Zelda (SSB4)/Down throw
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Overview
Zelda unleashes a series of magical blasts into the grounded opponent, launching them vertically. An efficient set-up in many situations for an aerial follow-up, most notably her neutral, back, and up aerials. Of these, up aerial tends to strike the greatest balance of reliable and powerful, particularly at higher percents, while neutral aerial is the best option at lower damage.
Throw and Hitbox Data
Hitboxes
Looping hitbox, hits four times.
Throw
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 2% | Forwards | 85 | 55 | 0 | 0 | None | None | |||
1 | 3% | Forwards | 40 | 100 | 0 | 0 | None | None |
Timing
Invincibility | 1-18 |
---|---|
Hits 1-4 | 25-26, 31-32, 37-38, 43-44 |
Throw Release | 51 |
Interruptible | 70 |
Animation length | 79 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|