Zero Suit Samus (SSB4)/Neutral aerial
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Overview
Update history
- Neutral aerial deals less damage (10% → 8%), with its knockback compensated (40 (base), 80 (scaling) → 38/96).
- The near hit has a smaller hitbox (6u → 5.7u (front)/5.6u (back)) and it does not extend as far (z stretch: 11 (front)/-9 (back) → 10/-6.6), giving it less range.
- The back hit's near hitbox does not extend as high (y stretch: 14.6 → 13.8), giving it less range above Zero Suit Samus.
- The far hitbox does not extend as far (z stretch: 20 (front)/-16 (back) → 19/-15), giving it less range.
- The far hitbox extends slightly lower (y stretch: 7.5 (front)/17 (back) → 7/16.5), giving it slightly more range below Zero Suit Samus.
Hitboxes
Timing
Initial autocancel | 1-3 |
---|---|
Front hit | 10-11 |
Back hit | 15-16 |
Ending autocancel | 42- |
Animation length | 51 |
Landing lag
Animation length | 10 |
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Lag time |
Hitbox |
Autocancel |
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