Sonic (SSB4)/Forward tilt: Difference between revisions
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!Animation length | !Animation length | ||
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{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=24}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=24}}{{FrameStrip|t=Interruptible|c=8}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Revision as of 05:59, August 18, 2020
Sonic forward tilt hitbox visualization | |
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Overview
A double footed back kick performed from the baby freeze, a variation of the freeze breakdancing move. It hits twice, can be angled, and is useful for spacing, starting tech-chases or attacking from out of shield due to its speed. Originates from Sonic the Fighters.
Hitboxes
Hitbox type | Damage | Angle | Base knockback | Knockback scaling | Fixed knockback value | Weight dependent | Effect | SFX level |
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Throw | 11% (total) | 360° | 30 | 115 | — | ? | Normal | ? |
Timing
Hitboxes | 6, 8-11 |
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Interruptible | 36 |
Animation length | 43 |
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