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Steve (SSBU)/Edge attack

< Steve (SSBU)
Revision as of 00:00, October 16, 2020 by Zeckemyro (talk | contribs) (Created page with "{{ArticleIcons|ssbu=y}} thumb|450px|Hitbox visualization showing Steve's ledge attack. {{competitive expertise}} ==Overview== ==Hitboxes== {{Ultim...")
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Hitbox visualization showing Steve's ledge attack.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Wood & Stone
0 0 0 9.0% 1.0   Standard 90 20 0   5.0 top 0.0 5.0 12.0 to 2.0 1.0× 1.0× 0%               Punch   All All            
Iron, Gold & Diamond
0 0 0 9.0% 1.0   Standard 90 20 0   5.0 top 0.0 5.0 12.0 to 2.0 1.0× 1.0× 0%               Slash   All All            
No Sword
0 0 0 9.0% 1.0   Standard 90 20 0   5.0 top 0.0 5.0 12.0 to 2.0 1.0× 1.0× 0%               Punch   All All            

Timing

Every time Steve regrabs the ledge without touching the ground or being hit, the intangibility is reduced. It is portrayed below from a fresh ledge grab.

Intangibility 1-26
Hitbox 24-26
Interruptible 56
Animation length 55
                                                                                                             
                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible