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Sheik (SSBM)/Up smash: Difference between revisions

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(New Page: {{ArticleIcons|ssbm=y}} ==Overview== thumb|Hitbox of Sheik's up smash. Sheik puts her arms above herself and quickly, violently separates them ...)
 
 
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==Overview==
==Overview==
[[File:Sheik Up Smash Hitbox Melee.gif|thumb|Hitbox of Sheik's up smash.]]
[[File:Sheik Up Smash Hitbox Melee.gif|thumb|Hitbox of Sheik's up smash.]]
Sheik puts her arms above herself and quickly, violently separates them to her left and right. Incredibly powerful when [[sweetspot]]ted, being among the most powerful in the game, but otherwise does moderate knockback when [[sourspot]]ted. The sweetspot is located at her hands when she splits them apart, though it's rather difficult to land under normal circumstances, requiring precise [[combo]] ability and accuracy to lead into it. In the [[NTSC]] version of ''Melee'', it can be a reliable KO move after a {{mvsub|Sheik|SSBM|down throw}} [[chaingrab]] or a down throw on its own.
Sheik puts her arms above herself and quickly, violently separates them to her left and right. Incredibly powerful when [[sweetspot]]ted, being among the most powerful in the game (being the second strongest up smash, only exceeded by {{mvsub|Pikachu|SSBM|up smash|alt=Pikachu's}}), but otherwise does moderate knockback when [[sourspot]]ted. The sweetspot is located at her hands when she splits them apart, though it's rather difficult to land under normal circumstances, requiring precise [[combo]] ability and accuracy to lead into it. In the [[NTSC]] version of ''Melee'', it can be a reliable KO move after a {{mvsub|Sheik|SSBM|down throw}} [[chaingrab]] or a down throw on its own.


{{competitive expertise}}
==Hitboxes==
{{technical data}}
===NTSC===
{{MeleeHitboxTableHeader}}
{{HitboxTableTitle|Hit 1|19}}
{{MeleeHitboxTableRow
|id=0
|damage={{ChargedSmashDmgSSBM|17}}
|sd=+4
|angle=90
|bk=50
|ks=105
|fkv=0
|r=900
|bn=42
|xpos=700
|effect=Slash
|slvl=L
|sfx=Slash
}}
{{MeleeHitboxTableRow
|id=1
|damage={{ChargedSmashDmgSSBM|17}}
|sd=+4
|angle=90
|bk=50
|ks=105
|fkv=0
|r=900
|bn=22
|xpos=700
|effect=Slash
|slvl=L
|sfx=Slash
}}
{{HitboxTableTitle|Hit 2|19}}
{{MeleeHitboxTableRow
|id=0
|damage={{ChargedSmashDmgSSBM|13}}
|angle=88
|bk=38
|ks=100
|fkv=0
|r=800
|bn=42
|effect=Slash
|slvl=L
|sfx=Punch
}}
{{MeleeHitboxTableRow
|id=1
|damage={{ChargedSmashDmgSSBM|13}}
|angle=88
|bk=38
|ks=100
|fkv=0
|r=800
|bn=22
|effect=Slash
|slvl=L
|sfx=Punch
}}
{{MeleeHitboxTableRow
|id=2
|damage={{ChargedSmashDmgSSBM|13}}
|angle=78
|bk=38
|ks=100
|fkv=0
|r=1000
|bn=42
|xpos=750
|effect=Slash
|slvl=L
|sfx=Punch
}}
{{MeleeHitboxTableRow
|id=3
|damage={{ChargedSmashDmgSSBM|13}}
|angle=78
|bk=38
|ks=100
|fkv=0
|r=1000
|bn=22
|xpos=750
|effect=Slash
|slvl=L
|sfx=Punch
}}
|}
===PAL===
{{MeleeHitboxTableHeader}}
{{HitboxTableTitle|Hit 1|19}}
{{MeleeHitboxTableRow
|id=0
|damage={{ChargedSmashDmgSSBM|16}}
|damagebg=nerf
|sd=+4
|angle=90
|bk=50
|ks=102
|ksbg=nerf
|fkv=0
|r=900
|bn=42
|xpos=700
|effect=Slash
|slvl=L
|sfx=Slash
}}
{{MeleeHitboxTableRow
|id=1
|damage={{ChargedSmashDmgSSBM|16}}
|damagebg=nerf
|sd=+4
|angle=90
|bk=50
|ks=102
|ksbg=nerf
|fkv=0
|r=900
|bn=22
|xpos=700
|effect=Slash
|slvl=L
|sfx=Slash
}}
{{HitboxTableTitle|Hit 2|19}}
{{MeleeHitboxTableRow
|id=0
|damage={{ChargedSmashDmgSSBM|13}}
|angle=88
|bk=38
|ks=100
|fkv=0
|r=800
|bn=42
|effect=Slash
|slvl=L
|sfx=Punch
}}
{{MeleeHitboxTableRow
|id=1
|damage={{ChargedSmashDmgSSBM|13}}
|angle=88
|bk=38
|ks=100
|fkv=0
|r=800
|bn=22
|effect=Slash
|slvl=L
|sfx=Punch
}}
{{MeleeHitboxTableRow
|id=2
|damage={{ChargedSmashDmgSSBM|13}}
|angle=78
|bk=38
|ks=100
|fkv=0
|r=1000
|bn=42
|xpos=750
|effect=Slash
|slvl=L
|sfx=Punch
}}
{{MeleeHitboxTableRow
|id=3
|damage={{ChargedSmashDmgSSBM|13}}
|angle=78
|bk=38
|ks=100
|fkv=0
|r=1000
|bn=22
|xpos=750
|effect=Slash
|slvl=L
|sfx=Punch
}}
|}
====Summary====
*{{nerf|Hit 1 damage decreased by 1.}}
*{{nerf|Hit 1 knockback scaling decreased by 3.}}


===Attack data===
==Timing==
{|class="wikitable"
{|class="wikitable"
|-
|-
!Charge interval
!Charges between
|10
|10-11
|-
|-
!Clean hit
!Head and lower arms intangible
|12-16
|-
!Hit 1
|12
|12
|-
|-
!Late hit
!Hit 2
|14-16
|14-16
|-
|-
Line 25: Line 212:
!Animation length
!Animation length
|47
|47
|}
{{FrameStripStart}}
|Hitboxes {{FrameStrip|t=Lag|c=10|e=LagChargeS}}{{FrameStrip|t=LagChargeE|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=23}}{{FrameStrip|t=Interruptible|c=8}}
|-
|-
!Head and forearms intangible
|Head and lower arms {{FrameStrip|t=Vulnerable|c=11}}{{FrameStrip|t=Intangible|c=5}}{{FrameStrip|t=Vulnerable|c=31}}
|12-16
{{FrameStripEnd}}
|}
 
{{FrameIconLegend|lag=y|charge=y|hitbox=y|vulnerable=y|intangible=y|interruptible=y}}
 
{{MvSubNavSheik|g=SSBM}}


[[Category:Sheik (SSBM)]]
[[Category:Sheik (SSBM)]]
[[Category:Up smashes]]
[[Category:Up smashes (SSBM)]]

Latest revision as of 18:17, February 21, 2017

Overview[edit]

Hitbox of Sheik's up smash in Melee.
Hitbox of Sheik's up smash.

Sheik puts her arms above herself and quickly, violently separates them to her left and right. Incredibly powerful when sweetspotted, being among the most powerful in the game (being the second strongest up smash, only exceeded by Pikachu's), but otherwise does moderate knockback when sourspotted. The sweetspot is located at her hands when she splits them apart, though it's rather difficult to land under normal circumstances, requiring precise combo ability and accuracy to lead into it. In the NTSC version of Melee, it can be a reliable KO move after a down throw chaingrab or a down throw on its own.

Hitboxes[edit]

NTSC[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Hit 1
0 0 17% +4 AngleIcon90.png 50 105 0 3.5154 42 2.7342 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash
1 0 17% +4 AngleIcon90.png 50 105 0 3.5154 22 2.7342 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash
Hit 2
0 0 13% 0 AngleIcon88.png 38 100 0 3.1248 42 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch
1 0 13% 0 AngleIcon88.png 38 100 0 3.1248 22 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch
2 0 13% 0 AngleIcon78.png 38 100 0 3.906 42 2.9295 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch
3 0 13% 0 AngleIcon78.png 38 100 0 3.906 22 2.9295 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch

PAL[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Hit 1
0 0 16% +4 AngleIcon90.png 50 102 0 3.5154 42 2.7342 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash
1 0 16% +4 AngleIcon90.png 50 102 0 3.5154 22 2.7342 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash
Hit 2
0 0 13% 0 AngleIcon88.png 38 100 0 3.1248 42 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch
1 0 13% 0 AngleIcon88.png 38 100 0 3.1248 22 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch
2 0 13% 0 AngleIcon78.png 38 100 0 3.906 42 2.9295 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch
3 0 13% 0 AngleIcon78.png 38 100 0 3.906 22 2.9295 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch

Summary[edit]

  • Nerf Hit 1 damage decreased by 1.
  • Nerf Hit 1 knockback scaling decreased by 3.

Timing[edit]

Charges between 10-11
Head and lower arms intangible 12-16
Hit 1 12
Hit 2 14-16
Interruptible 40
Animation length 47
Hitboxes  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Head and lower arms  FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(LagChargeS).pngFrameIcon(LagChargeE).png
Charge interval
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Vulnerable).png
Vulnerable
FrameIcon(Intangible).png
Intangible
FrameIcon(Interruptible).png
Interruptible