Whirling Fortress

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The Whirling Fortress in Melee.
The Whirling Fortress in Brawl.

Whirling Fortress (or 'the Fortress' as it's usually called) is Bowser's up special move and third jump. Known for it's defensive and maneuvering attributes it adds to Bowser's game, it fills several 'holes' in Bowser's otherwise slow metagame. Several unique properties make it highly beneficial to play:

  • It has very little start-up (5 frames), during which Bowser is invincible, and has relatively little cooldown lag.
  • One cannot get shieldgrabbed if one cancels a Fortress directly into another.
  • It hits throughout most of its animation (on the ground).
  • It allows Bowser to move quickly and suddenly in one direction.
  • It has high knockback on the ground, and inflicts high damage in the air. However, its power was nerfed in Brawl, so it is not as useful at KO'ing as in Melee.
  • It has high priority.
  • It can be used to edgeguard quickly and efficiently. Fortressing off the side of a stage leads directly to an edgehog.

The above properties make the Fortress a versatile move. It can also be used as a damaging and effective replacement to Bowser's quick, yet laggy, roll. Can be jump-canceled out of a shield to discourage overly aggressive opponents. It can be used to clank just about anything with decent timing.

This special attack is shared by Giga Bowser, both in his boss appearance in Melee and in his playable appearance in Brawl. It gives him lots of invincibility frames and it's almost impossible to attack him while he is using this. In Melee, Giga Bowser's Fortress also gave him much more vertical recovery when used in midair.

Origin

Whirling Fortress might originate from Super Mario Bros 3. When you jump on any Koopaling, it will fly in the air inside it's shell. Ludwig Von Koopa had a move similar to Whirling Fortress in Super Mario World, except there was no aerial gain. While this move originated in Super Smash Bros. Melee, Bowser later used it as his defensive move in Mario Power Tennis in order to retrieve the ball before it goes out of the court.

See also