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Wario (SSB4)/Forward tilt: Difference between revisions

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|[[File:WarioFTiltDown.gif|270px]]
|[[File:WarioFTiltDown.gif|270px]]
|}
|}
{{competitive expertise}}
 
{{technical data}}
==Overview==
Wario winds back, then delivers a punch. It has very high power for a tilt, and has disjointed range due to the lack of a hurtbox on Wario's hand. The damage of the attack scales up from the downwards angle, dealing at max 14% at the highest angle. While the attack possesses a sourspot, it is very small and the sweetspot has priority over it, making it very uncommon to hit this part of the attack. The downwards angle is useful for hitting opponents at the ledge, and can 2-frame them as well, made easier by the hitbox lasting 4 frames. The upwards angle makes for a decent anti-air due to the disjoint on the hand, and also is useful out of a pivot, especially due to Wario leaning slightly backward before throwing his fist. Its main disadvantage is its slow 12 frame startup, making it more of a punish tool, although significantly safer than forward smash while still being a respectable kill move.


==Hitboxes==
==Hitboxes==


===Angled up===
===Angled up===
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
Line 99: Line 99:


===Angled forward===
===Angled forward===
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
Line 180: Line 179:


===Angled down===
===Angled down===
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
Line 260: Line 258:
|}
|}


==Timing==
{|class="wikitable"
|-
!Hitbox
|12-15
|-
!Interruptible
|40
|-
!Animation length
|43
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=24}}{{FrameStrip|t=Interruptible|c=4}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}


{{MvSubNavWario|g=SSB4}}
{{MvSubNavWario|g=SSB4}}
[[Category:Wario (SSB4)]]
[[Category:Wario (SSB4)]]
[[Category:Forward tilts (SSB4)]]
[[Category:Forward tilts (SSB4)]]

Latest revision as of 02:33, April 13, 2022

Wario forward tilt hitbox visualization
WarioFTiltUp.gif
WarioFTilt.gif
WarioFTiltDown.gif

Overview[edit]

Wario winds back, then delivers a punch. It has very high power for a tilt, and has disjointed range due to the lack of a hurtbox on Wario's hand. The damage of the attack scales up from the downwards angle, dealing at max 14% at the highest angle. While the attack possesses a sourspot, it is very small and the sweetspot has priority over it, making it very uncommon to hit this part of the attack. The downwards angle is useful for hitting opponents at the ledge, and can 2-frame them as well, made easier by the hitbox lasting 4 frames. The upwards angle makes for a decent anti-air due to the disjoint on the hand, and also is useful out of a pivot, especially due to Wario leaning slightly backward before throwing his fist. Its main disadvantage is its slow 12 frame startup, making it more of a punish tool, although significantly safer than forward smash while still being a respectable kill move.

Hitboxes[edit]

Angled up[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 14% 0 Sakurai angle 22 98 0 5.5 23 1.8 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
1 0 14% 0 Sakurai angle 22 98 0 3.5 22 1.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
2 0 14% 0 Sakurai angle 22 98 0 3.0 22 -3.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
3 0 11% 0 Sakurai angle 22 98 0 3.0 0 0.0 8.0 3.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png

Angled forward[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 13% 0 Sakurai angle 22 98 0 5.5 23 1.8 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
1 0 13% 0 Sakurai angle 22 98 0 3.5 22 1.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
2 0 13% 0 Sakurai angle 22 98 0 3.0 22 -3.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
3 0 11% 0 Sakurai angle 22 98 0 3.0 0 0.0 8.0 3.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png

Angled down[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 12% 0 Sakurai angle 22 98 0 5.5 23 1.8 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
1 0 12% 0 Sakurai angle 22 98 0 3.5 22 1.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
2 0 12% 0 Sakurai angle 22 98 0 3.0 22 -3.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
3 0 10% 0 Sakurai angle 22 98 0 3.0 0 0.0 8.0 3.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png

Timing[edit]

Hitbox 12-15
Interruptible 40
Animation length 43
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Interruptible).png
Interruptible