Talk:Meteor smash: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
Line 58: Line 58:
I've noticed that in this picture [http://www.ssbwiki.com/File:Mario_Fair_Meteor_Smashes_Kirby_SSB4.jpg], the trail of Kirby being meteor smashed is sparkling, like the trail of a falling star. Is this a new meteor effect? None of the Wii U screens seem to have it, though, so maybe 3DS only? And no, I don't mean the red beam-like effect, I'm aware that all strong hits cause that one. [[User:FirstaLasto|<font color="pink">♡</font>'''Firsta'''Lasto<font color="pink">♥</font>]] 16:05, 25 February 2014 (EST)
I've noticed that in this picture [http://www.ssbwiki.com/File:Mario_Fair_Meteor_Smashes_Kirby_SSB4.jpg], the trail of Kirby being meteor smashed is sparkling, like the trail of a falling star. Is this a new meteor effect? None of the Wii U screens seem to have it, though, so maybe 3DS only? And no, I don't mean the red beam-like effect, I'm aware that all strong hits cause that one. [[User:FirstaLasto|<font color="pink">♡</font>'''Firsta'''Lasto<font color="pink">♥</font>]] 16:05, 25 February 2014 (EST)
:Might be part of the 3DS's KO trail. Can't say either way right now. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Free 18:35, 25 February 2014 (EST)
:Might be part of the 3DS's KO trail. Can't say either way right now. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Free 18:35, 25 February 2014 (EST)
::Oh, my bad; the sparkles are part of the Wii U KO trail too, it just isnt visible in most screens. But not meteor related, sorry. [[User:FirstaLasto|<font color="pink">♡</font>'''Firsta'''Lasto<font color="pink">♥</font>]] 18:53, 25 February 2014 (EST)

Revision as of 19:53, February 25, 2014

Archive
  1. 1

Separating "intentional" from "incidental"

I've always had the opinion that listing pointless, trapping-only meteor smashes beside attacks designed to KO off the bottom is a bad idea. It is slightly confusing and most users will probably only care about one at a time. Seeing as this page is one of the biggest on the wiki, I suggest we split incidental meteor smashes onto a subpage and leave all the intentional ones here. Toomai Glittershine ??? The Undirigible 22:06, 5 May 2012 (EDT)

We could do a split like that, though we should use different names, as "incidental" with the other being "intentional" seems to imply something was a meteor smash due to a programming mistake, something we are completely incapable of verifying. Omega Tyrant TyranitarMS.png 14:17, 6 May 2012 (EDT)
How would we define a "pointless" meteor smash from an "intentional" one? Some attacks have meteor smash hitboxes that are obviously designed to link into the other hits, such as Sonic's up smash, but others aren't so cut and dried. For example, would King Dedede's down aerial meteor smash be considered pointless or intentional? Mousehunter321 (talk · contributions) 14:21, 6 May 2012 (EDT)

Maybe we could use "incidental" for the "pointless" meteor smashes (the ones whose primary purpose is to keep opponents in range for the rest of the attack) and not have a specific name for intentional ones?

Dedede's dair would be incidental, since as far as I'm aware it's not feasible to avoid connecting with the final hit. Toomai Glittershine ??? The Emissary 15:40, 6 May 2012 (EDT)

I'm failing to see how this is in any way a useful categorization. I think it's more likely to cause confusion than provide any useful information. Miles (talk) 16:09, 6 May 2012 (EDT)
The point is to split our sixth-fattest page into meteor smashes that can actually be used as such and meteor smashes that happen to exist just because a multi-hit attack needs downwards-hitting hitboxes. Users likely only care about meteor smashes that are practical to meteor smash with; if they're interested in those that are only there for technical reasons, we'd link to the subpage. Toomai Glittershine ??? The Honcho 19:10, 6 May 2012 (EDT)
Dedede can land right after the initial hit (it's also feasible for the opponent to get hit by the tip of it and SDI below). I've done it to people a few times. Also, look at my post on why "incidental" should not be used. Omega Tyrant TyranitarMS.png 17:19, 6 May 2012 (EDT)
I thought your post was complaining about "intentional", not "incidental". I fail to see how "incidental" - for which I believe the definition is "not the primary purpose of something" - can be implied to mean "there by mistake". Dedede's dair is still incidental because when you're designing a multi-hit attack you intend for the last hit to be the one that matters. Toomai Glittershine ??? The Honcho 19:10, 6 May 2012 (EDT)
The definition of incidental is: "Loosely associated; existing as a byproduct, tangent, or accident." You also didn't say anything about not using "intentional".
As for alternate titles, Toast suggested "nonconventional" on the IRC, which I believe to be a better fit. Omega Tyrant TyranitarMS.png 19:40, 6 May 2012 (EDT)
How about "minor"? A lot shorter and gets across the idea of being less useful than normal ones (which would just be called "meteor smashes" with no adjective). Toomai Glittershine ??? The Riotous 21:30, 10 May 2012 (EDT)
I would still go with "nonconventional". "Minor" doesn't exactly imply that the meteor smash doesn't work as your typical "hit the recovering opponent down to their death" meteor, and could instead be mistaken to imply these meteor smashes are just ineffective/barely effective (such as Fox's dair, which while not very effective, is still a conventional meteor smash). Omega Tyrant TyranitarMS.png 21:54, 10 May 2012 (EDT)
Well I guess we can always change the name later, the main point is to split the page.
I will note though that maybe "unconventional" is better than "nonconventional". Seems to flow better to me, and Google gives twice the results for it. Toomai Glittershine ??? The Inconceivable 21:59, 10 May 2012 (EDT)
Sounds fine to me. Omega Tyrant TyranitarMS.png 01:09, 11 May 2012 (EDT)

Another acceptable name would be Atypical meteor smash, though I personally think Unconventional is more fluent. Toast Wii U Logo Transparent.pngltimatumA transparent image of Swadloon for my sig. 11:33, 11 May 2012 (EDT)

Split

Make separate subpages for each game to list the meteor smashes in them. The page is already very large and Smash 4 will push the page to the 100K mark. Plus it would be more organised. Omega Tyrant TyranitarMS.png 06:48, 6 July 2013 (EDT)

Support I always thought the page is too big, unorganised, and messy. Scr7Wolfsig.png 06:52, 6 July 2013 (EDT)
Indeed Toomai Glittershine ??? El Pollo 12:27, 6 July 2013 (EDT)
Per above. DoctorPain99 12:30, 6 July 2013 (EDT)
yep Miles (talk) 13:14, 6 July 2013 (EDT)
Support with the power of a thousand oranges RoyboyX Talk 13:22, 6 July 2013 (EDT)

Cancel through jump after double jump

In Melee, can you meteor cancel through jumping if you've already double jumped? I.e. do you get a "free" jump or not? - Ceci n’est pas un Smiddle. 15:17, 10 August 2013 (EDT)

Just checked, and it sure seems you can't. Chuck the Duck (talk) 16:10, 10 August 2013 (EDT)

SFX in SSB4

Mr. Sakurai has shown us that Meteor Smashes make a new SFX when they hit. Shouldn't we add that somewhere?

No response other than fucking sign your posts. Hell, clear evidence that a person without an account can sign right here. 108.194.146.62 14:24, 20 January 2014 (EST)

I HAVE NO ACCOUNT!

Seriously, just type the four tildes after your post. I've told you this twice already. Here are the four tildes again if you need them: ~~~~. If you can't simply type those after your post, I have no idea what the hell is wrong with you. Scr7Scr7 sig.png(talk · contribs) 14:16, 21 January 2014 (EST)
That IP above even clearly showed you that it's possible for people without an account to sign. Open your eyes. Scr7Scr7 sig.png(talk · contribs) 14:16, 21 January 2014 (EST)

Meteor Cancel Confusion

Meteor cancelling didn't exist in SSB or Brawl, but in both games, meteor smashes are possible to survive. So why is it that SmashWiki states meteor cancelling did exist in Brawl, but not in SSB? Should this be changed? VICIOUS VIRIDIAN!!!!!! (talk) 12:20, 23 February 2014 (EST)

Meteor cancelling does exist in Brawl. Most characters can cancel a meteor smash with a midair jump in Brawl (it's just less effective than in Melee). This cannot be done at all in Smash 64. Many meteor smashes in Smash 64 can still be survived, but only at very low percentages. Scr7Scr7 sig.png(talk · contribs) 12:22, 23 February 2014 (EST)
The article explicitly states how meteor cancelling works in Brawl. Omega Tyrant TyranitarMS.png 17:32, 23 February 2014 (EST)

SSB4 Meteor Trail

I've noticed that in this picture [1], the trail of Kirby being meteor smashed is sparkling, like the trail of a falling star. Is this a new meteor effect? None of the Wii U screens seem to have it, though, so maybe 3DS only? And no, I don't mean the red beam-like effect, I'm aware that all strong hits cause that one. FirstaLasto 16:05, 25 February 2014 (EST)

Might be part of the 3DS's KO trail. Can't say either way right now. Toomai Glittershine ??? The Free 18:35, 25 February 2014 (EST)
Oh, my bad; the sparkles are part of the Wii U KO trail too, it just isnt visible in most screens. But not meteor related, sorry. FirstaLasto 18:53, 25 February 2014 (EST)