Talk:Flaws in artificial intelligence: Difference between revisions

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Sorry if my English is too bad, I'm from Austria :-D [[User:Mariofan13|Mariofan13]] ([[User talk:Mariofan13|talk]]) 11:51, 16 January 2015 (EST)
Sorry if my English is too bad, I'm from Austria :-D [[User:Mariofan13|Mariofan13]] ([[User talk:Mariofan13|talk]]) 11:51, 16 January 2015 (EST)
:Here are my responses for each of those:
:#CPUs try to hit you regardless.
:#They'll hit anyone they can.
:#Already noted in ''Brawl''.
:#They never do that anyways.
:#Also in ''Brawl''.
:#They'll avoid anything they can by any means possible.
:#Already noted.
:In short, some of those aren't flaws, and some are already mentioned. [[File:AidanzapunkSig.jpg]][[User:BlueStreak|<span style="color: blue;">'''BlueStreak'''</span>]] [[User talk:BlueStreak|<span style="color: blue;">'''Speeds By'''</span>]] 12:03, 16 January 2015 (EST)

Revision as of 13:03, January 16, 2015

Classic mode AI

I played classic mode on very hard, and fought Young Link on Temple, but he always tried to evade me instead of approaching me and fighting. Anyone else got that? – Smiddle 08:35, 26 October 2014 (EDT)

Melee's AI has always been shit. Aidan the Gamer 10:39, 26 October 2014 (EDT)
Yes, but this is a particular kind of shit. That's very, very unusual behaviour. – Smiddle 11:47, 26 October 2014 (EDT)

I believe that certain level/difficulty combinations each have a particular AI behaviour, similar to how Fox avoids you in adventure mode's 6-1 and then gets in there in 6-2. Maybe you got unlucky with an evasion behaviour. Toomai Glittershine ??? The Orchestral 11:50, 26 October 2014 (EDT)

If memory serves, Stage 5's opponent on Very Hard always runs away from the player instead of fighting. Similar behaviour occurs with Fox in the Adventure Mode, as outlined by Toomai above.
--- Monsieur Crow, Author Extraordinaire, 12:03, 26 October 2014 (EDT)

Paper Mario - Bowser's Castle

This happened on my game the other day. This was probably just a one-off, but looking at the Bowser's Castle part of the stage as a whole, there's probably lots of AI flaws to be found. Might be worth looking into. Toast Wii U Logo Transparent.pngltimatum 12:02, 26 October 2014 (EDT)

?

How is it a flaw that Yoshi doesn't use Egg Throw to recover? Isn't it more of a flaw that he would? ---Preceding unsigned comment added by you. Or maybe Nutta. 12:06, 8 November 2014 (EST)

Egg Throw grants some minor vertical distance, and is Yoshi's best (only) vertical recovery. Qwerty (talk) 12:10, 8 November 2014 (EST)

Flaws in SSB for 3DS?

I think I found some additional AI flaws in Smash for 3DS. I played 4-player smashes as Ike against three lv9 computers.

  • Often a computer player tried to hit me although I had counter activated.
  • CPUs using a Hammer or Golden Hammer don't avoid a Marth or Ike who spams his counter move.
  • CPUs don't recognize if someone's Hammer is a Headless or Squeaky Hammer, they still try to avoid the hammering player instead of attacking him, but they recognize the Hammer's head as a throwable item.
  • They NEVER edge guard me correctly when I'm recovring with Ikes aether move. If a CPU stands near the stage's ledge while I use aether to recover, I always damage him.
  • A CPU Falco or Fox sometimes SDs with his Landmaster.
  • They often use their shields against Hammers although a Hammer's hit can cause an instand shield break.
  • In the Bowser's Castle section of Paper Mario they often SD, especially when the stage changes from ship to Bowser's castle.

Sorry if my English is too bad, I'm from Austria :-D Mariofan13 (talk) 11:51, 16 January 2015 (EST)

Here are my responses for each of those:
  1. CPUs try to hit you regardless.
  2. They'll hit anyone they can.
  3. Already noted in Brawl.
  4. They never do that anyways.
  5. Also in Brawl.
  6. They'll avoid anything they can by any means possible.
  7. Already noted.
In short, some of those aren't flaws, and some are already mentioned. AidanzapunkSig.jpgBlueStreak Speeds By 12:03, 16 January 2015 (EST)