Young Link (SSBM)

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Revision as of 17:11, March 30, 2007 by AltAcnt (talk | contribs) (There are 14 starter chars, and Marth is unlocked.)
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Template:Character

This article discusses Young Link. For other uses, see Link. For the trophy, see Young Link (trophy).

Young Link is a character in SSBM. He can be unlocked by beating Classic or Adveneture mode with 12 characters including Zelda and Link

Pros & Cons

Pros

  • Fast-moving both on the ground and in mid-air
  • Excellent at edgeguarding with many multiple techniques
  • Multiple and useful projectiles, leading to potent projectile combos
  • High variety of attacks and approaches
  • Can combo other characters well
  • Has a long reach with his grab
  • Can use his hookshot as a form for recovery
  • Can wall jump at will
  • His Deku Sheild can act on it's own and defend against projectiles

Cons

  • A very laggy grab
  • Fairly short recovery with his hookshot (especially in comparison to Link's)
  • Doesn't have solid KO move (i.e. like Captain Falcon's f-air attack "the Knee")


Strategies/Techniques

  • Young Link can wall-grapple
  • Deku Sheild can defend against projectile attacks
  • Arrows catch opponent on fire and add small "stun"
  • More control over his boomerang than Link
  • Expert use of the Reverse Angle Boomerang
  • Up+B attack traps enemy and can hit multiple times
  • Can perform the Boomerang Superjump
  • Hitting an opponent with a bomb makes for a good combo start/and finisher
  • Use Down-Air on an opponent above and to the side of you to perform a meteoric Fire Spike

Basic Combos

Due to Young Link's massive variety of projectile weapons he has many combos both for creating damage and finishing off.

Creating damage

  • Grapple + Throw down + Up B -> This does massive damage to the opponent but doesnt work on lighter characters such as Kirby & Jigglypuff.
  • Grapple + Throw up + Up B(in air) -> This does the same as combo 1, but is better used against the lighter characters, and there is a chance that you will only get one hit on them instead of 7-12
  • Smash B + Charged B + Repeat -> When there is distance between you and your opponent this combo does some damage and confuses them to a point that they want to break something, but it doesnt work on Fox or Falco because they can use shineto reflect it.
  • Running A (At enemy) -> On heavier characters you can keep running at them and slashing them once with a Running A until they get to the edge.

Finishing Off

People say that Young Link has no good finishing moves but they are wrong

  • Grapple + Throw up + Jump + Up air -> If this hits the opponent right they will go flying off the top of the screen.
  • Smash A -> When your opponent is trying to get back on the edge time your SECOND smash A so it connects with them on their way back, they'll never no what hit them.
  • Down air from above -> this move sends opponents flying to the sky at pretty fair percentages, but if the opponent is aware of you doing this it is quickly countered.

Impress your friends

These moves are just pure Godly

  • Down B + Up A + Grapple + Throw up -> This move is really hard to pull off but when you do everone wants to bow down to you. Incase you dont get it the move is: Throw bomb into the air then throw opponent in same direction resulting in explosion.
  • This is a very special move that can only be used when it's a Link vs Fox/Falco. Using Up B right at the edge as Fox/Falco uses their Up B to recover completly counters their move and either sucks them into your spin (Y Link) or sends them right back over the edge (Link).


Home Run Contest Strategies

Bat Drop Arrow

Stand right next to the bag. Jump and a 3/4 second after the peak, drop the bat. Then, immediately press the B button. The combo does 25% damage max if you stand a few centimeters away from the Sandbag while doing the combo.

Bat Drop Fire Spike

Stand near the Sandbag facing either forwards or backwards. You can't be touching the Sandbag and you have to be a step or two away from it. Single jump and drop the bat at the peak of your jump. Then fastfall and press down+A when your body is parallel to the Sandbag. You did it correctly if Young Link's sword looks as if it is flaming. The combo does 35% damage max.

Bat Drop Strong Up+A

Stand right next to the bag. Jump and a quarter-second after the peak, drop the bat. Then, immediately press the control stick slightly upwards and press A. Don't press the control stick hard or Young Link will jump upwards. The combo does 31% max.

Beginner

  1. Smash throw a bomb
  2. Smash throw a boomerang before the Sandbag lands
  3. Repeat step 2
  4. Move forward a few inches, smash throw a bomb
  5. Smash throw a boomerang just before the Sandbag lands
  6. Smash throw a bomb
  7. Back up toward the bat, smash throw a boomerang
  8. Grab the bat, tipper(110% before)

Bull's-eye: 1450+ feet (440+ m.)

Easy

  1. Grab the bat
  2. Double jump backwards and do a bat drop up+A on the left side of the Sandbag
  3. Jump and catch the bat in mid-air and do another bat drop up+A on the right side of the Sandbag
  4. Smash throw the bat at the Sandbag (making sure it goes to the left)
  5. Smash throw the boomerang to the right
  6. Pick up the bat and run forward with the bat in your hands
  7. As the boomerang is coming back, be ready to throw the bat at the bag, so that the boomerang will keep it on the platform
  8. Pick up the bat, tipper

Bull's-eye: 1600+ feet (480+ m.)

Medium

  1. Smash throw a bomb
  2. Smash throw two boomerangs(50%)
  3. Grab the bat, single jump bat drop up+A combo on the right side of the Sandbag
  4. Double jump to the left, two bat drop+arrow combos
  5. Tipper

Bull's-eye: 1700+ feet (540+ m.)

Advanced

  1. Grab the bat
  2. 1 single jump bat drop up+A on the left side of the Sandbag
  3. 1 single jump bat drop up+A on the right side of the Sandbag
  4. Smash throw the bat at the bag to the left
  5. Throw the boomerang diagonally upward
  6. Pick up the bat and smash throw it to the right at the Sandbag as it is flying across
  7. Grab the bat and do 2 single jump bat drop+arrow combos
  8. Tipper

Bull's-eye: 2100+ feet (640+ m.)

Advanced/Hard

  1. Grab the bat
  2. Do 2 bat drop up+As
  3. Grab the bat, then smash throw the bat at the bag to the back wall, then press A to immediately grab the bat again
  4. Non-smash throw the bat up, then immediately smash throw a boomerang to the right or left (it doesn't matter)
  5. When the bag comes back, it should fly right underneath the bat. When this happens, do a tilt Down+A attack, spiking the bag down right after the bat hits,
  6. Quickly do a bat drop/Up+A into the boomerang that you threw earlier
  7. 1 Bat drop neutral+A
  8. Aerial tipper (172-173%)

Bull's-eye: 2500+ feet (760+ m.)

Hard

  1. Grab the bat.
  2. Do a bat drop/Up+A, moving the bag to the right. 31-32%
  3. Do a bat drop/Boomerang, moving the bag to the left. 64-67%
  4. Grab the bat, then smash throw the bat at the bag to the back wall, then press A to immediately grab the bat again. 86-89%
  5. Non-smash throw the bat up, then immediately smash throw a boomerang to the right or left (it doesn't matter). 86-89%
  6. When the bag comes back, it should fly right underneath the bat. When this happens, do a tilt Down+A attack, spiking the bag down right after the bat hits. 119-122%
  7. Quickly do a bat drop/Up+A into the boomerang that you threw earlier. 151-154%
  8. L-Cancel, then quickly tilt Down+A the bag. 162-165%
  9. Do a bat drop/Arrow. 179-186%
  10. Grab the bat, position yourself for a tipper and swing. 199-206%

Bull's-eye: 2750+ feet (840+ m.)

Hard/Intense

  1. Grab the bat
  2. Do a bat drop up+A, moving the bag to the right
  3. Do a bat drop boomerang, moving the bag to the left
  4. Grab the bat, then smash throw the bat at the bag to the back wall, then press A to immediately grab the bat again
  5. Non-smash throw the bat up, then immediately smash throw a boomerang to the right or left (it doesn't matter)
  6. When the bag comes back, it should fly right underneath the bat. When this happens, do a tilt Down+A attack, spiking the bag down right after the bat hits
  7. Quickly do a bat drop up+A into the boomerang that you threw earlier.
  8. Lightly throw a boomerang up+right
  9. Quickly do a bat drop neutral+A on the left side of the Sandbag, The boomerang should hit the Sandbag
  10. Tilt down+A
  11. Tipper

Bull's-eye: 2850+ feet (860+ m.)

Intense

  1. Bat drop up+A to the right
  2. Bat drop boomerang to the left
  3. Smash throw bat at bag off the back wall, catch, light throw up
  4. Smash the boomerang left, down+a as bat hits
  5. BD up+a into the rang as it returns
  6. Single jump bat drop forward+A
  7. Aerial tipper

Bull's-eye: 2900+ feet (880+ m.)

Intense/Expert

  1. Bat drop up+A to the right
  2. Bat drop boomerang to the left
  3. Smash throw bat at bag off the back wall, catch, light throw up
  4. Smash the boomerang left, down+a as bat hits
  5. BD up+a into the rang as it returns
  6. Single jump bat drop forward+A off the back wall
  7. Light boomerang up-right
  8. Smash throw bat into the Sandbag as it comes back
  9. Aerial Tipper

Bull's-eye: 3100+ feet (940+ m.)

Expert

  1. Bat drop up+A to the right
  2. Bat drop boomerang to the left
  3. Smash throw the bat at the bag to the back wall, catch, light throw up
  4. Smash the boomerang left, down+a as the bat hits
  5. Bat drop up+a into the rang as it returns
  6. Bat drop forward+a into the back wall
  7. Jump right and catch the bat, light throw the boomerang up right
  8. Smash throw the bat down into Sandbag as it returns from the back wall
  9. Aerial Tipper

Bull's-eye: 3200+ Feet (970+ m.)

External links