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Steve (SSBU)/Forward tilt

< Steve (SSBU)
Revision as of 14:36, August 15, 2022 by DrakRoar (talk | contribs) (→‎Timing)
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Hitbox visualizationsEdit

No sword Non-Gold sword Gold sword
     

OverviewEdit

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HitboxesEdit

Each hit with a sword uses up 2 durability points, out of a maximum of 25 for a Wood or Gold sword, 40 for a Stone sword, and 50 for an Iron or Diamond sword.

No swordEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun Shieldstun
0 0 0 2.72% 0   Forward 72 50 0   2.3 haver 0.0 0.0 0.0 1.0× 2.0× 0%               Punch   All All             -10 frames 0.25×
4 0 0 2.72% 0   Forward 72 50 0   2.3 haver 0.0 0.0 0.0 1.0× 2.0× 0%               Punch   All All             -10 frames 0.25×

Wood/Stone swordEdit

Base damage is increased to 3.74% for a Stone sword.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun Shieldstun
0 0 0 3.4% 0   Forward 27 134 0   2.3 haver 0.0 0.0 0.0 1.0× 2.0× 0%               Punch   All All             -5 frames 0.25×
1 0 0 3.4% 0   Forward 27 134 0   2.3 haver 0.0 3.1 0.0 1.0× 2.0× 0%               Punch   All All             -5 frames 0.25×
2 0 0 3.4% 0   Forward 27 134 0   2.3 haver 0.0 6.2 0.0 1.0× 2.0× 0%               Punch   All All             -5 frames 0.25×
3 0 0 3.4% 0   Forward 27 134 0   2.3 top 0.0 6.8 5.4 to 10.2 1.0× 2.0× 0%               Punch   All All             -5 frames 0.25×
4 0 0 3.4% 0   Forward 20 134 0   2.3 haver 0.0 0.0 0.0 1.0× 2.0× 0%               Punch   All All             -3 frames 0.25×
5 0 0 3.4% 0   Forward 20 134 0   2.3 haver 0.0 3.1 0.0 1.0× 2.0× 0%               Punch   All All             -3 frames 0.25×
6 0 0 3.4% 0   Forward 20 134 0   2.3 haver 0.0 6.2 0.0 1.0× 2.0× 0%               Punch   All All             -3 frames 0.25×
7 0 0 3.4% 0   Forward 20 134 0   2.3 top 0.0 6.8 5.4 to 10.2 1.0× 2.0× 0%               Punch   All All             -3 frames 0.25×

Iron/Gold/Diamond swordEdit

Base damage is increased to 4.08% for an Iron sword, and 4.59% for a Diamond sword.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun Shieldstun
0 0 0 3.4% 0   Forward 27 134 0   2.3 haver 0.0 0.0 0.0 1.0× 2.0× 0%               Slash   All All             -5 frames 0.25×
1 0 0 3.4% 0   Forward 27 134 0   2.3 haver 0.0 3.1 0.0 1.0× 2.0× 0%               Slash   All All             -5 frames 0.25×
2 0 0 3.4% 0   Forward 27 134 0   2.3 haver 0.0 6.2 0.0 1.0× 2.0× 0%               Slash   All All             -5 frames 0.25×
3 0 0 3.4% 0   Forward 27 134 0   2.3 top 0.0 6.8 5.4 to 10.2 1.0× 2.0× 0%               Slash   All All             -5 frames 0.25×
4 0 0 3.4% 0   Forward 20 134 0   2.3 haver 0.0 0.0 0.0 1.0× 2.0× 0%               Slash   All All             -3 frames 0.25×
5 0 0 3.4% 0   Forward 20 134 0   2.3 haver 0.0 3.1 0.0 1.0× 2.0× 0%               Slash   All All             -3 frames 0.25×
6 0 0 3.4% 0   Forward 20 134 0   2.3 haver 0.0 6.2 0.0 1.0× 2.0× 0%               Slash   All All             -3 frames 0.25×
7 0 0 3.4% 0   Forward 20 134 0   2.3 top 0.0 6.8 5.4 to 10.2 1.0× 2.0× 0%               Slash   All All             -3 frames 0.25×

TimingEdit

These timings are shared with Steve's neutral attack. He can jump while using the move, transitioning into his neutral aerial. The move can be automatically repeated by holding the attack button.

Hitboxes (Not Gold, Gold) 4-6, 3-5
Interruptible (Not Gold, Gold) 17, 15
Animation length (Not Gold, Gold) 17, 15
Not Gold                                   
Gold                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible