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Sephiroth (SSBU)/Neutral attack/Hit 1

Hitbox visualization showing Sephiroth's first jab.
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OverviewEdit

HitboxesEdit

The scripts only specify hitstun modifiers for the ID 0, 1, and 2 hitboxes, but they also apply to the ID 3 hitbox due to a glitch.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
0 0 0 2.5% 0   Forward 25 10 0   2.5 top 0.0 8.0 6.0 1.4× 1.0× 0%               Kick   All All             +2 frames
1 0 0 2.5% 0   Forward 25 10 0   2.7 top 0.0 8.0 9.25 1.4× 1.0× 0%               Kick   All All             +2 frames
2 0 0 2.5% 0   Forward 25 15 0   2.7 top 0.0 8.0 12.5 1.4× 1.0× 0%               Kick   Fighter only All             +2 frames
3 0 0 2.5% 0   Forward 25 15 0   2.7 top 0.0 8.0 12.5 1.4× 1.0× 0%               Kick   All All            

TimingEdit

Hitboxes 5-7
Continuability Held on hit or tapped 10-28
Held without hitting 19
Interruptible 29
Animation length 71
                                                                                                                                             
                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
  
Earliest continuable point
 
Interruptible