Talk:Tier list/Archive 6: Difference between revisions

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::Note that the precence of certain clones such as Jigglypuff and Luigi in SSB64 and Pichu in Melee, who very much appear to be intentionally worse than their originals, is certainly a counterexample against the claim that the games was meant to be 100% balanced. [[User:Mr. Anon|<font color="grey">'''Mr. '''</font><font color="midnightblue">'''Anon'''</font>]][[File:MatchupUnknown.png|23px]][[User talk:Mr. Anon|''<span style="color: black;">talk</span>'']]  20:38, 29 September 2011 (EDT)
::Note that the precence of certain clones such as Jigglypuff and Luigi in SSB64 and Pichu in Melee, who very much appear to be intentionally worse than their originals, is certainly a counterexample against the claim that the games was meant to be 100% balanced. [[User:Mr. Anon|<font color="grey">'''Mr. '''</font><font color="midnightblue">'''Anon'''</font>]][[File:MatchupUnknown.png|23px]][[User talk:Mr. Anon|''<span style="color: black;">talk</span>'']]  20:38, 29 September 2011 (EDT)
:::I wouldn't say Luigi was ever designed to be worse than Mario. Jigglypuff (SSB) and Pichu are arguable, but remember that the series isn't designed for just two-player matches with no items - as possibly suggested on one of Pichu's trophies, they were designed to be played with more importance on letting the other opponents duke it out while poking in and out with needling attacks and items. That's not being intentionally underpowered, that's being designed with strengths that tournament conditions deny. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Steppin' 23:12, 29 September 2011 (EDT)
:::I wouldn't say Luigi was ever designed to be worse than Mario. Jigglypuff (SSB) and Pichu are arguable, but remember that the series isn't designed for just two-player matches with no items - as possibly suggested on one of Pichu's trophies, they were designed to be played with more importance on letting the other opponents duke it out while poking in and out with needling attacks and items. That's not being intentionally underpowered, that's being designed with strengths that tournament conditions deny. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Steppin' 23:12, 29 September 2011 (EDT)
::::I wouldn't call being designed to have to rely on random items to be a strength, but an intentional underpowering. It's not like Pichu was designed to be more capable at wielding items at other characters. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 23:36, 29 September 2011 (EDT)

Revision as of 23:36, September 29, 2011

Tl;dr version of the below: Don't edit this page unless you have something to contribute about what the SBR said and the content of this article. We don't care if you disagree with them or tiers in general; that's for the forums.

We understand that tiers are a point of contention among members of the Smash community. However, this page discusses the tier lists that the Smash Back Room (for Melee and Brawl) have posted. These are accepted by almost every high level player, and as such are important and notable content to this wiki. Discussion on this talk page should be limited to the content of the page, not a debate on the existence or ordering of tiers. Those should both be addressed in the Forums (Forum for Brawl, forum for Melee).

new SSB64 tier list

I would like it if smash back room would update it. ..... The secret number WolfHeadSSBB.png well? 22:49, 21 September 2011 (EDT)

I'd love to see that happen too, but that's ever gonna happen...Melee was lucky to get its latest tier list, and no one plays 64 competitively anymore. :/ ReiDemon 22:53, 21 September 2011 (EDT)
Did you read the tl;dr? Blindcolours TONDA GOSSA. 23:59, 21 September 2011 (EDT)
No, it was somewhat a legitimate question: Asking if the SSB64 tier list will be updated. Still, I'm not sure whether it fulfills SW:TALK. In any case, I'll answer. Smash 64 has been out for more than a decade, and its metagame has been pretty well solved through years of Isai dominating with Pikachu, Fox, and Kirby, with his Pikachu in particular being virtually undefeated. In addition, the game is simple enough so that it has been possible to figure out who is the best at KOing, recovering, etc. That doesn't mean there won't be another tier list, just explaining why updates are rare. Mr. Anon (talk) 01:11, 22 September 2011 (EDT)

Kinda offensive...

I think we should delete the first two sentences about the controversy. It's not neutral. Here are the sentences: "It is a common misconception among new players, and even some experienced players, that all the characters in the series are equal. It is thought amongst them that the strengths and weaknesses of characters balances them out."

I'm anti-tier, and I find this quite offensive. ForgingIron (talk) 18:26, 29 September 2011 (EDT)

It may not be neutral, but it is true. Characters are attempted to be balanced out, but that is impossible in most fighting games. MegaTron1XD:p 18:35, 29 September 2011 (EDT)
The sentence is true, just honestly tell us how Kirby is equal to Jigglypuff in Melee, or how Ganondorf is equal to Snake in Brawl (in both cases, the latter character is better than the former in nearly every way, doing what they can do, and so much more).
Also, we don't care you're "anti-tier" and find this "offensive", we report facts on this Wiki, and it is fact it is impossible to perfectly balance a game with such diversity. Omega Tyrant TyranitarMS.png 19:22, 29 September 2011 (EDT)
Note that the precence of certain clones such as Jigglypuff and Luigi in SSB64 and Pichu in Melee, who very much appear to be intentionally worse than their originals, is certainly a counterexample against the claim that the games was meant to be 100% balanced. Mr. AnonMatchupUnknown.pngtalk 20:38, 29 September 2011 (EDT)
I wouldn't say Luigi was ever designed to be worse than Mario. Jigglypuff (SSB) and Pichu are arguable, but remember that the series isn't designed for just two-player matches with no items - as possibly suggested on one of Pichu's trophies, they were designed to be played with more importance on letting the other opponents duke it out while poking in and out with needling attacks and items. That's not being intentionally underpowered, that's being designed with strengths that tournament conditions deny. Toomai Glittershine ??? The Steppin' 23:12, 29 September 2011 (EDT)
I wouldn't call being designed to have to rely on random items to be a strength, but an intentional underpowering. It's not like Pichu was designed to be more capable at wielding items at other characters. Omega Tyrant TyranitarMS.png 23:36, 29 September 2011 (EDT)