Samus (SSB): Difference between revisions

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In [[Melee]], Samus can bomb jump to greatly extend her horizontal [[recovery]]. In [[SSB]], Samus cannot bomb jump. However, using bombs and immediately [[DI]]ing towards the stage aids in her horizontal [[recovery]] to a degree, although not nearly as much as [[bomb recovery|bomb jump recovery]] does. Just remember that once you use a bomb, the [[double jump]] cannot be used until Samus lands.  
In [[Melee]], Samus can bomb jump to greatly extend her horizontal [[recovery]]. In [[SSB]], Samus cannot bomb jump. However, using bombs and immediately [[DI]]ing towards the stage aids in her horizontal [[recovery]] to a degree, although not nearly as much as [[bomb recovery|bomb jump recovery]] does. Just remember that once you use a bomb, the [[double jump]] cannot be used until Samus lands.  


 
[[Category:Characters]]
[[Category:Characters (SSB)]]
[[Category:Characters (SSB)]]

Revision as of 04:26, April 20, 2007

Template:Character

This article is about Samus' SSB appearance. For information about her Melee appearance, see here. For information about her Brawl appearance, see here.

Samus Aran (サムス・アラン, Samusu Aran) is a starter character in both Super Smash Bros. and Super Smash Bros. Melee. She will appear in Super Smash Bros. Brawl. Samus is a heavy, yet floaty, character with a quick dash and decent recovery.

Pros and Cons

Pros

Cons

  • Almost no comboing ability
  • Very situational Up smash
  • Loses the ability to double jump after using a bomb in the air
  • Slow grab
  • Large
  • Very bad roll

Techniques

Teleport

See teleport (SSB)

Bomb Recovery

In Melee, Samus can bomb jump to greatly extend her horizontal recovery. In SSB, Samus cannot bomb jump. However, using bombs and immediately DIing towards the stage aids in her horizontal recovery to a degree, although not nearly as much as bomb jump recovery does. Just remember that once you use a bomb, the double jump cannot be used until Samus lands.