Talk:Glancing blow: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Line 23: Line 23:


'''Neutral.''' If phantom hits are indeed a unique mechanic, they deserve their own page and this should stay. However, if there is no difference between ''Melee''’s mechanic and the mechanic as seen in future games, I '''support''' a move because I never ever hear the term "glancing blow." <b>[[User:john3637881|<span style="color: black;">John</span>]]</b> [[File:John3637881 Signature.png|20px]] <b>[[User talk:John3637881|<span style="color: red;">HUAH!</span>]]</b> 00:26, 11 November 2018 (EST)
'''Neutral.''' If phantom hits are indeed a unique mechanic, they deserve their own page and this should stay. However, if there is no difference between ''Melee''’s mechanic and the mechanic as seen in future games, I '''support''' a move because I never ever hear the term "glancing blow." <b>[[User:john3637881|<span style="color: black;">John</span>]]</b> [[File:John3637881 Signature.png|20px]] <b>[[User talk:John3637881|<span style="color: red;">HUAH!</span>]]</b> 00:26, 11 November 2018 (EST)
:It doesn't deserve its own page any more than "Pummel (SSBM)" or something like that does, just because the mechanic works differently in that game. Calling it a unique mechanicw as bad wording on my part, as the outcome only really differs in Brawl and later games in that there are no freeze frames and no knockback. It's just that that difference makes them much weirder and hard to distinguish in Melee, hence the term phantom hit and the stigma around them, which is unique to Melee. [[User:SuperFalconBros|SuperFalconBros]] ([[User talk:SuperFalconBros|talk]]) 00:41, 11 November 2018 (EST)
:It doesn't deserve its own page any more than "Pummel (SSBM)" or something like that does, just because the mechanic works differently in that game. Calling it a unique mechanicw was bad wording on my part, as the outcome only really differs in Brawl and later games in that there are no freeze frames and no knockback. It's just that that difference makes them much weirder and hard to distinguish in Melee, hence the term phantom hit and the stigma around them, which is unique to Melee. That's really what I was alluding to. [[User:SuperFalconBros|SuperFalconBros]] ([[User talk:SuperFalconBros|talk]]) 00:41, 11 November 2018 (EST)

Revision as of 01:42, November 11, 2018

Um

How exactly is this a "technique" when the article itself stresses how the phantom hits are for the most part completely unintentional, and does not seems to aid the character at all? The definiton of technique in the category itself states, "Techniques are actions done by characters other than attacks that improve the skills of the player." Notrly for glancing blows. --HavocReaper'48 22:09, July 15, 2010 (UTC)

It's not a technique; thing is the Dojo lumped it in with some actual techniques. Toomai Glittershine Toomai.png The Table Designer 22:11, July 15, 2010 (UTC)
Can I have a link? Also, do we still keep it a technique? --HavocReaper'48 22:20, July 15, 2010 (UTC)
This page. We shouldn't keep it as a technique. Toomai Glittershine Toomai.png eXemplary Logic 22:30, July 15, 2010 (UTC)

Melee image

Considering how there's no indication of glancing blows in Melee, I would argue that an image of such would be quite useless if it could even exist. Toomai Glittershine ??? The SMASH-GINEER 18:16, 29 October 2011 (EDT)

You could by taking a screenshot that shows a before and after, where a glancing blow deals half the damage with no knockback. Omega Tyrant TyranitarMS.png 18:21, 29 October 2011 (EDT)

move

Support and proof [is here] Nintendofan1653 (talk) EZMONEY!! 18:07, 24 January 2016 (EST)

Given that I have never heard of "phantom hit" until just now, and that the term is apparently Melee exclusive, I oppose. Serpent SKSig.png King 18:10, 24 January 2016 (EST)
It's not Melee exclusive, it's just used most frequently for Melee. That said, I don't see a reason for the move given that there's an official name in place. Oppose. Aardvarkian (TalkContributions) 18:15, 24 January 2016 (EST)
OPPOSE BIG TIME. Both terms are used a lot, but one game is phantom hit used, whilst glancing blow is rather common all around the series (except for Melee). Penro, the PenroDarkPitHead.pngand PenroZSSHead.png main. 18:24, 24 January 2016 (EST)
I think it would have to be used a lot more. Apparently "phantom hit" isn't that well known."Prioritize using official names unless a different name is much more widely used." So I oppose. -- EthanUser:Ethan7(Discussion) 22:00, 24 January 2016 (EST)
Clearly not many people know phantom hit. Oppose. ---Preceding unsigned comment added by you. Or maybe DatNuttyKid. 22:16, 24 January 2016 (EST)

Oppose. I hear phantom hit a bit more, but not enough to negate the fact that glancing blow is the official term. Nyargleblargle.pngNyargleblargle (Contribs) 00:00, 11 November 2018 (EST)

Oppose. A phantom hit is a unique mechanic in Melee. In Brawl and later games, glancing blow is the appropriate term to describe what happens -- there's really no hit and there's nothing phantom about it! Really, I couldn't think of a better term for it than glancing blow, and using phantom hit for all games would just be nonsensical. SuperFalconBros (talk) 00:10, 11 November 2018 (EST)

Neutral. If phantom hits are indeed a unique mechanic, they deserve their own page and this should stay. However, if there is no difference between Melee’s mechanic and the mechanic as seen in future games, I support a move because I never ever hear the term "glancing blow." John This is for my signature, which I was told needed to be edited. HUAH! 00:26, 11 November 2018 (EST)

It doesn't deserve its own page any more than "Pummel (SSBM)" or something like that does, just because the mechanic works differently in that game. Calling it a unique mechanicw was bad wording on my part, as the outcome only really differs in Brawl and later games in that there are no freeze frames and no knockback. It's just that that difference makes them much weirder and hard to distinguish in Melee, hence the term phantom hit and the stigma around them, which is unique to Melee. That's really what I was alluding to. SuperFalconBros (talk) 00:41, 11 November 2018 (EST)