Hitbox visualization showing Simon's up tilt.
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OverviewEdit

Update HistoryEdit

  9.0.0

  •   Up tilt has more base knockback (60 → 88), but less knockback scaling (75/100 → 57/82). This increases its safety on hit at low percents, but slightly reduces its KO potential.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 10.0% 0   Standard 88 57 0   5.0 top 0.0 25.5 3.5 0.8× 1.0× 0%               Simon Whip   All All            
1 0 0 10.0% 0   Standard 88 57 0   4.0 top 0.0 25.5 -4.0 0.8× 1.0× 0%               Simon Whip   All All            
2 0 0 10.0% 0   Standard 88 57 0   4.0 top 0.0 25.5 10.5 0.8× 1.0× 0%               Simon Whip   All All            
4 0 0 2.0% 0   Standard 88 82 0   4.5 top 0.0 17.5 3.5 0.8× 1.0× 0%               Punch   All All            

TimingEdit

Hitboxes 10-22
Interruptible 38
Animation length 70
                                                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible