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Spot dodge: Difference between revisions

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{{ArticleIcons|melee=y|brawl=y}}
{{ArticleIcons|melee=y|brawl=y}}
[[{{ns:6}}:Sidestep.jpg|thumb|right|[[Link]] sidestepping [[Fox]]'s [[Blaster]] in Melee]]
[[{{ns:6}}:Sidestep.jpg|thumb|right|[[Link]] sidestepping [[Fox]]'s [[Blaster]] in ''Melee'']]
[[{{ns:6}}:Sidestepbrawl.jpg|thumb|right|[[Zero Suit Samus]] sidestepping [[Snake]]'s [[Remote Missile]] in Brawl]]
[[{{ns:6}}:Sidestepbrawl.jpg|thumb|right|[[Zero Suit Samus]] sidestepping [[Snake]]'s [[Remote Missile]] in ''Brawl'']]
'''Sidestepping''' (also known as '''sidestep dodging''', '''spot dodging''', '''ground dodging''', or simply '''dodging''') is a maneuver in ''[[Super Smash Bros. Melee]]'' and ''[[Brawl]]'' that renders the character [[Invincibility frame|invincible]] for a split-second. Functionally similar to an [[air dodge]], it is performed by pressing down while [[shield|shielding]], and can be employed to evade any and all harm of short duration. It is perhaps most useful in dodging [[projectiles]] and [[items]] along with quickly counter-attacking foes during the ending lag of their missed attack.
'''Sidestepping''' (also known as '''sidestep dodging''', '''spot dodging''', '''ground dodging''', or simply '''dodging''') is a maneuver in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'' that renders the character [[Invincibility frame|invincible]] for a split-second. Functionally similar to an [[air dodge]], it is performed by pressing down while [[shield|shielding]], and can be employed to evade any and all harm of short duration. It is perhaps most useful in dodging [[projectiles]] and [[items]] along with quickly counter-attacking foes during the ending lag of their missed attack.


Sidestepping is the shortest and fastest of the three dodges ([[rolling dodge|rolling]], side, and [[air dodge|air]]), and the only one where the player effectively remains stationary.
Sidestepping is the shortest and fastest of the three dodges ([[rolling dodge|rolling]], side, and [[air dodge|air]]), and the only one where the player effectively remains stationary.
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{{incomplete|Needs Melee}}
{{incomplete|Needs Melee}}


==Spot dodge frame list in ''[[Brawl]]''==
==Spot dodge frame list in ''Brawl''==
The numbers before the / are the invincibility frames of the spot dodge, and the number after the / is the total number of frames taken to perform the spot dodge.
The numbers before the / are the invincibility frames of the spot dodge, and the number after the / is the total number of frames taken to perform the spot dodge.



Revision as of 12:25, February 24, 2013

Link sidestepping Fox's Blaster in Melee
Zero Suit Samus sidestepping Snake's Remote Missile
Zero Suit Samus sidestepping Snake's Remote Missile in Brawl

Sidestepping (also known as sidestep dodging, spot dodging, ground dodging, or simply dodging) is a maneuver in Super Smash Bros. Melee and Super Smash Bros. Brawl that renders the character invincible for a split-second. Functionally similar to an air dodge, it is performed by pressing down while shielding, and can be employed to evade any and all harm of short duration. It is perhaps most useful in dodging projectiles and items along with quickly counter-attacking foes during the ending lag of their missed attack.

Sidestepping is the shortest and fastest of the three dodges (rolling, side, and air), and the only one where the player effectively remains stationary.

Though the sidestep animation shows the character leaning into the back or foreground, the invincibility frames gained allows the character to dodge all attacks, including those that come from the foreground or background, such as the lava wave in Norfair. The character's leaning position after the intangibility ends can also result in evading attacks due to the three-dimensional nature of hitboxes, most notably King Dedede being significantly outside the playing plane for most of his sidestep's ending lag.


An icon for denoting incomplete things.

Spot dodge frame list in Brawl

The numbers before the / are the invincibility frames of the spot dodge, and the number after the / is the total number of frames taken to perform the spot dodge.

2-20 / 22 Link

2-20/ 22 Pikachu

2-20 / 22 Falco

2-20 / 22 Yoshi

2-20 / 22 Toon Link

2-20 / 24 Marth


2-20 / 25 Mario

2-20 / 25 Samus

2-20 / 25 Zero Suit Samus

2-20 / 25 Kirby

2-20 / 25 Fox

2-20 / 25 Mr. Game & Watch

2-20 / 25 Luigi

2-20 / 25 Diddy Kong

2-20 / 25 Zelda

2-20 / 25 Sheik

2-20 / 25 Pit

2-20 / 25 Meta Knight

2-20 / 25 Squirtle

2-20 / 25 Ivysaur

2-20 / 25 Charizard

2-20 / 25 Ike

2-20 / 25 Snake

2-20 / 25 Peach

2-20 / 25 Ganondorf (Moves back slightly)

2-20 / 25 Ice Climbers

2-20 / 25 Wolf

2-20 / 25 Lucario

2-20 / 25 Ness

2-20 / 25 Sonic

2-20 / 25 Wario

2-20 / 25 R.O.B.

2-20 / 25 Captain Falcon

2-20 / 25 Lucas


3-20 / 25 Olimar

3-16 / 25 Jigglypuff

2-20 / 27 King Dedede

2-23 / 30 Donkey Kong

3-24 / 32 Bowser