Zelda (SSB4)/Neutral special/Default: Difference between revisions
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{{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself| | {{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Nayru's Love}}[[File:ZeldaNayrusLove.gif|thumb|270px|Hitbox visualization showing Zelda's Nayru's Love.]] | ||
==Overview== | ==Overview== |
Revision as of 17:59, November 8, 2021
Overview
Update history
- Nayru's Love's loop hits' angles altered: 150° (hands)/270° (upper body)/90° (lower body) → 366° (all). This makes its hits connect together better.
- Nayru's Love has more intangibility frames: 5-12 → 5-15. This now makes it overlap with the first hitbox's first active frames, making it harder to have another attack cancel it.
Hitboxes
Looping hit rehits every 4 frames.
Timing
Reflection | 5-43 |
---|---|
Looping hits | 13-24 |
Final hit | 28 |
Intangibility | 5-15 |
Interruptible | 60 |
Animation length | 69 |
Lag time |
Hitbox |
Vulnerable |
Reflect |
Intangible |
Interruptible |
Properties
Reflection radius | 9.4 |
---|---|
Reflection damage | 1.25x |
Reflection speed | 1.4x |
Reflection duration | 0.75x |
Max reflectable damage | 50 |
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