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Water Shuriken: Difference between revisions

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(→‎Overview: I surprised Greninja stalling its fall was not mentioned here.)
(→‎Overview: Just wanted to be a little more descriptive)
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==Overview==
==Overview==
[[File:Greninja Neutral Special Charged Smash 3DS.jpg|thumb|left|Water Shuriken being charged in {{for3ds}}.]]
[[File:Greninja Neutral Special Charged Smash 3DS.jpg|thumb|left|Water Shuriken being charged in {{for3ds}}.]]
Water Shuriken starts [[charge|charging]] when pressing the special button, and is thrown forward when the button is released. The more it is charged, the bigger, more powerful and slower it is, and when charged for a sufficient duration it hits multiple times while pushing the opponent back and ends with some notable knockback (which can be Smash DI'd out of). Uncharged shurikens only hit once and are very quick, making them easy to [[spam]].  Greninja can also stall its [[fall]] if the move was used in the air on the first use after the first jump before reaching the ground, while [[Kirby]] can move slightly upward when used in a similar situation with the copy ability.
Water Shuriken starts [[charge|charging]] when pressing the special button, and is thrown forward when the button is released. The more it is charged, the bigger, more powerful and slower it is, and when charged for a sufficient duration it hits multiple times while pushing the opponent back and ends with some notable knockback (which can be Smash DI'd out of). Uncharged shurikens only hit once and are very quick, making them easy to [[spam]].  Greninja can also stall its [[fall]] for a little bit if the move was used in the air on the first use after the first jump before reaching the ground, while [[Kirby]] can move slightly upward when used in a similar situation with the copy ability.


Unlike several similar projectiles, the charge of the move cannot be [[charge-cancel|stored]].
Unlike several similar projectiles, the charge of the move cannot be [[charge-cancel|stored]].

Revision as of 13:13, February 26, 2021

Water Shuriken
Greninja Neutral B SSBU.gif
Charging Water Shuriken in Ultimate.
User Greninja
Universe Pokémon
Article on Bulbapedia Water Shuriken (move)

Water Shuriken (みずしゅりけん, Water Shuriken) is Greninja's neutral special move.

Overview

Water Shuriken being charged in Super Smash Bros. for Nintendo 3DS.

Water Shuriken starts charging when pressing the special button, and is thrown forward when the button is released. The more it is charged, the bigger, more powerful and slower it is, and when charged for a sufficient duration it hits multiple times while pushing the opponent back and ends with some notable knockback (which can be Smash DI'd out of). Uncharged shurikens only hit once and are very quick, making them easy to spam. Greninja can also stall its fall for a little bit if the move was used in the air on the first use after the first jump before reaching the ground, while Kirby can move slightly upward when used in a similar situation with the copy ability.

Unlike several similar projectiles, the charge of the move cannot be stored.

Instructional quotes

Super Smash Bros. for Nintendo 3DS case foldout GreninjaHeadSSB4-3.png Unleash a water shuriken. Charge it with B.
Super Smash Bros. Ultimate Move List GreninjaHeadSSBU.png Fires a shuriken of water straight ahead. Charging it up makes the shuriken grow!

Customization

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Water Shuriken 2. Stagnant Shuriken 3. Shifting Shuriken
GreninjaNeutral1-SSB4.png
Stagnant Shuriken in Super Smash Bros. for Wii U.
Shifting Shuriken in Super Smash Bros. for Wii U.
"Fire a shuriken of water straight ahead. Charge it up to make the shuriken grow!" "Fires a water shuriken that hovers in place wherever it is created." "Fires two different types of shuriken depending on whether you tap the button or hold it."
  1. Water Shuriken: Default.
  2. Stagnant Shuriken (known as Still Water Shuriken in the PAL version): Always hits multiple times, but remains in front of Greninja. Releases faster than default Water Shuriken.
  3. Shifting Shuriken: Fires one of two types of shuriken, depending on whether the button is tapped or held.
  • Tap Button: Throws a shuriken that launches foes upward.
  • Hold Button: Throws a shuriken that passes through opponents; sends foes toward Greninja.

Origin

File:WaterShuriken-SWSH.png
Water Shuriken in Pokémon Sword and Shield.

Introduced in Generation VI, Water Shuriken is a physical (Generation VI) or special (Generation VII onwards) Water-type move with the unique trait of having +1 priority (like Quick Attack), going before most other moves, while also hitting multiple times in one turn. Greninja can first learn Water Shuriken at level 36, the same level at which it evolves from Frogadier. Additionally, Water Shuriken was one of Greninja's two signature moves in Pokémon X & Y, although it has since been made accessible to Accelgor starting from Omega Ruby and Alpha Sapphire; in Sword and Shield, only Accelgor can learn the move as Greninja was removed from the game.

Gallery

Names in other languages

Language Name
Japan Japanese みずしゅりけん
UK English Water Shuriken
France French Sheauriken
Germany German Wasser-Shuriken
Spain Spanish Shuriken de Agua
Italy Italian Acqualame
China Chinese (Simplified) 飞水手里剑
Taiwan Chinese (Traditional) 飛水手裡劍
South Korea Korean 물수리검
Netherlands Dutch Waterwerpster
Russia Russian Водяной Сюрикен

Trivia

  • Despite being a Water attack, this move can still harm blue Pikmin, most likely due to the actual damaging component of the move being blade-based and not water-based.