. Its back hit even sends at a good trajectory that can combo into her back aerial.
Up aerial also has an interesting property: its clean hit lasts from frames 4 to 6, but on frame 5 and only frame 5, there is a very large sweetspot hitbox that appears in front of Zero Suit Samus, giving the move a deceptively large disjoint for a move of its speed and strength.
Overall, it is one of Zero Suit Samus' most reliable KO options and one of her best moves overall due to its deadly combination of speed, power, juggling potential and disjointed range, and is a huge staple in her fantastic aerial and juggle game.
Hitboxes
Timing
Hitbox 3 comes out only on frame 5.
Clean hit | 4-6 |
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Late hit | 7-8 |
Ending autocancel | 34- |
Interruptible | 34 |
Animation length | 35 |
Landing lag
Animation length | 9 |
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Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
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