Super Smash Bros. series
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{{merge|ledge|it's really just an element of ledges}}
[[File:SSBUWebsiteWario6.jpg|thumb|{{SSBU|Wario}} teetering in ''[[Super Smash Bros. Ultimate]]''.]]
[[File:MarioTeetering.png|thumb|120px|[[Mario]] teetering in [[Green Hill Zone]].]]


'''Teetering''' is an animation that is naturally activated by standing near a [[ledge]] in all three installments of ''Super Smash Bros''. The character will automatically start teetering back and forth over the edge with a panicky expression.
'''Teetering''' ('''ottotto''' in the game's files) is an animation that is naturally activated by standing near a [[ledge]] in all installments of ''Super Smash Bros.'' The character will automatically start teetering back and forth over the edge with a panicky expression.  


The effect can only be done when a player walks towards the edge slowly. Simply landing near the edge does not count, and moving too quickly will simply cause the character to run off the edge. While teetering, a character will not walk off the edge unless the [[control stick]] is tilted past a certain amount; otherwise, the animation is an [[easter egg]] and does nothing but alter the character's standing animation.
The effect can only happen when a player walks toward the edge slowly. Simply landing near the edge does not count, and moving too quickly will simply cause the character to run off the edge. While teetering, a character will not walk off the edge unless the [[control stick]] is tilted past a certain amount. Because of the animation's movement, it is possible for a teetering character to dodge an attack that would have hit them were they standing up.


Characters will teeter regardless of whether the edge they are hanging over can be grabbed onto. Characters will stop teetering if they take any action (such as attacking).
Characters will teeter regardless of whether the edge they are hanging over can be grabbed onto. Characters will stop teetering if they take any action (such as attacking, [[crouch]]ing, or [[shield]]ing).


{{UnofficialName}}
The player can use the teetering animation to interrupt certain moves. This technique is called a [[teeter cancel]].
 
==Gallery==
<gallery>
File:Teetering Link SSB64.png|{{SSB|Link}} teetering in [[Hyrule Castle]] in ''[[Super Smash Bros.]]''.
File:Mario Teeter SSBM.gif|{{SSBM|Mario}}'s teetering animation in ''[[Super Smash Bros. Melee]].''
File:Teetering Marth Melee.png|{{SSBM|Marth}} teetering in [[Yoshi's Story]] in ''Melee''.
File:Lucario Teetering.png|{{SSBB|Lucario}} teetering in [[Spear Pillar]] in ''[[Super Smash Bros. Brawl]]''.
File:Samus Teeter.jpg|{{SSB4|Samus}} teetering on the [[Spirit Train]] in {{for3ds}}
File:SSB4-WiiU - Bayo Teeter.png|{{SSB4|Bayonetta}} teetering in [[Palutena's Temple]] in {{forwiiu}}.
</gallery>
 
==Trivia==
*Certain characters will say "whoa" or something similar when teetering. Some characters have unique teetering lines, such as [[Captain Falcon]] (who says "Whoops"), [[Palutena]] (who exclaims "Ooh!"), and [[Ken Masters|Ken]] (who says "Uh oh!"). Some characters also say "{{ja|おっと!|otto!}}" (essentially "Oops!") if they have a Japanese voice, such as [[Kirby]], [[Ice Climbers]], [[Princess Zelda|Zelda]] (''Brawl'' onwards), and [[Cloud Strife|Cloud]].
*Many teetering animations are based on the fighter's original game; for example, [[Sonic]]'s teetering animation is a reference to how he teeters in classic ''Sonic'' games.
*[[Bayonetta]] is the only character who faces away from the edge while teetering.
*[[Steve]] is the only character without a teetering animation. Instead, he crouches at the ledge and looks down, mimicking the sneaking mechanic in ''Minecraft'' which prevents players from falling off blocks while crouching.
[[Category:Game controls]]

Revision as of 10:36, June 18, 2022

Teetering (ottotto in the game's files) is an animation that is naturally activated by standing near a ledge in all installments of Super Smash Bros. The character will automatically start teetering back and forth over the edge with a panicky expression.

The effect can only happen when a player walks toward the edge slowly. Simply landing near the edge does not count, and moving too quickly will simply cause the character to run off the edge. While teetering, a character will not walk off the edge unless the control stick is tilted past a certain amount. Because of the animation's movement, it is possible for a teetering character to dodge an attack that would have hit them were they standing up.

Characters will teeter regardless of whether the edge they are hanging over can be grabbed onto. Characters will stop teetering if they take any action (such as attacking, crouching, or shielding).

The player can use the teetering animation to interrupt certain moves. This technique is called a teeter cancel.

Gallery

Trivia

  • Certain characters will say "whoa" or something similar when teetering. Some characters have unique teetering lines, such as Captain Falcon (who says "Whoops"), Palutena (who exclaims "Ooh!"), and Ken (who says "Uh oh!"). Some characters also say "おっと!" (essentially "Oops!") if they have a Japanese voice, such as Kirby, Ice Climbers, Zelda (Brawl onwards), and Cloud.
  • Many teetering animations are based on the fighter's original game; for example, Sonic's teetering animation is a reference to how he teeters in classic Sonic games.
  • Bayonetta is the only character who faces away from the edge while teetering.
  • Steve is the only character without a teetering animation. Instead, he crouches at the ledge and looks down, mimicking the sneaking mechanic in Minecraft which prevents players from falling off blocks while crouching.