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Type effectiveness: Difference between revisions

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[[Image:TypeEffectivenessSqUsmash.jpg|thumb|While Charizard is the heaviest of the three, it takes more knockback than the others from water attacks like Squirtle's up smash.]]
[[Image:TypeEffectivenessSqUsmash.jpg|thumb|While Charizard is the heaviest of the three, it takes more knockback than the others from water attacks like Squirtle's up smash.]]
'''Type effectiveness''' is a phenomenon that is a staple of the ''[[Pokémon universe|Pokémon series]]'', as well as appearing in a small way in ''[[Super Smash Bros. Brawl]]''.
'''Type effectiveness''' is a phenomenon that causes {{SSBB|Pokémon Trainer}}'s Pokémon to take non-standard amounts of [[knockback]] from certain kinds of attacks.


In the ''Pokémon series'', each Pokémon has one or two types, and each attack has one type. Whenever an attack hits a Pokémon, the damage dealt is altered by any weaknesses or resistances caused by the type combination. For example, a [[Water attack]] will deal double damage to a Fire or Rock Pokémon, while a [[Grass attack]] will deal half damage to a Fire-type, and an [[Electric]] attack will have no effect on a Ground-type Pokémon.
{{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, and {{SSBB|Charizard}} each have a weakness and a resistance to certain effects of attacks. When hit by an attack they resist, they take 10% less knockback, while being hit by an attack they are weak to deals 10% more knockback.


==In ''Super Smash Bros. Brawl''==
{|class="wikitable" style="text-align:center"
While type effectiveness is generally non-existent in the ''[[Super Smash Bros. (series)|Smash Bros. series]]'', it does exist in a small capacity in ''Super Smash Bros. Brawl''. The [[Pokémon Trainer (SSBB)|Pokémon Trainer]]'s three Pokémon, ([[Squirtle (SSBB)|Squirtle]], [[Ivysaur (SSBB)|Ivysaur]] and [[Charizard (SSBB)|Charizard]]), are affected by a stripped-down version of type effectiveness (none of the other Pokémon characters are). Out of Fire, Water, and Grass attacks, if one of the three Pokémon is hit by an attack they resist, they take 10% less [[knockback]]. However, if the attack is super-effective, they take 10% more knockback.
!Pokémon!!{{rollover|Resists|0.9x knockback|y}}!!{{rollover|Weak to|1.1x knockback|y}}
|-
|Squirtle||{{EffectIcon|Flame}}||{{EffectIcon|Grass}}
|-
|Ivysaur||{{EffectIcon|Water}}||{{EffectIcon|Flame}}
|-
|Charizard||{{EffectIcon|Grass}}||{{EffectIcon|Water}}
|}


While the effect of type effectiveness is minor in ''Brawl'', it is not insignificant. Most importantly, it causes Ivysaur to be [[KO]]'d at lower percentages by fire attacks than other characters, which is a problem compared to its two partners: only Squirtle, [[Mario (SSBB)|Mario]], and [[Kirby (SSBB)|Kirby]] (having copied [[Water Gun]]) have water attacks, and only Ivysaur and Kirby (having copied [[Bullet Seed]]) have grass attacks, but 19 characters can use fire attacks.
While the effect of type effectiveness is minor in ''Brawl'', it is not insignificant. Those who play [[mirror match]]es with Pokémon Trainer will try to abuse this mechanic whenever possible, as not only will their main KO attacks be reduced in power when facing their counter, they become more suspectible to their opponent's. It also has a severe effect on matches against other characters: while no other character can use Grass or Water attacks (aside from {{SSBB|Kirby}} or {{SSBB|Mario}}'s [[F.L.U.D.D.]]), 19 characters have fire attacks, which overall gives Squirtle more survivability and cuts Ivysaur's noticably. It should also be noted that an opposite benefit can happen with attacks such as [[Flamethrower]] or [[PK Fire]]; Ivysaur's extra knockback will allow it to escape the attack easier, while Squirtle will likely stay trapped for longer.


The chain of effectiveness is as follows: Fire Grass → Water → Fire.
==Origin==
In the ''[[Pokémon (series)|Pokémon series]]'', each Pokémon has one or two [[bulbapedia:type|types]], and each attack has one type. Whenever an attack hits a Pokémon, the damage dealt is altered by any weaknesses or resistances caused by the type combination. For example, a Water attack will deal double damage to a Fire or Rock Pokémon, while a Grass attack will deal half damage to a Fire-type, and an Electric attack will have no effect on a Ground-type Pokémon.


In a similar way, various enemies in the [[Subspace Emissary]] take more or less damage from certain attacks; for example, [[Fire Primid]]s take 0.02x damage from [[flame]] attacks.
The ''Brawl'' system is a heavily simplified form of the seventeen-type interactions - only three types are involved, and each of the three Pokémon the mechanic applies to has exactly one weakness and one resistance. If all type interactions were carried over into ''Brawl'', then not only would the Pokémon resist attacks of their own type, but Squirtle and Charizard would be weak to [[electric]] attacks, Ivysaur would be weak to [[freezing]] attacks and resist electric ones, and so on. ''Brawl'' also only applies any sort of type effectiveness to these three Pokémon; other playable Pokémon do not participate in any way.


==Gallery==
==Gallery==

Revision as of 21:59, October 18, 2012

Squirtle's up smash, used on Ivysaur and Charizard, to demonstrate type effectiveness. Its gives more knockback to Charizard than to Ivysaur regardless of weight.
While Charizard is the heaviest of the three, it takes more knockback than the others from water attacks like Squirtle's up smash.

Type effectiveness is a phenomenon that causes Pokémon Trainer's Pokémon to take non-standard amounts of knockback from certain kinds of attacks.

Squirtle, Ivysaur, and Charizard each have a weakness and a resistance to certain effects of attacks. When hit by an attack they resist, they take 10% less knockback, while being hit by an attack they are weak to deals 10% more knockback.

Pokémon Resists Weak to
Squirtle EffectIcon(Flame).png The icon for the grass effect.
Ivysaur EffectIcon(Water).png EffectIcon(Flame).png
Charizard The icon for the grass effect. EffectIcon(Water).png

While the effect of type effectiveness is minor in Brawl, it is not insignificant. Those who play mirror matches with Pokémon Trainer will try to abuse this mechanic whenever possible, as not only will their main KO attacks be reduced in power when facing their counter, they become more suspectible to their opponent's. It also has a severe effect on matches against other characters: while no other character can use Grass or Water attacks (aside from Kirby or Mario's F.L.U.D.D.), 19 characters have fire attacks, which overall gives Squirtle more survivability and cuts Ivysaur's noticably. It should also be noted that an opposite benefit can happen with attacks such as Flamethrower or PK Fire; Ivysaur's extra knockback will allow it to escape the attack easier, while Squirtle will likely stay trapped for longer.

Origin

In the Pokémon series, each Pokémon has one or two types, and each attack has one type. Whenever an attack hits a Pokémon, the damage dealt is altered by any weaknesses or resistances caused by the type combination. For example, a Water attack will deal double damage to a Fire or Rock Pokémon, while a Grass attack will deal half damage to a Fire-type, and an Electric attack will have no effect on a Ground-type Pokémon.

The Brawl system is a heavily simplified form of the seventeen-type interactions - only three types are involved, and each of the three Pokémon the mechanic applies to has exactly one weakness and one resistance. If all type interactions were carried over into Brawl, then not only would the Pokémon resist attacks of their own type, but Squirtle and Charizard would be weak to electric attacks, Ivysaur would be weak to freezing attacks and resist electric ones, and so on. Brawl also only applies any sort of type effectiveness to these three Pokémon; other playable Pokémon do not participate in any way.

Gallery