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Screw Attack (move)

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For the item of the same name, see Screw Attack (item).
Screw Attack
Screw Attack SSB4 WiiU.jpeg
The Screw Attack in Super Smash Bros. for Wii U.
User Samus
Universe Metroid
Article on Metroid Wiki Screw Attack
Attack with a spinning jump. Also use it to get back onto the stage.
Melee's instruction manual
Spin upwards while attacking. Use it to get yourself back to safety after being launched.
Brawl's instruction manual
Jump into opponents to hit and launch them.
Smash for 3DS's foldout

Screw Attack (スクリューアタック, Screw Attack) is Samus's up special move. The move causes Samus to somersault into the air, surrounding herself in a bluish (yellowish in Melee) electrical field; inflicting damage on any opponents that touch her. The Screw Attack does cumulative damage and sucks opponents into the center. It is also often used as recovery move. This move is also one of two moves that Samus can use to send opponents upward.

The Screw Attack used by Samus is different from the one used by the item. Samus' attack gives her a very quick boost upwards and stays at that height for a second before falling. The item attack, however, causes the character to slowly jump upwards and start falling immediately after reaching the top point. Samus' attack can only be used once before landing and causes helplessness, due to it being an up special move. The item attack, however, is an initial jump and midair jump, and does not cause helplessness. Lastly, Samus cannot use any other attack while using her Screw Attack, but aerials can be performed with the item attack to create powerful combos.

In Melee, any charging of Samus' Charge Shot will be canceled if she is hit during this attack in the PAL version of the game.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Screw Attack 2. Screw Rush 3. Apex Screw Attack
SamusUp1-SSB4.png
SamusUp2-SSB4.png
SamusUp3-SSB4.png
"Spin into the air. Any opponents caught by the move get hit several times." "Spin forward through the air, launching opponents sideways." "Hits at the start and peak of the jump. The force at the peak can launch foes."
  1. Screw Attack: Default.
  2. Screw Rush: Deals more damage and moves more diagonally/horizontally. Less vertical distance though.
  3. Apex Screw Attack: A purely vertical leap that only damages at the beginning and end. Extremely powerful and can KO at midpercentages.

Origin

The Screw Attack is an upgrade that Samus collects in nearly every Metroid game. Usually found at or near the end of the game, it is a passive ability that deals significant damage to any enemies that Samus touches while doing a spinning jump (as opposed to a straight vertical leap), and remains active until Samus lands. In most games, it can be combined with the Space Jump (allowing infinite consecutive jumps) for unlimited consecutive Screw Attacks, allowing Samus to travel through the air at will and destroy any enemies in the way with minimal trouble. In the Metroid Prime subseries, the Screw Attack is used after the normal jump and one Space Jump are used, allowing her to jump up to five additional times in order to cross large gaps, as well as wall jump up specific vertical shafts.

In Super Smash Bros.

In Smash 64, the Screw Attack is a poor recovery move, gaining Samus fairly little vertical or horizontal distance. On the ground, however, it causes Samus to shoot up into the air quickly. The move has invincibility frame(s) in the first few frames of initiating the move. It is also a useful move in shield break combos, particularly against opponents standing on platforms above Samus. However, as with most drills in the game, it is easy to SDI out of.

In Super Smash Bros. Brawl

In Brawl, the Screw Attack regained its ability to trap enemies seen in Smash 64, but absent from Melee. A new and useful addition to this move is the increased knockback at the very end of the move, making this a somewhat useful getaway move to use on the ground to escape tough situation (similar to Bowser's Whirling Fortress), as the knockback provides enough time for counterattack. The move has a few meteor smashing hitboxes, though they are always canceled out by the rest of the move.

Gallery