Talk:Zelda (SSB4)

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Palette Swaps

Can someone please write a section on Zelda's confirmed alternate colors (I don't know how)? I'm not sure exactly what they look like, but I believe there's her normal purple/white costume, red/gold, blue, and dark purple with blonde hair. Thanks!! RedZelda (talk) 14:19, 25 July 2014 (EDT)RedZelda

Sorry,I don't know how to do that. But here's a picture:Zelda-0.jpg Hue hue (talk) 19:04, 25 July 2014 (EDT)


Thanks so much! RedZelda (talk) 20:07, 26 July 2014 (EDT)

You're welcome! Oh,and I love Zelda too,she's one of my smash mains. Hue hue (talk) 22:51, 26 July 2014 (EDT)

Phantom Armor

Where was it stated that it's specifically a new move of Zelda and not an Assist Trophy or something? Omega Tyrant TyranitarMS.png 10:55, 26 December 2013 (EST)

It isn't. It was removed before but someone put it back, removing again. Toomai Glittershine ??? The Brass 10:56, 26 December 2013 (EST)
I think its worth noting that the armor is the same as Zelda Phantom from Spirit Tracks (note the shields unique design, only Zelda had that shield). That makes it less likely an assist trophy and more likely unique to her. Not that we need to note it in the atricle, just think its worth discussing. 174.6.89.112


Where did they come from?

I noticed a lot of new Zelda pictures, but they were not on Miiverse. Where did they come from? (Un-User)

Please, just type the four tildes (~~~~) at the end of your post to sign it. Scr7Scr7 sig.png(talk · contribs) 14:05, 20 January 2014 (EST)
But where did they come from? (Un-User)72.105.6.250 14:27, 26 January 2014 (EST)
I found them in a NeoGAF thread linked to by GoNintendo; I believe they were posted on a Nintendo Facebook somewhere. Don't recall the link though. Toomai Glittershine ??? The Non-Toxic 17:59, 26 January 2014 (EST)
First time i noticed them, they were in a slide show on a youtube video. So i took screen shots of the youtube video then uploaded them. But then I found high quality versions of those screen shots, then uploaded them over the originals. Needless to say, I am very happy that my favorite Nintendo character has so many screen shots. Shes so fabulous~<3
Ixbran (talk) 20:51, 28 January 2014 (EST)

They're from here: https://www.facebook.com/WiiU.co.uk/photos_stream --ZestyLemon (talk) 00:58, 11 May 2014 (EDT)

Zelda's D-Throw & U-Tilt

Her down throw has perhaps recieved one of the most changes in the game: Her d-throw now has fire graphics, send opponents at a vertical angle which gives zelda even more combo options (considerably improving her combo game) and is now a K.O. move at 200%. I don't know why her up tilt being slightly weaker is considered as a nerf, because it has now drastically more combo potential which (with her d-throw) drastically improves her combo game. But her u-tilt retain his K.O. power. 184.160.78.203 12:07, 9 November 2014 (EST) 12:06, 09- November 2014 (EST) 173.178.107.92

Her down throw isn't a K.O. move at 200%, it deals the same amount of knockback; and more the percentage of the opponent is high, more higher will be the angle until at 100% where the angle will be purely vertical. Furthermore, her up tilt has been drastically weakened to the point that it can no longer K.O. reliably until 180%. It makes an excellent combo move into other moves and into itself until it gains K.O. potential, however. YoshiKong (talk) 10:11, 22 November 2014 (EST)

Zelda's Forward Tilt

What was the "combo potential" that Zelda lost in her forward tilt because it no longer send opponents backwards? Because i've looked every page of Zelda's metagame in SSBM and SSBB and there isn't any sign of a combo potential in this move when it send opponents backwards. If you find it, can you respond me? YoshiKong (talk) 11:23, 21 November 2014 (EST)

Short hop bair? PikaSamus (talk) PikaSamus 11:28, 21 November 2014 (EST)

It make sense, because it's the same combo that her down throw is capable to do; but if the sweetspot send opponents at the Sakurai angle, this improves it's K.O. potential. YoshiKong (talk) 11:32, 21 November 2014 (EST)

Up aerial deals 1% more damage.

This isn't a buff! YoshiKong (talk) 11:41, 21 November 2014 (EST)

You're all idiots

Whoever created that MESS of a "Changes from Brawl" list needs to perhaps consider getting SOMETHING right.

Pretty much EVERY SINGLE THING is incorrect. Aerodrome (talk) 06:56, 23 December 2014 (EST)

Please read SW:TALK, as well as SW:NPA. Rtzxy Image for my signature (and before you say it's too large, I'm going to resize it as [[|20px]]. Reflect! 16:16, 24 December 2014 (EST)
OK. Aerodrome (talk) 17:28, 24 December 2014 (EST)

Lightning Kicks

The Lightning Kicks are stronger, not weaker and the sweetspots are easier to land. YoshiKong (talk) 12:50, 4 January 2015 (EST)

Stronger yes. But no the sweetspots are much harder to land because the hitboxes are smaller. I recommend you play Melee. The kick is so easy to land in that game.--BrianDon't try me!Falco.gif 14:13, 4 January 2015 (EST)

Firstly, i have Melee it's been a long, long time and lastly, i'm saying this because in Brawl, they were incredibly tiny, yes, but the animation was tweaked so i think the kicks's sweetspots are almost as easy to land as in Melee. YoshiKong (talk) 18:51, 4 January 2015 (EST)

Nerfs

Her forward tilt and her lightning kicks seem to actually have been buffed from Brawl and not nerfed. At least for me, they KO much easier. Hue hue (talk) 13:13, 10 January 2015 (EST)

I have to disagree. You might be in maximum rage mode at high percentage, where Lightning Kicks and forward tilt kills 25% sooner. Did you look at the Zelda discussion on Smash 4 in Smashboard? Aerodrome and other knowledgeable Smashboard users proved it wrong about lightning kick and forward tilt. Forward tilt has less hitbox size. Landing the sweetspotted lightning kicks, are much harder to land because the hitboxes are smaller like in Brawl.
Compared to Brawl fair (40b/95g) and bair (44b/96g), Smash 4 fair and bair is:

Fair: Frame 9- 9: 20% 24b/95g (KO@ 85%) 361° 1.5-Hitlag 0.0-SDI Magic

Frame 9-13: 4% 5b/96g (KO@ 426%) 361°

Frame 9-13: 4% 5b/80g (KO@ 513%) 361°

Max Damage: 20%

Enables transition to Fair landing state (landing lag) on real frame 4

Cancels transition to Fair landing state (landing lag) on real frame 50

Bair:

Frame 6- 6: 20% 28b/96g (KO@ 81%) 361° 1.5-Hitlag 0.0-SDI Magic

Frame 6- 9: 4% 5b/96g (KO@ 426%) 361°

Frame 6- 9: 4% 5b/80g (KO@ 513%) 361°

Max Damage: 20%

Enables transition to Bair landing state (landing lag) on real frame 3

Cancels transition to Bair landing state (landing lag) on real frame 52

http://smashboards.com/guides/zelda-guide-lightning-looks-good-on-you.115/
98.220.74.197 13:38, 10 January 2015 (EST)

Well,but just hitbox sizes doesn't make the move weaker. It doesn't seem nerfed to me. It might have a smaller hitbox but I Ko a lot with Zelda's side tilt now(and not on "rage mode")and it Koes easier than in Brawl. Same for her lightning kick. Just because they have smaller hitboxes, doesn't mean it KOes less or that it's less powerful. Hue hue (talk) 14:41, 10 January 2015 (EST)

Yes, they are still good attack. Forward tilt's knockback was unchanged from Brawl outside of the hitbox and damage and Lightning kicks can still KO under 100%. When you said that it can KO easier than in Brawl, you must be playing against an opponent who has bad DI.

For side tilt, it still has a

Frame 12-13: 12% 50b/88g (KO@ 137%) 361° Slash

Frame 12-13: 10% 50b/88g (KO@ 164%) 361° Slash

Max Damage: 12%

98.220.74.197 15:14, 10 January 2015 (EST)

Honestly, i absolutely think that Hue Hue is right, i mean, the Lightning Kicks are not weaker, they are stronger, they last for longer (i could be wrong with this one) and they are much easier to land, almost like in Melee for me (because the animation was tweaked) and i find that forward tilt is easier to K.O. with because it no longer send opponents backwards. YoshiKong (talk) 18:08, 10 January 2015 (EST)

Um, the data presented here proves beyond a shadow of a doubt that they're weaker in base knockback, and because the damage is the same, they therefore deal less knockback overall. If it KOs easier than in Brawl, it's because you can't attack/airdodge out of knockback, because the attack itself is clearly weaker. Toomai Glittershine ??? The Quiet 19:00, 10 January 2015 (EST)

The ability to act out of hitstun in Brawl was removed. YoshiKong (talk) 16:58, 13 January 2015 (EST)

"Significantly" Nerfed? This seems wrong to me.

I know the debate of whether Zelda was nerfed or buffed from Brawl is highly subjective to most people due to the many changes she incurred, but labeling her "significantly nerfed" while she has a lot more added buffs to make up for most nerfs just seems incredibly wrong to me. It's not like Marth where he lost nearly everything and gained almost nothing in return. I feel like "slightly nerfed with a few good buffs" or even "slightly buffed with a few nerfs" would make more sense here. Pure data only tells you so much.

At the time of the above unsigned comment, the Mewtwo patch (Version 1.0.6) had not been released. Prior to 1.0.6, the Zelda of the 3DS version was in fact drastically worse than her Brawl counterpart. (The 3DS version is considered first as it has been rebalanced more often than the Wii U version.)
However, in the Mewtwo patch, Zelda has received more than a few buffs to her moves and is now a more viable fighter.

Most people, casual and competitive alike, all seem to agree that Zelda may be THE worst character in Smash 4. Her tournaments results are extremely low (even Nairo barely touches her), she got some bad nerfs transitioning from Brawl, which makes little sense seeing as how poorly she did as Brawl's metagame evolved. For those of you who remember, Zelda was initially thought to be a great character when Brawl first came out. But when Smash 4 came out, EVERYONE who plays smash immediately noticed that she was lacking. She really was drastically nerfed.

Any comments on whether the character is significantly changed are playing on the current online-legal version of the game (at the time). While they are subject to change, we also attempt to be as objective and honest as we can. Yes, it is fleeting and obsolete by the time of the next balance patch, but worthwhile for quick comparison. Blackbrass (talk) 18:59, 21 May 2015 (EDT)

Midair Farore's Wind

Can it still go straight down when used in midair in SSB4? Whenever I try to do it I end up going down and really far left or right and down. 99.248.24.212 01:00, 21 June 2015 (EDT)

Yes. It gets me too even when not in midair (as I use the 3DS version). All I can recommend is that you be careful. Blackbrass (talk) 13:45, 23 June 2015 (EDT)

Do Zelda really struggle to land the KO?

In the Changes from Brawl section, it is said that Zelda has trouble landing the KO, but I don't think so. She has good kill set ups, like Dtilt to Uair, Dthrow to Uair, Din's Fire frame trap to whatever kill move or Elevator OOS. —Preceding unsigned comment added by TalTal8 (talkcontribs) 8:04 9 August 2015 (EDT)

I'm not sure if Zelda struggle to land the KO. Some characters like her have some options for a KO set ups. Elevator OOS is a risky and difficult KO set up, because a good player can DI the first hit to avoid the second hit, unless you adjust to the DI. I found KO set ups from her down throw reliable to KO. That could be a safe KO setup option, like some of characters' throws that is a KO set up. Dtilt to uair is also a good KO set ups as well. I'm not sure about Din's Fire, since it takes more skill to use properly and it is situational. Luigi540 (talk) 10:33, 9 August 2015 (EDT)