Talk:Ganondorf (SSBU): Difference between revisions

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== Warlock Punch range ==
== Warlock Punch range ==
It might've been just me, but i once had a feeling Warlock Punch had less range than Smash 4, not that it had lots of it to begin with.
It might've been just me, but i once had a feeling Warlock Punch had less range than Smash 4, not that it had lots of it to begin with.
Has anyone compared the hitbox in both games and see if they look similar?
Has anyone compared the hitbox in both games and see if they look similar? <small>—Preceding unsigned comment added by [[User:Skrall2|Skrall2]] ([[User talk:Skrall2|talk]] • [[Special:Contributions/Skrall2|contribs]]) 21:29, August 9, 2019 (EST)</small>
 
== Tilts ==
His tilts should use the trident <small>—Preceding unsigned comment added by [[User:76.224.228.130|76.224.228.130]] ([[User talk:76.224.228.130|talk]] • [[Special:Contributions/76.224.228.130|contribs]]) 20:58, February 12, 2021 (EST)</small>
:[[SW:TALK#User talk pages|This isn't proper use for talk pages]]. [[File:SmashTurtlesSig1.png|20px]][[User:SuperSmashTurtles|<span style="color: green;">'''SuperSmashTurtles'''</span>]] of the [[User talk:SuperSmashTurtles|<span style="color: lightgreen;">'''Turtle Tribe'''</span>]][[File:SmashTurtlesSig2.png|20px]] 21:01, February 12, 2021 (EST)
 
== What are defensive options? ==
 
I see this used a lot and I still can't understand what it means. It says that one of Ganondorf's biggest weaknesses is his lack of defensive options. I think it also said in Lucas's page that he had very bad defensive options as well. What does this mean? That their spot and air dodges aren't good or something else? [[User:SacredFire37|SacredFire37]] ([[User talk:SacredFire37|talk]]) 19:04, April 15, 2021 (EDT)
 
It doesn't just include strictly defensive options but also attacks that have defensive applications, for example Cloud's up special or back serial can act as defensive options for him. Ganondorf has terrible OOS options, stubby aerials for his size (except neutral air) and no projectiles, all of which hinder his overall defensive game significantly.  [[User:Rdrfc|Rdrfc]] ([[User talk:Rdrfc|talk]]) 19:12, April 15, 2021 (EDT)
 
Oh I see. Is Lucas's poor defensive game because of his bad OoS options as well, similar to Ganondorf? [[User:SacredFire37|SacredFire37]] ([[User talk:SacredFire37|talk]]) 19:35, April 15, 2021 (EDT)
 
== This article is incredibly biased and in desperate need of revision ==
 
The consensus among elite Smash Ultimate players is that Ganondorf is one of the worst characters in the game, possibly being the absolute worst. This article reflects the anti-Ganondorf models of thinking within the current meta. However, unlike the articles on Luigi and Steve, there is no counter argument representing the arguments for Ganondorf viability. It is a widely known '''fact''' that Ganondorf has consistently been the best character throughout the Smash bros. iterations and is only viewed as an inferior character due to widespread propaganda and misinformation. The article barely alludes to this and actually makes radical claims that are not only false, but also harmful. <small>—Preceding unsigned comment added by [[User:Aswqedfr456|Aswqedfr456]] ([[User talk:Aswqedfr456|talk]] • [[Special:Contributions/Aswqedfr456|contribs]]) 17:15, October 27, 2022 (EDT)</small>
 
== Ganondorf moveset names from some Japanese sources and Nintendou Power (archive; DO NOT edit onto main page as sources are not as proven) ==
*Basic moves:
**Neutral Attack: Thunder Punch ({{ja|雷打|Raida}}, ''Thunder Hit'')
**Side Strong: Armor Crusher ({{ja|甲冑割|Kacchū Wari}}, ''Armor Helmet Splitter'')
**Up Strong: Volcano Kick ({{ja|爆裂蹴|Bakuretsushū}}, ''Exploding Kick'')
**Down Strong: Sweeping Snake ({{ja|掃脚|Sōkyaku}}, ''Brush Leg'')
**Dash Attack: Iron Shoulder ({{ja|剛肩|Gōken}}, ''Strong Shoulder'')
*Smash Attacks:
**Side Smash: Nightmare Lunge ({{ja|紫炎肘|Shi'enchū}}, ''Violet Flame Elbow'')
**Up Smash: Tornado Kick ({{ja|二連脚|Nirenkyaku}}, ''Double/Two-Chain Leg'')
**Down Smash: Leg Whip ({{ja|連携蹴|Renkeishū}}, ''Linkage Kick'')
*Aerial Attacks:
**Neutral Aerial: Swooping Keese ({{ja|旋風陣|Senpūjin}}, ''Whirlwind Array'')
**Forward Aerial: Skull Crusher ({{ja|頭蓋割|Zugai Wari}}, ''Cranium Splitter'')
**Back Aerial: Hidden Gauntlet ({{ja|裏拳|Uraken}}, ''Backfist'')
**Up Aerial: Vulture Kick ({{ja|後転脚|Kōtenkyaku}}, ''Back Turn Leg'')
**Down Aerial: Thunder Drop ({{ja|落雷蹴|Rakuraishū}}, ''Thunderbolt Kick'')
*Grabs and Throws:
**Grab: Grab ({{ja|つかみ|Tsukami}})
**Pummel: Armored Knee ({{ja|つかみ膝蹴|Tsukami Hizageri}}, ''Grab Knee Kick'')
**Forward Throw: Gut Punch ({{ja|剛突|Gōtotsu}}, ''Strong Thrust'')
**Back Throw: Blind Mule Kick ({{ja|衝脚|Shōkyaku}}, ''Piercing Leg'')
**Up Throw: Jaw Breaker ({{ja|顎砕|Gakusai}}, ''Jaw Smash'')
**Down Throw: Dirt Nap ({{ja|地割投|Jiwari Nage}}, ''Earth Splitting Throw'')
--[[User:SneaselSawashiro|SneaselSawashiro]] ([[User talk:SneaselSawashiro|talk]]) 23:25, May 16, 2023 (EDT)

Latest revision as of 23:27, May 16, 2023

Does Down-B really restore double jump?[edit]

I've watched the clip provided on the edit ( https://youtu.be/8oPhDrn7juE?t=19m40s ) but it just seems to me that Ganondorf did not use his second jump at all since the last time he was on the ground, so he just still had that jump. Ponyshment (talk) 13:01, 16 June 2018 (EDT)

It's possible that that is what happened. You're free to revert. Aidan, the College-Bound Rurouni 13:03, 16 June 2018 (EDT)

Jump Height[edit]

Are we sure that Ganondorf actually jumps higher in this game? I was pretty sure that it remains unchanged. OldLink5 (talk) 08:02, March 12, 2019 (EDT)

3.0.0[edit]

Comparison gif of Bayonetta's shielding animation change in 1.1.5. From Meshima in the KuroganeHammer Discord.

Changed the posture when receiving damage in the air and made it easier to receive damage.

I'd argue that this isn't a nerf, but a bugfix. All it did was alter the leg placement, and prior to 3.0.0 things like Dancing Blade would just clip through his legs and fall out of the combo unnaturally.

Bayonetta in SSB4 had a similar incident prior to 1.1.5 where Tether Grabs could slip between her legs, which is classified as a bugfix by this Wiki.

76.172.62.38 21:19, April 20, 2019 (EDT)

Warlock Punch range[edit]

It might've been just me, but i once had a feeling Warlock Punch had less range than Smash 4, not that it had lots of it to begin with. Has anyone compared the hitbox in both games and see if they look similar? —Preceding unsigned comment added by Skrall2 (talkcontribs) 21:29, August 9, 2019 (EST)

Tilts[edit]

His tilts should use the trident —Preceding unsigned comment added by 76.224.228.130 (talkcontribs) 20:58, February 12, 2021 (EST)

This isn't proper use for talk pages. SmashTurtlesSig1.pngSuperSmashTurtles of the Turtle TribeSmashTurtlesSig2.png 21:01, February 12, 2021 (EST)

What are defensive options?[edit]

I see this used a lot and I still can't understand what it means. It says that one of Ganondorf's biggest weaknesses is his lack of defensive options. I think it also said in Lucas's page that he had very bad defensive options as well. What does this mean? That their spot and air dodges aren't good or something else? SacredFire37 (talk) 19:04, April 15, 2021 (EDT)

It doesn't just include strictly defensive options but also attacks that have defensive applications, for example Cloud's up special or back serial can act as defensive options for him. Ganondorf has terrible OOS options, stubby aerials for his size (except neutral air) and no projectiles, all of which hinder his overall defensive game significantly. Rdrfc (talk) 19:12, April 15, 2021 (EDT)

Oh I see. Is Lucas's poor defensive game because of his bad OoS options as well, similar to Ganondorf? SacredFire37 (talk) 19:35, April 15, 2021 (EDT)

This article is incredibly biased and in desperate need of revision[edit]

The consensus among elite Smash Ultimate players is that Ganondorf is one of the worst characters in the game, possibly being the absolute worst. This article reflects the anti-Ganondorf models of thinking within the current meta. However, unlike the articles on Luigi and Steve, there is no counter argument representing the arguments for Ganondorf viability. It is a widely known fact that Ganondorf has consistently been the best character throughout the Smash bros. iterations and is only viewed as an inferior character due to widespread propaganda and misinformation. The article barely alludes to this and actually makes radical claims that are not only false, but also harmful. —Preceding unsigned comment added by Aswqedfr456 (talkcontribs) 17:15, October 27, 2022 (EDT)

Ganondorf moveset names from some Japanese sources and Nintendou Power (archive; DO NOT edit onto main page as sources are not as proven)[edit]

  • Basic moves:
    • Neutral Attack: Thunder Punch (雷打, Thunder Hit)
    • Side Strong: Armor Crusher (甲冑割, Armor Helmet Splitter)
    • Up Strong: Volcano Kick (爆裂蹴, Exploding Kick)
    • Down Strong: Sweeping Snake (掃脚, Brush Leg)
    • Dash Attack: Iron Shoulder (剛肩, Strong Shoulder)
  • Smash Attacks:
    • Side Smash: Nightmare Lunge (紫炎肘, Violet Flame Elbow)
    • Up Smash: Tornado Kick (二連脚, Double/Two-Chain Leg)
    • Down Smash: Leg Whip (連携蹴, Linkage Kick)
  • Aerial Attacks:
    • Neutral Aerial: Swooping Keese (旋風陣, Whirlwind Array)
    • Forward Aerial: Skull Crusher (頭蓋割, Cranium Splitter)
    • Back Aerial: Hidden Gauntlet (裏拳, Backfist)
    • Up Aerial: Vulture Kick (後転脚, Back Turn Leg)
    • Down Aerial: Thunder Drop (落雷蹴, Thunderbolt Kick)
  • Grabs and Throws:
    • Grab: Grab (つかみ)
    • Pummel: Armored Knee (つかみ膝蹴, Grab Knee Kick)
    • Forward Throw: Gut Punch (剛突, Strong Thrust)
    • Back Throw: Blind Mule Kick (衝脚, Piercing Leg)
    • Up Throw: Jaw Breaker (顎砕, Jaw Smash)
    • Down Throw: Dirt Nap (地割投, Earth Splitting Throw)

--SneaselSawashiro (talk) 23:25, May 16, 2023 (EDT)