Villager (SSBU)/Neutral attack/Hit 1: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:VillagerJab1SSBU.gif|thumb| | [[File:VillagerJab1SSBU.gif|thumb|350px|Hitbox visualization showing Villager's first jab.]] | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
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==Hitboxes== | ==Hitboxes== | ||
The scripts only specify hitstun modifiers for the ID 0 and 2 hitboxes, but they apply to all hitboxes [[Hitstun#List of moves with hitstun modifiers|due to a glitch]]. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
! Hitstun | ! Hitstun | ||
Line 16: | Line 17: | ||
|damage=1.0% | |damage=1.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=20 | |bk=20 | ||
|ks=25 | |ks=25 | ||
Line 36: | Line 38: | ||
|damage=1.0% | |damage=1.0% | ||
|angle=180 | |angle=180 | ||
|af=3 | |||
|hitbits=Fighter only | |||
|bk=15 | |bk=15 | ||
|ks=10 | |ks=10 | ||
Line 56: | Line 60: | ||
|damage=1.0% | |damage=1.0% | ||
|angle=180 | |angle=180 | ||
|af=3 | |||
|hitbits=Fighter only | |||
|bk=15 | |bk=15 | ||
|ks=10 | |ks=10 | ||
Line 76: | Line 82: | ||
|damage=1.0% | |damage=1.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=15 | |bk=15 | ||
|ks=10 | |ks=10 | ||
Line 95: | Line 102: | ||
==Timing== | ==Timing== | ||
If Villager's first jab is used more than once, the move gains rapid jab properties, allowing him to repeatedly use the first and second hits if the attack button is held, and causing them to transition into a finisher otherwise. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Hitboxes | !colspan=2|Hitboxes | ||
|3-4 | |3-4 | ||
|- | |- | ||
! | !rowspan=2|Jab 2 continuability!!Held on hit or tapped | ||
|6 | |6-22 | ||
|- | |||
!Held without hitting | |||
|8 | |||
|- | |||
!colspan=2|Finisher transition | |||
|7 | |||
|- | |- | ||
!Interruptible | !colspan=2|Interruptible | ||
|22 | |22 | ||
|- | |- | ||
!Animation length | !colspan=2|Animation length | ||
|29 | |29 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=1|e=LagContinuableM}}{{FrameStrip|t=Lag|c=1|e=LagContinuableM}}{{FrameStrip|t=Lag|c=14|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=8}} | ||
|- | |||
{{FrameStrip|t=Blank|c=5}}{{FrameStrip|t=Continuable|c=17}}{{FrameStrip|t=Blank|c=7}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|continuable=y|interruptible=y}} | ||
{{MvSubNavVillager|g=SSBU}} | {{MvSubNavVillager|g=SSBU}} | ||
[[Category:Villager (SSBU)]] | [[Category:Villager (SSBU)]] | ||
[[Category:Neutral attacks (SSBU)]] | [[Category:Neutral attacks (SSBU)]] |
Latest revision as of 17:00, July 26, 2022
Overview[edit]
Update History[edit]
- It has a higher hitstun modifier (2 → 7).
- It has larger hitboxes (2.5u/2.5u/2.5u → 2.5u/3u/3u/3u), with an additional hitbox that launches opponents towards Villager like the previous farthest hitbox. Both of these hitboxes cover different spots in the Z-axis (X offset: 0u → -1.5u—1.5u), making them less likely to miss opponents during certain animations.
- It uses extended hitboxes, with the closest one stretching horizontally (Z offset: 6.5u → 6.5u—7.5u) and the rest stretching vertically (Y offset: 5.5u → 5.5u—4.5u), improving its range.
Hitboxes[edit]
The scripts only specify hitstun modifiers for the ID 0 and 2 hitboxes, but they apply to all hitboxes due to a glitch.
Timing[edit]
If Villager's first jab is used more than once, the move gains rapid jab properties, allowing him to repeatedly use the first and second hits if the attack button is held, and causing them to transition into a finisher otherwise.
Hitboxes | 3-4 | |
---|---|---|
Jab 2 continuability | Held on hit or tapped | 6-22 |
Held without hitting | 8 | |
Finisher transition | 7 | |
Interruptible | 22 | |
Animation length | 29 |
Lag time |
Hitbox |
Continuable |
Earliest continuable point |
Interruptible |
|