Robin (SSBU)/Up smash: Difference between revisions
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|6.0.0}}''' | |||
*{{buff|Smash attacks while the Levin Sword is depleted grant a slightly larger recharge boost.}} | |||
==Hitboxes== | ==Hitboxes== | ||
===Levin Sword=== | ===Levin Sword=== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Clean hit (early)| | {{HitboxTableTitle|Clean hit (early)|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 48: | Line 52: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle|Clean hit (late)| | {{HitboxTableTitle|Clean hit (late)|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 69: | Line 73: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle|Late hit| | {{HitboxTableTitle|Late hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 86: | Line 90: | ||
|effect=Electric | |effect=Electric | ||
|sfx=Electric | |sfx=Electric | ||
|slvl= | |slvl=S | ||
|clang=f | |clang=f | ||
|rebound=f | |rebound=f | ||
Line 94: | Line 98: | ||
===Bronze Sword=== | ===Bronze Sword=== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Early hit| | {{HitboxTableTitle|Early hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 103: | Line 107: | ||
|fkv=0 | |fkv=0 | ||
|r=4.2 | |r=4.2 | ||
|bn= | |bn=sword | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=5.0 to 1.0 | |ypos=5.0 to 1.0 | ||
Line 132: | Line 117: | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
{{HitboxTableRowNote|The late hit increases the hitbox's radius to 5.8.|42}} | |||
|} | |} | ||
==Timing== | ==Timing== | ||
===Levin Sword=== | ===Levin Sword=== | ||
If the Levin Sword runs out of durability after the attack, Robin throws it away on frame 39, using X and Y offsets [1.5, 22] for its release point. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Charges between | !Charges between | ||
Line 144: | Line 132: | ||
!Late hit | !Late hit | ||
|17-32 | |17-32 | ||
|- | |||
!Levin Sword disposal | |||
|39 | |||
|- | |- | ||
!Interruptible | !Interruptible | ||
Line 153: | Line 144: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=5|e=LagChargeS}}{{FrameStrip|t=Lag|c=6|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=16|s=HitboxChangeE}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=5|e=LagChargeS}}{{FrameStrip|t=Lag|c=6|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=16|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=6|e=LagPropS}}{{FrameStrip|t=Lag|c=14|s=LagPropE}}{{FrameStrip|t=Interruptible|c=24}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
===Bronze Sword=== | ===Bronze Sword=== | ||
{|class="wikitable" | {|class="wikitable" | ||
Line 174: | Line 166: | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|charge=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|charge=y|prop=y|interruptible=y}} | ||
{{MvSubNavRobin|g=SSBU}} | {{MvSubNavRobin|g=SSBU}} | ||
[[Category:Robin (SSBU)]] | [[Category:Robin (SSBU)]] | ||
[[Category:Up smashes (SSBU)]] | [[Category:Up smashes (SSBU)]] |
Latest revision as of 20:34, July 29, 2022
Overview[edit]
Update History[edit]
- Smash attacks while the Levin Sword is depleted grant a slightly larger recharge boost.
Hitboxes[edit]
Levin Sword[edit]
Bronze Sword[edit]
Timing[edit]
Levin Sword[edit]
If the Levin Sword runs out of durability after the attack, Robin throws it away on frame 39, using X and Y offsets [1.5, 22] for its release point.
Charges between | 5-6 |
---|---|
Clean hit (early, late) | 12, 13-16 |
Late hit | 17-32 |
Levin Sword disposal | 39 |
Interruptible | 53 |
Animation length | 76 |
Bronze Sword[edit]
Charges between | 5-6 |
---|---|
Hitbox (early, late) | 12, 13-16 |
Interruptible | 53 |
Animation length | 76 |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Prop event |
Interruptible |
|