Zero Suit Samus (SSB4)/Down throw: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:ZSSThrowDown.gif|thumb|270px|Hitbox visualization showing Zero Suit Samus's down throw.]] | |||
==Overview== | |||
{{competitive expertise}} | {{competitive expertise}} | ||
== | ==Update history== | ||
'''{{GameIcon|ssb4}} [[1.1.1]]''' | |||
*{{buff|The hitbox now has an extended hitbox (x/y stretch: 0/0 → -2.5/4), which gives it more range in the Z axis.}} | |||
{| | '''{{GameIcon|ssb4}} [[1.1.5]]''' | ||
*{{nerf|The throw deals less damage (5% → 3%) and has increased knockback (100 (base), 25 (scaling) → 90/60), hindering its combo potential at higher percents.}} | |||
== | ==Throw and Hitbox Data== | ||
{{SSB4HitboxTableHeader}} | ===Hitbox=== | ||
{{ | {{SSB4HitboxTableHeader|special=y}} | ||
{{SSB4SpecialHitboxTableRow | |||
|id=0 | |id=0 | ||
|part=0 | |part=0 | ||
|damage= | |damage=2% | ||
|angle=0 | |angle=0 | ||
|af=3 | |||
|bk=30 | |bk=30 | ||
|ks=130 | |ks=130 | ||
Line 26: | Line 27: | ||
|r=4.0 | |r=4.0 | ||
|bn=0 | |bn=0 | ||
| | |xstretch=-2.5 | ||
|ypos=4.0 | |ypos=4.0 | ||
| | |ystretch=4.0 | ||
|clang=f | |clang=f | ||
|rebound=f | |rebound=f | ||
|type=Foot | |type=Foot | ||
| | |ff=0.0 | ||
|trip=0 | |trip=0 | ||
|sfx=Kick | |sfx=Kick | ||
Line 39: | Line 40: | ||
|} | |} | ||
===Throw=== | |||
{{SSB4ThrowTableHeader}} | |||
{{SSB4ThrowTableRow | |||
|id=0 | |||
|damage=3% | |||
|angle=75 | |||
|af=3 | |||
|bk=90 | |||
|ks=60 | |||
|fkv=0 | |||
|ff=0.0 | |||
|noff=f | |||
|bn=0 | |||
|type=Throwing | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{SSB4ThrowTableRow | |||
|id=1 | |||
|damage=3% | |||
|angle=361 | |||
|af=3 | |||
|bk=60 | |||
|ks=100 | |||
|fkv=0 | |||
|noff=t | |||
|bn=0 | |||
|type=Throwing | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
|} | |||
==Timing== | |||
{|class="wikitable" | |||
!Invincibility | |||
|1-18 | |||
|- | |||
!Hitbox | |||
|26-27 | |||
|- | |||
!Throw Release | |||
|28 | |||
|- | |||
!Interruptible | |||
|46 | |||
|- | |||
!Animation length | |||
|55 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=25}}{{FrameStrip|t=Hitbox|c=2|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=18|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=10}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=37}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|throw=y|vulnerable=y|invincible=y|interruptible=y}} | |||
{{MvSubNavZeroSuitSamus|g=SSB4}} | {{MvSubNavZeroSuitSamus|g=SSB4}} | ||
[[Category:Zero Suit Samus (SSB4)]] | [[Category:Zero Suit Samus (SSB4)]] | ||
[[Category:Down throws (SSB4)]] | [[Category:Down throws (SSB4)]] |
Latest revision as of 06:33, December 6, 2021
Overview[edit]
Update history[edit]
- The hitbox now has an extended hitbox (x/y stretch: 0/0 → -2.5/4), which gives it more range in the Z axis.
- The throw deals less damage (5% → 3%) and has increased knockback (100 (base), 25 (scaling) → 90/60), hindering its combo potential at higher percents.
Throw and Hitbox Data[edit]
Hitbox[edit]
Throw[edit]
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 3% | Forwards | 90 | 60 | 0 | 0 | 0.0x | None | |||
1 | 3% | Forwards | 60 | 100 | 0 | 0 | None | None |
Timing[edit]
Invincibility | 1-18 |
---|---|
Hitbox | 26-27 |
Throw Release | 28 |
Interruptible | 46 |
Animation length | 55 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|