User:Omega Tyrant: Difference between revisions

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<option>''I'm a racer, A GOOD ONE!'' <small>-Captain Falcon's response to Ganondorf as to why he didn't know his first name in ''Ganon Knows Best''</small></option>
<option>'''OT's Pro Tip:''' ''Eid I litnu em ta skcatta worht, Tnaryt Agemo, em taefed ot.''</option>
<option>''You mess with the Falcon and you get the HORNS!'' <small>-Words said by Captain Falcon after being challenged by Mario in ''Super Smash Brothers Murder'', words that everyone should heed</small></option>
<option>''This is how cats take showers!'' <small>-Captain Falcon while licking him self after being covered in Petey Piranha guts in ''Super Smash Brothers Murder''</small></option>
<option>''He was an evil man child. His name was Link.'' <small>-Ganondorf telling Captain Falcon who Link was in ''Ganon knows best''</small></option>
<option>''You think you're bad, huh? You think you can beat the Mario? It's called Mario Kart for a reason!'' <small>-Mario after hearing Captain Falcon bragging about how he raced god in ''Super Smash Brothers Murder''</small></option>
<option>''You know who I hate Fludd? EVERYBODY!'' <small>-A drunken Mario ranting to F.L.U.D.D. in "Mario's Day Off"</small></option>
<option>''Where's my Landmaster?'' <small>-Mario asking F.L.U.D.D. a question in ''Mario's Day Off'', a question everyone has asked at some time.</small></option>
<option>''Green Koopa Troopas walk off cliffs. Red Koopa Troopas are the ones that turn around!'' <small>-Bowser in ''Bowser's Minions''</small></option>
<option>''Use bombs wisely.'' <small>-The wisest advice Peppy ever gave in ''Star Fox 64''. Remember, NEVER USE BOMBS UNWISELY!</small></option>
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{{UBX
{{Infobox Smasher
| text      = '''Warning!'''<br/>This user is a sysop and therefore has control of t3h ph1re!
| bkgnd    = #df0000
| code      = [[File:Come On!.JPG|100px|link=SmashWiki:Administrators]]
| codebkgnd = #df0000
| textclr  = #dfdf00
| border    = #000000
| float    = {{{1|right}}}
| align    = left
}}
 
{{smasherbeta
| name          = Omega Tyrant
| name          = Omega Tyrant
| image        = Tyranitar.jpg
| image        = ot.png
| mainssbb      = Snake
| mainssbu    = R.O.B.
| mainssb4    = R.O.B.
| otherssb4    = Charizard
| mainssbb      = Wolf
| 2ndmainssbb  = King Dedede
| 2ndmainssbb  = King Dedede
| otherssbb    = Wolf
| otherssbb    = Snake
| 2ndotherssbb  = Lucario
| mainssbm      = Ganondorf
| main          = Ganondorf
| mainpm        = Ganondorf
| 2ndmain      = Captain Falcon
| skillssbm    = Low level (Retired)
| other        = Falco
| skillssbb    = Upper mid level (Retired)
| 2ndother      = Bowser
| skillssb4    = High level (Retired)
| skill        = Highly Competent
| skillssbu    = High level
| realname      = Michael Oliver
| realname      = Michael Oliver
| birthday      = 21
| birthday      = 21
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| location      = New York
| location      = New York
| country      = United States
| country      = United States
| brawlcode    = 4597-0578-2050
| nnid          = OmegaTyrant
}}
}}


I am a dedicated smasher from Schenectady, New York who has been playing Super Smash Bros. since I received Melee as a Christmas present about six years ago. It took a couple of years before I really got into it. But once I did, Melee was the game I played the most on the GCN, by far (more then 50% of my playtime on the GCN was on Melee). I was just one of the millions who anticipated Brawl's release. I preorder it and bought it the day it came out, despite not owning a Wii yet. I would have to wait 2 months before I could obtain a Wii and play Brawl. Like many others who played Melee dedicatedly, I noticed the physics differences immediately. Initially, I didn't like the physics changes and the loss of L-cancelling, but I would adapt to Brawl very quickly. Now, I prefer Brawl over Melee. I am very knowledgeable on both games as I have tested various aspects of the game such as how early every character's f-smash kills, every character's endurance, and even how well every character can momentum cancel. I discovered various things not mentioned on this wiki such as Fox's dair in Melee was actually a spike and not a meteor smash, albiet a very weak one and how exactly priority works. My other gaming passion is the Pokémon series which are the only other games I had played as much as Super Smash Bros. I have spent over 2000 hours combined on my SSBB and Diamond files. For my smasherbeta image, I have a picture my favorite pokémon, Tyranitar, that was drawn for me by a close friend. For my avatar, I have my favorite eeveelution, Espeon, who is my fifth favorite pokémon.
You either probably know me as that blunt admin with inconsistent activity that blocks a lot of people and writes big walls of text skirting the line of [[SW:NPA]], or as that guy on Youtube who makes Smash videos of Luigi beating level 9 CPUs by doing nothing, or maybe as that R.O.B. you ran into once on Elite Smash or in an arena that beat you up.


==About Me==
My activity here greatly fluctuates, and I can't promise that I will always be around, but as long as I am around I'll edit as I feel like it and help when needed. Just don't ever expect me to involve myself in the thick of things and spend hours a day on the wiki again, you can look at me as an overseer of the wiki or as a possible mentor figure.
Learn more about me from my [[User:Omega Tyrant/Userboxes|Userboxes]].


==Feats==
If you ever want to play me in Ultimate, just ask me wherever and I'll tell you when I can play. I do not have any interest in playing any of the other Smash games online however, so do not ask me to play in one of them.
I have spent countless hours on SSBM and SSBB 1P modes and have accomplish many feats.
*In ''Melee'', I cleared Classic and Crazy Hand on Normal with every character without continuing.
*In ''Melee'', I cleared Adventure and Giga Bowser on Normal with every character w/o continuing.
*In ''Melee'', I cleared Classic on Very Hard and Crazy Hand with Ganondorf w/o continuing.
*In ''Melee'', I cleared Adventure on Very Hard with Ganondorf w/o continuing (I didn't beat fast enough to fight Giga Bowser, however).
*In ''Melee'', I made it to the G&Ws in All Star on Very Hard with Ganondorf w/o continuing (they ended up killing me but I still managed to clear it).
*In ''Melee'', I survived 15 Minute-Melee with every character.
*In ''Melee'', I cleared Event 51 with every character and beaten it w/o stock loss with 17 characters (Dr.Mario, Bowser, Peach, Yoshi, C.Falcon, Ganondorf, Falco, Fox, Ness, Kirby, Samus, Link, Pikachu, Jigglypuff, Mewtwo, Marth, and Roy).
*In ''Melee'' using Ganondorf, I cleared Event 50 in 30 seconds and cleared Event 51 in 1m 04 sec.
*In ''Melee'', I collected every trophy except Olimar's (I never owned or knew someone who owned Pikmin).
*In ''Brawl'', I cleared Classic on Hard and Crazy Hand with every character w/o continuing.
*In ''Brawl'', I cleared Classic on Intense and Crazy Hand with Fox w/o continuing (I did this despite Fox being a secondary character).
*In ''Brawl'', I cleared Classic on Intense w/o continuing with 14 characters (Bowser, Ganondorf, Kirby, Meta Knight, King Dedede, Fox, Falco, Wolf, Pikachu, Lucario, Marth, Ike, Mr.G&W, and Snake).
*In ''Brawl'', I cleared All Star on Hard with every character w/o continuing.
*In ''Brawl'', I cleared All Star on Intense w/o continuing with King Dedede and Snake.
*In ''Brawl'', I cleared the Subspace Emissary with 100% on Intense, both from starting from the beginning and from replaying all the levels on Intense (the main difference is that you can pick any character you unlock on the replay-throughs but there is no way to restore any lost lives)
*In ''Brawl'', I defeated Tabuu on Intense w/o taking damage and w/o using stickers with Diddy Kong, Lucario, and Marth. I also defeated the Duon on Intense w/o taking damage and w/o using stickers with Fox, Wolf, and Lucario.
*In ''Brawl'', I cleared Boss Battles on Intense with every character. I also cleared it on Intense w/o using any heart containers. I have accomplished this with Marth, Fox, Wolf, Lucario, and Captain Falcon.
*In Cruel Brawl, I obtained at least 1 KO with every character and obtained 41 KOs with Pit and Meta Knight.
*In ''Brawl'', I have collected every CD, trophy, and sticker. Note that I do not considered this to be that impressive and I'm simply listing it because other users have (the same applies for collecting the ''Melee'' trophies).


==Character Information==
==Smash games==
[[Image:Dedede2.gif | right|]]
I did play Brawl competitively, comaining {{SSBB|Wolf}} and {{SSBB|King Dedede}},with a {{SSBB|Snake}} that I also used frequently. I believed I did reach a borderline high level, and was good enough to consistently win money at locals in my region, win sets against high level players, and was able to [[New York Power Ranking|get ranked 5th in my region's last Brawl PR in 2012]], within months of my offline competitive debut. I didn't get much success when I occasionally travelled out of region to the prestigious NYC/NJ area, though even with the much stronger competition, I never attended a tournament where I failed to win at least one set. I didn't get to attend much out-of-region tournaments however, as after Apex 2013 my OoR attendance vanished and my overall tournament attendance plummeted, in large part due to my region's Brawl activity falling off a cliff afterward, and my own increasing disillusionment with the competitive Brawl scene. At the end, I only attended nearby local tournaments due to my depleted interest in competitive Brawl, largely in part due to the Brawl's community inability to follow through with a large scale Meta Knight ban, and my inability to burn $50-100 on a single tournament I had no realistic chance of winning money at. And after the Smash 4 came along, I had absolutely no interest in ever touching Brawl again outside of Boss Battles and getting videos for my Youtube channel.
In ''Melee'', I tested every character to see who was my best. Needless to say, my favorite character, Ganondorf, was by far my best character. My second best and other primary character was Captain Falcon. My secondary characters of note were Falco, Marth, and Bowser (who was my bottom tier character). I was a masterful edgeguarder with Ganondorf, as my cousin noted once that each time he went off the edge, he didn't make it back.


Before ''Brawl's'' release, I worried that Ganondorf would be changed into a sword character and no longer be the aerial beast he was in ''Melee''. To my relief, I found out that he maintained the same fighting style in ''Brawl''. But I would eventually discovered that he was nerfed, especially in the speed department and I could no longer play him like I did in ''Melee'', mainly due to the loss of L-cancelling. I was also shocked by how horribly nerfed C.Falcon was. I thought he was the high tier character who was the most unlikely to be nerfed. How can a speed/power character be so terrible? Needless to say, I got over this shock and new characters would rise. Just like in ''Melee'', I tested every character in ''Brawl'' to figure out my competency list. This test was longer, more controlled, and more accurate then my ''Melee'' test. In ''Melee'', I finished testing every character in a few days. In ''Brawl'', it took months to complete. Unlike in ''Melee'', I fought the same opponents with everyone while on three of the neutral stages and two created neutral stages. However, this testing is outdated now, as I have finally fought human players and have a gotten a feel for who I'm actually good with and who I'm not so good with. I have decided my viable characters in a tournament are King Dedede/Snake, Wolf, and Lucario/Kirby (who I would use depends on my opponent and the matchup). Despite his nerf, I use Ganondorf still (he went from 1st to 16th according to the testing though he has improved significantly since), mainly because I know him extremely well and still enjoy playing as him. He is my bottom tier character in ''Brawl'', similar to how Bowser was in ''Melee''. However, I would not use him in any important matches. While I have yet to enter a tournament, I do have professional aspirations (I just need a way to be able to travel).
In regards to Melee, I don't play it competitively, due to various issues I have with the game, such as the lack of any remotely viable character I could click with, and overall just not liking it as much as the Smash games that came after. Since the Brawl era, I really only played it for single player stuff and to get videos of its dumb AI. I did very occasionally enter local Melee tournaments though, depending on my mood. I also occasionally played friendlies in it against Melee friends and other Brawl/Smash 4 players. When I do play Melee with others I pretty much go all Ganon. For how well I do, I'll stomp casuals and beat other Brawl/Smash 4/Ult players who don't play Melee, and can defeat low level Melee players, while I get stomped by good Melee players. By the time of Ultimate's release, I've lost interest in even the occasional dabbling in Melee.


==Competency Chart==
As for Smash 64, I never owned it, and despite me being a boomer gamer that still enjoys many old games, I find Smash 64 to be incredibly antiquated and it has never appealed to me, both with how it plays and its barebones content. I've played it a few times, but only ever got a moderate amount of enjoyment from it at best, and have not enjoyed it as a spectator either. Maybe someday I'll give Smash Remix a try though.
This is a chart showing my competency with every character in ''Brawl''. I tested every character in ''Brawl'' to see who was truly my best. The number below the character is their final score after fighting the 18 characters I tested against, with the highest possible score being 16.000. Characters below my secondary tier have their average 15 score (their 3 worst scores being omitted) shown as this was the number used to rank them initially. The exception of Meta Knight, who was formerly secondary. Characters in the primary and secondary tiers have their 18 score shown as this was the number used to rank them initially. The exception to this is Ganondorf and Fox, who have their 15 score shown due to them formerly being tertiary. One more important thing to note about these test numbers is that the testing took place over a year ago, so inevitably my abilities with the characters have changed. As such, these test numbers are outdated and are no longer precisely accurate depictions of my abilities with a character. They are kept up however as I may retest characters again in the future. When deciding a character's position, I still use their test results as a basis for deciding my competency with them, but I factor in their results against human players as well as feedback I have received from people I have brawled. On a final note, despite the large gap between King Dedede and Snake in their test numbers, I'm convinced now that Snake is my best.


{|class="wikitable" style="text-align:center"
With Smash 4, I liked it quite a bit more than Brawl, and despite not getting as much practice in it as I should have, I was one of the best players in my revived and stronger region in it (even being [https://pbs.twimg.com/media/B6soP2IIEAAMLIb.jpg ranked 1st] and then [https://pbs.twimg.com/media/CGkSDKXUIAAfIkB.png:large 2nd] in my region's first two PRs). Then throughout my Smash 4 career my activity would wane at times and I had a couple extended hiatuses that led to a slight downturn in results when I first came back, but I would train up and quickly retake my #2 spot under {{Sm|Dark Wizzy}} despite my region growing substantially stronger each time, where I consistently hovered around for my entire Smash 4 career. Unlike in Brawl, I additionally got solid OoR results during the occasional times I traveled, including making it out of pools at both [[KTAR XVIII]] and [[KTAR XIX]], and when I finally entered a supermajor I got top 64 at [[Shine 2017#Smash Wii_U singles|Shine 2017]]. I ended up retiring from Smash 4 in early 2018 pretty much right after the announcement of the new Smash, while I finished still ranked #2 under Dark Wizzy in the CR during my [https://scontent.fewr1-3.fna.fbcdn.net/v/t1.0-9/26167564_1479252108839518_3706959293735350152_n.jpg?_nc_cat=104&_nc_ht=scontent.fewr1-3.fna&oh=e1089c71ea8699760e78fff0ed0fef70&oe=5C4877BC final active season], while also finishing with significant winning records against every non-Wizzy CR player, though I never did take a set off Wizzy. I mained R.O.B. to the end, and still played around a lot with Charizard, though by the end he fell quite a bit behind my R.O.B. and never quite reached co-main status.
!colspan="15"|[[SSBB]] Competency Tiers
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!colspan="8" style="background-color:#ffdfbf"|A/Secondary
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As for Ultimate, it is easily my favorite Smash yet and I always have a ton of fun playing it. I'm currently still solo-maining R.O.B. as I'm very pleased with his changes and adaption into the new game, and he is my best character by far, while solo Charizard, Ridley, Dedede, and Wolf are other characters I really enjoy playing but have not invested heavily in. The other characters I enjoy playing but have no current plans to ever invest into seriously are K. Rool, Incineroar, Hero, the Belmonts, and Snake. As for my competitive career in it, I have not actually competed in much tournaments, due to various life issues killing my motivation to compete, though I have still been regularly playing the game, and I have done very well in the few tournaments I have entered, including winning most of the locals I entered.
|style="background-color:#ff7f7f"|[[Image:Icon-snake.gif|40px|So tough, he can kill you with just tilts]]<br>14.667
|style="background-color:#ff7f7f"|[[Image:Icon-kingdedede.gif|40px|Gives naughty children a hammer to the head for Christmas]]<br>15.666
|style="background-color:#ff7f7f"|[[Image:Icon-wolf.gif|40px|Despises the three characters that are diagonally adjacent above him on the character select screen.]]<br>13.111
|style="background-color:#ff7f7f"|[[Image:Icon-lucario.gif|40px|If only I could play this character more often at his max power...]]<br>14.444
|style="background-color:#ff7f7f"|[[Image:Icon-kirby.gif|40px|Throws combos, Walls of Pain, and  an awesome Spin Kick, a truly painful experience to fight.]]<br>14.000
|style="background-color:#ffbf7f"|[[Image:Icon-falco.gif|40px|Swears vengeance on whomever decided that an Landmaster was a more suitable final smash for him than his beloved Arwing.]]<br>14.556
|style="background-color:#ffbf7f"|[[Image:Icon-marth.gif|40px|You won't be calling him effeminate once he thoroughly kicks your ass.]]<br>14.500
|style="background-color:#ffbf7f"|[[Image:Icon-bowser.gif|40px|Can repeatedly jump without having to touch the ground. Can you?]]<br>12.899
|style="background-color:#ffbf7f"|[[Image:Icon-mrgame&watch.gif|40px|It's Turtle Time!]]<br>12.722
|style="background-color:#ffbf7f"|[[Image:Icon-pikachu.gif|40px|Who needs an awesomely powerful and fast up smash when you can 0-death the space furries?]]<br>13.056
|style="background-color:#ffbf7f"|[[Image:Icon-ike.gif|40px|Wonders what it was like to have L-Canceling.]]<br>12.833
|style="background-color:#ffbf7f"|[[Image:Icon-ganondorf.gif|40px|This is what happens when you don't keep up with your workout regiment in the offseason.]]<br>11.933
|style="background-color:#ffbf7f"|[[Image:Icon-fox.gif|40px|The original space furry.]]<br>10.600
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!colspan="6" style="background-color:#ffffbf"|B/Tertiary
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|style="background-color:#ffffbf"|14
|style="background-color:#ffffbf"|15
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|style="background-color:#fffb7f"|[[Image:Icon-metaknight.gif|40px|Has two words to say to the MK haters out there, BITE ME!]]<br>13.500
|style="background-color:#fffb7f"|[[Image:Icon-yoshi.gif|40px|Wonders how awesome it would be to have an Egg Roll that didn't make him helpless.]]<br>7.867
|style="background-color:#fffb7f"|[[Image:Icon-donkeykong.gif|40px|Likes to give people the clap.]]<br>11.467
|style="background-color:#fffb7f"|[[Image:Icon-rob.gif|40px|The Savior.]]<br> 12.600
|style="background-color:#fffb7f"|[[Image:Icon-olimar.gif|40px|Has there ever been a more heartless character?]]<br>12.133
|style="background-color:#fffb7f"|[[Image:Icon-zelda.gif|40px|This is what happens when almost your entire damn moveset consists of unreliable kill moves.]]<br>12.000
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!colspan="8" style="background-color:#bfffff"|C
!colspan="6" style="background-color:#bfbfff"|D
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|style="background-color:#bfffff"|20
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|style="background-color:#bfffff"|[[Image:Icon-wario.gif|40px|Who knew that a fat man could be so mobile in the air?]]<br>11.467
|style="background-color:#bfffff"|[[Image:Icon-pit.gif|40px|Has out of sync victory poses. You expected something related to spam, didn't you?]]<br>11.800
|style="background-color:#bfffff"|[[Image:Icon-iceclimbers.gif|40px|Double the character times double the hammers times double the grabs times double the annoying yells equals sixteen times the annoyance and frustration of the opponent.]]<br>11.533
|style="background-color:#bfffff"|[[Image:Icon-pokemontrainer.gif|40px|Why do Pokemon submit to this?]]<br>10.600
|style="background-color:#bfffff"|[[Image:Icon-ness.gif|40px|If only he didn't have such terrible smashes...]]<br>8.467
|style="background-color:#bfffff"|[[Image:Icon-lucas.gif|40px|If only he had an attack that wasn't a smash attack that could reliably KO...]]<br>11.467
|style="background-color:#bfffff"|[[Image:Icon-diddykong.gif|40px|The filthy monkey]]<br>8.600
|style="background-color:#bfffff"|[[Image:Icon-toonlink.gif|40px|Wonders why he has to have not very useful bombs instead of his awesome parry from ''WW'' and an inferior Triforce Slash instead of the Hurricane Slash.]]<br>11.067
|style="background-color:#bfbfff"|[[Image:Icon-luigi.gif|40px|Watch out! He has karate chop action!]]<br>11.000
|style="background-color:#bfbfff"|[[Image:Icon-captainfalcon.gif|40px|What happened?]]<br>9.600
|style="background-color:#bfbfff"|[[Image:Icon-mario.gif|40px|Because of his abuses of F.L.U.D.D., F.L.U.D.D. is incapable of performing any of its other functions in Smash Brothers.]]<br>8.000
|style="background-color:#bfbfff"|[[Image:Icon-jigglypuff.gif|40px|Why was this chosen over Mewtwo, ''twice''?]]<br>8.867
|style="background-color:#bfbfff"|[[Image:Icon-sheik.gif|40px|Wishes she had some actual killing power in Brawl and didn't have to rely on sweetspotting her u-smash and gimps to KO.]]<br>9.267
|style="background-color:#bfbfff"|[[Image:Icon-sonic.gif|40px|Why do people call him cheap when his killing power is so pathetically low?]]<br>9.000
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!colspan="4" style="background-color:#ffbfff"|E
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|style="background-color:#ffbfff"|[[Image:Icon-link.gif|40px|How is ''TP'' Link worse than ''OoT'' Link?]]<br>7.933
|style="background-color:#ffbfff"|[[Image:Icon-peach.gif|40px|I just absolutely loathe this character.]]<br>8.732
|style="background-color:#ffbfff"|[[Image:Icon-zerosuitsamus.gif|40px|Has the WORST FINAL SMASH EVER! It turns you into a worse character!]]<br>8.467
|style="background-color:#ffbfff"|[[Image:Icon-samus.gif|40px|Shouldn't have spent her time focusing on wearing tight clothes in the offseason instead of the projectiles that brought her fame and glory.]]<br>8.267
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==Major Contributions==
===Brawl mods===
These are my discoveries, charts, and other major contributions I contributed to this Wiki.
I loved Brawl Minus, before Ult it was the most fun I had playing Smash, especially so casually. Project M on the other hand I never liked that much, but have gotten some enjoyment from it when I did play it.
===[[Super Death Jump]]===
A super jump that I've discovered accidentaly when playing Stamina Mode at 1% while everyone had a flower on. I would've put a link to the video of the glitch on its page, but unfortunately, I don't own a video recording device and you can't directly upload replay files.
===[[Elevator Slope glitch]]===
I not sure if I am the first to discovered this, but I noticed that none of the glitch articles refer to this glitch in any way, so I created a article for it. I accidentaly discovered this glitch in one of my custom stages. I don't like it as much as the super death jump, but it is still a decent glitch. Depending on the circumstances, this glitch may force you to reset a match. It probaly could have a better name, but I couldn't think of one so I named after the two objects required for the glitch. It should be noted that Penguin of Death added the glitch part to the name (which I should've done when creating the article).
===Fox's dair is a spike===
It has always found it perplexing that this was consider a meteor smash in Melee on Smash Wiki but I never saw full proof that it was. In some testing with it, I noticed that KOing someone with Fox's dair doesn't get you the meteor smash bonus. Then one day while playing 15-minute melee with Fox, I hit a wire-frame that was airborne with this and it sent them at at a diagonal angle and not straight down. This was the same trajectory of other spikes. On another note, I also nevered seen someone meteor-cancel this. Just to be sure, I hit a recovering lv.9 Jigglypuff with Fox's dair and it did not meteor-cancel. In my experience, a lv.9 Jigglypuff has meteor cancel every meteor smash it was hit with, even Ganondorf's dair while above 100%.


==="Tera" [[Hothead]]===
In Minus, I comained Wolf, Dedede, and Ganon, as well as going a plethora of other characters in casual play. In PM, I solo-mained Ganon, with no other character clicking with me at all. I did enter a couple PM brackets during the lame duck period of Brawl, doing decent at one, and doing pretty good at the second, while obtaining my PM career highlight of [https://www.youtube.com/watch?v=bbYChx-xwt4 taking a set off Manalord], one of the best Melee and PM players in upstate New York, something some of the PM players in my region would still talk with me about years after it happened. Near the end of Smash 4 I also once entered a local PM weekly and took a set off my region's #1 PM player Sand (though he did end up swiftly destroying me in the Loser Finals runback).
I discovered that the hothead can take 30% maximum before reaching its max power. But then I discovered that if hit by an fire/electric based attack that deals over 30%, it can exceed this maximum. In order for this to happen, the hothead must be completely uncharged or it'll just reach the 30% threshold. Then I thought of hitting it a hothead with multiple soccer balls simultaneously, since the soccer ball is the strongest possible fire-based attack (excluding the "Tera" hothead) and they collide into each other, amplifying knockback. So when everything was aligned, I smashed the soccer balls with the home-run bat and saw what a monster the hothead can be. In the article, I instruct to use Marth's Critical Hit as it created the strongest hothead I seen but the hothead produced by the home-run is only very slightly weaker (does 2% less, but still destroys everything). I call it the "Tera" hothead because "tera" stands for a trillion, similar to how "giga" stands for a billion and "mega" stands for a million. I think calling it the "Tera" hothead is a better and more unique name then the "giga" hothead or "uber" hothead.
===[[Momentum Canceling|Vertical Momentum Canceling Chart]]===
A vertical momentum canceling chart I compiled a while back, testing the vertical momentum canceling abilities of every character. I was going to create a article for this, but I noticed how the momentum canceling page was rather small despite being one of the most important aspects of Brawl. So I decided to add it to the page and explain vertical momentum canceling in more detail. These percentages were found in [[Training mode]] by hitting each character from the center of [[Final Destination (SSBB)|Final Destination]] with Olimar's dair (blue pikmin). This attack was chosen since it has pure vertical knockback, KOs Mario around 150%, and has moderate knockback scaling. I did not factored in DI for this chart since the characters' rank on the chart would not have changed if I had done so.
===[[Momentum Canceling|Horizontal Momentum Canceling Chart]]===
A horizontal momentum canceling chart I compiled a while back, testing the horizontal momentum canceling abilities of every character. I added it to the momentum canceling page to compliment my vertical momentum canceling chart. It is much more complicated than my vertical momentum canceling chart but then again, horizontal momentum canceling is a more complicated affair. These percentages were found in [[Training Mode]] by hitting each character from the center of [[Final Destination (SSBB)|Final Destination]] with Wolf's forward smash (only the second hitbox). This attack was chosen because it KOs Mario around 150%, produces horizontal knockback, and has moderate knockback scaling. DI was factored in this chart since character rank does change once you add in the DI factor. Since I added these two charts, the momentum canceling page is more than four times its size before the charts were added. Credit should also be given to [[User:Mako Shark|Mako Shark]] for helping me with the Momentum Canceling page by doing an grammar revision of my work and making the page look and read better.
===[[Priority]]===
As Mako Shark pointed out to me, the priority page was underdeveloped and lack important information. One important aspect not described in the article was "transcending priority". So I went and did some priority testing. In my testing, I discovered all the attacks with hitboxes that have transcending priority by choosing two of the same characters along with a Pikachu (for a projectile that would allow me to find aerial attacks with transcending priority). I also discovered that it is impossible for the hitboxes of standard aerial attacks to collide with the hitboxes of standard ground and other standard aerial attacks. I revised the entire page, added the necessary information, and provided 12 images showcasing different priority scenarios. I've added all of the attacks containing hitboxes with transcendent priority in both ''Melee'' and ''Brawl''. I also discovered attacks in Brawl that contain hitboxes that can collide with aerial hitboxes. Just like on the Momentum Canceling page, Mako Shark helped me on this page as well utilizing her grammar genius. She also added some testing of her own, most notably by discovering that Zero Suit Samus's u-smash contained a hitbox that can collide with aerial hitbox and that hitbox behaves like a aerial hitbox as well. On a personal note, I believe priority is heavily overated as it has never affected any of my matches in a major way and I've never seen it affect the outcome of an competitive match.
===The 9 stages of [[Eruption]]===
Another thing I know I wasn't the first to figure out, but I never seen the description of the stages on the article about eruption until I've added it. Another thing I discovered that wasn't mentioned in the article was the mentioning of the "stage 8" eruption (releasing the frame right before becoming fully-charged) which was also never credited with being a OHKO, which it is (I made the edits to correct the errors).
===[[Forward Smash Chart]]===
A chart I created a while back that I made into an article. I tested and recorded the killing percentages of every forward smash in SSBB. These percentages were found in [[Training Mode]] by hitting a [[Bowser (SSBB)|Bowser]] set on stop from the center of [[Final Destination (SSBB)|Final Destination]]. The Bowser was set on stop instead of control because in a real match, a player is at least going to hold the control stick towards the stage when launched off. It should be noted that in [[Versus Mode]], these forward smashes can KO earlier then the percentages listed if they are at [[Stale-Move Negation|full power]]. While you may think I'm wrong for finding KO %s in Training Mode instead of Vs. Mode, attacks get a freshness bonus in Vs. Mode upon their first use, meaning that their power in Training Mode is their true unaltered power. I tested the base knockback and knockback scaling values of every forward smash as well. I found the base knockback by hitting Mario with the forward smash in [[Vs. Mode]] while at 0%, then resetting the match to see Mario's launch speed on the results screen. To find the knockback scaling values, I repeated the process above, but at 100%, 200%, and 300%. The knockback scaling value is the difference in knockback between these intervals divided by 100. This value shows how much the knockback increases with each percent.
===[[Up Smash Chart]]===
A chart I created a while back that I made into an article. I tested and recorded the killing percentages of every up smash in SSBB. These percentages were found in [[Training Mode]] by hitting a [[Bowser (SSBB)|Bowser]] set on stop from the center of [[Final Destination (SSBB)|Final Destination]]. The Bowser was set on stop instead of control because in a real match, a player is at least going to hold the control stick towards the stage when launched off. Even though Bowser doesn't have the best vertical endurance (as almost every up smash produces vertical knockback), he was still chosen as Bowser's falling speed is around the middle, which will allow for a more accurate comparison to the forward smashes as well as to some sourspots which produce horizontal knockback instead. It should be noted that in [[Versus Mode]], these up smashes can KO earlier then the percentages listed if they are at [[Stale-Move Negation|full power]]. While you may think I'm wrong for finding KO %s in Training Mode instead of Vs. Mode, attacks get a freshness bonus in Vs. Mode upon their first use, meaning that their power in Training Mode is their true unaltered power. I tested the base knockback and knockback scaling values of every up smash as well. I found the base knockback by hitting Mario with the up smash in [[Vs. Mode]] while at 0%, then resetting the match to see Mario's launch speed on the results screen. To find the knockback scaling values, I repeated the process above, but at 100%, 200%, and 300%. The knockback scaling value is the difference in knockback between these intervals divided by 100. This value shows how much the knockback increases with each percent.
===[[Ganondorf (SSBM)]]===
Being my favorite and best character in  ''Melee'', I am extremely knowledgeable about him and implemented my knowledge into his article. I revised his attributes section as well as the differences with Captain Falcon. I added information on all of his attacks. I also added four pieces of trivia at the end of the article.
===[[Shield damage]]===
I always found it odd that an article was never created for this effect that some hitboxes have. So I created the article for it and [[User:Toomai|Toomai]] revised it by changing the name from "Shield Piercer" to "Shield Damage" as well as adding minor attacks with shield damage and their values.
===[[List of SSBM trophies]] and [[List of SSBB trophies]]===
After it was decided that these pages were too large, I came up with the idea of splitting them into each series (the same as they're listed as in the game). With Mako Shark and Shadowcrest supporting the idea with no opposition, I followed through with the plan and now the list of trophies are smaller and more navigable. I also helped in the purge of individual trophy articles (though Mako Shark did almost all the work).


==Future Projects==
==Other games==
These are some projects I am currently or planning to work on.
I've been a huge Smash fan since Melee, but here are other games I really enjoy and will readily discuss:
*Down Smash Chart - Same as above, but with down smashes.
 
*Meteor Smash Chart - A chart showing the power of every non-negligible meteor smash in Brawl.
*Pokemon, which is the game series I have easily invested the most into after Smash, or maybe even more than Smash. I don't play it competitively, though I do like challenge runs and playing romhacks. Gen 4 is my favorite, with HGSS being my absolute favorite Pokemon game.
*Revising every character article - One at a time, I'm going through and revising every character article from ''Melee'' and ''Brawl'', to remove false information and outdated priority information as well as adding information where needed.
 
*Merging articles - There are many articles on this Wiki that need to be merged, so with sysop powers, I'm going to merge all of the articles that do not merit their own page, but contain information that is valuable.
*Classic Doom (so Ultimate Doom, Doom 2, and Doom 64), I'm not much a fan of shooters, but something about these games have absolutely gripped me ever since I was a kid, and I still love playing them to this day. The fan-made content in particular is absolutely incredible; even though the base game maps of these games haven't all aged well, people are still pumping out high quality maps and mods for Doom to this day, and you'll never run out of new content to play in Doom. Classic Doom also remains my favorite game to spectate, whether it's speedruns or more casual commented playthroughs.
*Deleting smasher articles with insufficient notability. This is a joint project with [[User:Mako Shark|Mako Shark]], who'll research the smashers in question for me.
 
*Helping [[User:Toomai|Toomai]] with completing the photo collection of every attack's hitboxes. While I can't add the hitbox information, I'm going to supply Toomai with photos of the attacks, who'll add the hitbox information.
*Dragon Quest, which is my other favorite RPG alongside Pokemon. Dragon Quest Monsters 2 in particular is my big childhood game that I put even more time into than any individual Pokemon game, and Dragon Quest 8 remains my favorite single-player experience in a video game, barring maybe the aforementioned Doom when you factor in its WADs and mods.
 
*Castlevania (both Classicvania and Metroidvania style), Mario (the 2D platformers, 3D platformers, and M&L), and Fire Emblem are other video games series I'm a big fan of, and there are lots of other games I enjoy, but it would be too much to list them all out.
 
==Youtube channel==
As mentioned in the intro, most people from outside this wiki probably know me because of my Youtube channel, that you can find [https://www.youtube.com/channel/UCzauHkxA0tcMC91lmBU0zqQ here]. I'm prone to some big schedule slips, but the channel is still alive and I have no intention of abandoning it anytime soon.  
 
==SmashWiki Pokedex==
See the Pokedex entries of SmashWiki users [[User:Omega Tyrant/SmashWiki Pokedex|here]].


==Elsewhere==
==Elsewhere==
These are other sites on the internet where I'm active.
These are other sites you can find me on the internet where I'm active or are otherwise relevant to Smash.
*[http://donkeykong.wikia.com/wiki/User:Omega_Tyrant DK Wiki]
*[http://www.youtube.com/user/OmegaTyrant4792 Youtube] - My aforementioned Youtube channel.
*[http://allisbrawl.com/profile/Omega+Tyrant.ai All is Brawl]
*[https://twitter.com/TheOmegaTyrant Twitter] - My Twitter account, where I do post frequently about Smash but also about a lot of other games, especially Pokemon. If you follow me on there, I hope you like Sneasel retweets.
*[https://xx.reddit.com/user/OmegaTyrant/ reddit] - My reddit account, though I don't post much about Smash there anymore and is mostly just a place where I argue about nerdy baseball stats with strangers on the internet.
*[http://www.smashboards.com/member.php?u=160906 Smashboards] - My Smashboards account, though I haven't been active on there in years.
*[https://gamebanana.com/members/1483244 Game Banana] - My Game Banana account, where you can find some of my Smash 4 music mods if you still play Smash 4.
*[http://forums.kc-mm.com/index.php?action=profile;u=11274;sa=summary Brawl vault] - My profile on Brawl Vault that has my BRSTMs, so if you still play PM or any sort of Brawl, perhaps you would be interested in checking them out. Be warned though that their audio quality isn't that good and in some cases maybe even completely shit, but some of them have been updated however; if I have the song on Game Banana too, that means I have updated its BRSTM to better quality.
 
==See also==
*{{Sm|Omega Tyrant}} - My smasher page if you want a thorough rundown of my competitive Smash career thus far.

Latest revision as of 07:05, April 2, 2023

OT's Pro Tip: Eid I litnu em ta skcatta worht, Tnaryt Agemo, em taefed ot.
Omega Tyrant
Ot.png
Character info
Melee main Ganondorf
Brawl mains Wolf, King Dedede
Other Brawl character Snake
Smash 4 main R.O.B.
Other Smash 4 character Charizard
Ultimate main R.O.B.
Project M main Ganondorf
Personal and other info
Real name Michael Oliver
Birth date (age 32)
Location New York United States
Miscellaneous info
Skill Super Smash Bros. Melee Low level (Retired)
Super Smash Bros. Brawl Upper mid level (Retired)
Super Smash Bros. 4 High level (Retired)
Super Smash Bros. Ultimate High level
NNID OmegaTyrant

You either probably know me as that blunt admin with inconsistent activity that blocks a lot of people and writes big walls of text skirting the line of SW:NPA, or as that guy on Youtube who makes Smash videos of Luigi beating level 9 CPUs by doing nothing, or maybe as that R.O.B. you ran into once on Elite Smash or in an arena that beat you up.

My activity here greatly fluctuates, and I can't promise that I will always be around, but as long as I am around I'll edit as I feel like it and help when needed. Just don't ever expect me to involve myself in the thick of things and spend hours a day on the wiki again, you can look at me as an overseer of the wiki or as a possible mentor figure.

If you ever want to play me in Ultimate, just ask me wherever and I'll tell you when I can play. I do not have any interest in playing any of the other Smash games online however, so do not ask me to play in one of them.

Smash games

I did play Brawl competitively, comaining Wolf and King Dedede,with a Snake that I also used frequently. I believed I did reach a borderline high level, and was good enough to consistently win money at locals in my region, win sets against high level players, and was able to get ranked 5th in my region's last Brawl PR in 2012, within months of my offline competitive debut. I didn't get much success when I occasionally travelled out of region to the prestigious NYC/NJ area, though even with the much stronger competition, I never attended a tournament where I failed to win at least one set. I didn't get to attend much out-of-region tournaments however, as after Apex 2013 my OoR attendance vanished and my overall tournament attendance plummeted, in large part due to my region's Brawl activity falling off a cliff afterward, and my own increasing disillusionment with the competitive Brawl scene. At the end, I only attended nearby local tournaments due to my depleted interest in competitive Brawl, largely in part due to the Brawl's community inability to follow through with a large scale Meta Knight ban, and my inability to burn $50-100 on a single tournament I had no realistic chance of winning money at. And after the Smash 4 came along, I had absolutely no interest in ever touching Brawl again outside of Boss Battles and getting videos for my Youtube channel.

In regards to Melee, I don't play it competitively, due to various issues I have with the game, such as the lack of any remotely viable character I could click with, and overall just not liking it as much as the Smash games that came after. Since the Brawl era, I really only played it for single player stuff and to get videos of its dumb AI. I did very occasionally enter local Melee tournaments though, depending on my mood. I also occasionally played friendlies in it against Melee friends and other Brawl/Smash 4 players. When I do play Melee with others I pretty much go all Ganon. For how well I do, I'll stomp casuals and beat other Brawl/Smash 4/Ult players who don't play Melee, and can defeat low level Melee players, while I get stomped by good Melee players. By the time of Ultimate's release, I've lost interest in even the occasional dabbling in Melee.

As for Smash 64, I never owned it, and despite me being a boomer gamer that still enjoys many old games, I find Smash 64 to be incredibly antiquated and it has never appealed to me, both with how it plays and its barebones content. I've played it a few times, but only ever got a moderate amount of enjoyment from it at best, and have not enjoyed it as a spectator either. Maybe someday I'll give Smash Remix a try though.

With Smash 4, I liked it quite a bit more than Brawl, and despite not getting as much practice in it as I should have, I was one of the best players in my revived and stronger region in it (even being ranked 1st and then 2nd in my region's first two PRs). Then throughout my Smash 4 career my activity would wane at times and I had a couple extended hiatuses that led to a slight downturn in results when I first came back, but I would train up and quickly retake my #2 spot under Dark Wizzy despite my region growing substantially stronger each time, where I consistently hovered around for my entire Smash 4 career. Unlike in Brawl, I additionally got solid OoR results during the occasional times I traveled, including making it out of pools at both KTAR XVIII and KTAR XIX, and when I finally entered a supermajor I got top 64 at Shine 2017. I ended up retiring from Smash 4 in early 2018 pretty much right after the announcement of the new Smash, while I finished still ranked #2 under Dark Wizzy in the CR during my final active season, while also finishing with significant winning records against every non-Wizzy CR player, though I never did take a set off Wizzy. I mained R.O.B. to the end, and still played around a lot with Charizard, though by the end he fell quite a bit behind my R.O.B. and never quite reached co-main status.

As for Ultimate, it is easily my favorite Smash yet and I always have a ton of fun playing it. I'm currently still solo-maining R.O.B. as I'm very pleased with his changes and adaption into the new game, and he is my best character by far, while solo Charizard, Ridley, Dedede, and Wolf are other characters I really enjoy playing but have not invested heavily in. The other characters I enjoy playing but have no current plans to ever invest into seriously are K. Rool, Incineroar, Hero, the Belmonts, and Snake. As for my competitive career in it, I have not actually competed in much tournaments, due to various life issues killing my motivation to compete, though I have still been regularly playing the game, and I have done very well in the few tournaments I have entered, including winning most of the locals I entered.

Brawl mods

I loved Brawl Minus, before Ult it was the most fun I had playing Smash, especially so casually. Project M on the other hand I never liked that much, but have gotten some enjoyment from it when I did play it.

In Minus, I comained Wolf, Dedede, and Ganon, as well as going a plethora of other characters in casual play. In PM, I solo-mained Ganon, with no other character clicking with me at all. I did enter a couple PM brackets during the lame duck period of Brawl, doing decent at one, and doing pretty good at the second, while obtaining my PM career highlight of taking a set off Manalord, one of the best Melee and PM players in upstate New York, something some of the PM players in my region would still talk with me about years after it happened. Near the end of Smash 4 I also once entered a local PM weekly and took a set off my region's #1 PM player Sand (though he did end up swiftly destroying me in the Loser Finals runback).

Other games

I've been a huge Smash fan since Melee, but here are other games I really enjoy and will readily discuss:

  • Pokemon, which is the game series I have easily invested the most into after Smash, or maybe even more than Smash. I don't play it competitively, though I do like challenge runs and playing romhacks. Gen 4 is my favorite, with HGSS being my absolute favorite Pokemon game.
  • Classic Doom (so Ultimate Doom, Doom 2, and Doom 64), I'm not much a fan of shooters, but something about these games have absolutely gripped me ever since I was a kid, and I still love playing them to this day. The fan-made content in particular is absolutely incredible; even though the base game maps of these games haven't all aged well, people are still pumping out high quality maps and mods for Doom to this day, and you'll never run out of new content to play in Doom. Classic Doom also remains my favorite game to spectate, whether it's speedruns or more casual commented playthroughs.
  • Dragon Quest, which is my other favorite RPG alongside Pokemon. Dragon Quest Monsters 2 in particular is my big childhood game that I put even more time into than any individual Pokemon game, and Dragon Quest 8 remains my favorite single-player experience in a video game, barring maybe the aforementioned Doom when you factor in its WADs and mods.
  • Castlevania (both Classicvania and Metroidvania style), Mario (the 2D platformers, 3D platformers, and M&L), and Fire Emblem are other video games series I'm a big fan of, and there are lots of other games I enjoy, but it would be too much to list them all out.

Youtube channel

As mentioned in the intro, most people from outside this wiki probably know me because of my Youtube channel, that you can find here. I'm prone to some big schedule slips, but the channel is still alive and I have no intention of abandoning it anytime soon.

SmashWiki Pokedex

See the Pokedex entries of SmashWiki users here.

Elsewhere

These are other sites you can find me on the internet where I'm active or are otherwise relevant to Smash.

  • Youtube - My aforementioned Youtube channel.
  • Twitter - My Twitter account, where I do post frequently about Smash but also about a lot of other games, especially Pokemon. If you follow me on there, I hope you like Sneasel retweets.
  • reddit - My reddit account, though I don't post much about Smash there anymore and is mostly just a place where I argue about nerdy baseball stats with strangers on the internet.
  • Smashboards - My Smashboards account, though I haven't been active on there in years.
  • Game Banana - My Game Banana account, where you can find some of my Smash 4 music mods if you still play Smash 4.
  • Brawl vault - My profile on Brawl Vault that has my BRSTMs, so if you still play PM or any sort of Brawl, perhaps you would be interested in checking them out. Be warned though that their audio quality isn't that good and in some cases maybe even completely shit, but some of them have been updated however; if I have the song on Game Banana too, that means I have updated its BRSTM to better quality.

See also

  • Omega Tyrant - My smasher page if you want a thorough rundown of my competitive Smash career thus far.