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Pocket: Difference between revisions

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|universe=[[Animal Crossing (universe)|''Animal Crossing'']]
|universe=[[Animal Crossing (universe)|''Animal Crossing'']]
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'''Pocket''' ({{ja|しまう/とり出す}}, ''Store Away/Take Out'') is [[Villager]]'s [[neutral special move]]. When this move is activated, Villager is given a few frames of invincibility, and the Villager is able to pick up any [[item]] or [[reflect]]able projectile within range of their hand and stuff it in their pocket, whether thrown or on the ground. They have even been shown to be able to store [[Zelda]]'s [[Phantom]] with this move. After storing the item, the Villager can use this move again to pull out a stored item to hold or 'throw' a stored projectile as his own attack. If the item is used immediately upon picking up, it is activated instead. The Villager can only store one object at a time; if something is already stored, then Villager will pull out the stored thing and Pocket the new one. Projectiles grabbed are more powerful when thrown by the Villager, like typical reflection.
'''Pocket''' ({{ja|しまう/とり出す}}, ''Store Away/Take Out'') is [[Villager]]'s [[neutral special move]]. When this move is activated, Villager is given a few frames of invincibility, and the Villager will store any non-living [[item]] in their hand, or if not holding an item, will grab any non-living [[item]] or [[reflect]]able projectile within range of their hand and stuff it in their pocket, whether thrown or on the ground. They have even been shown to be able to store [[Zelda]]'s [[Phantom]] with this move. After storing the item, the Villager can use this move again to pull out a stored item to hold or 'throw' a stored projectile as his own attack. If the item is normally used immediately upon picking up (or is an attack's projectile), it is activated instead. The Villager can only store one object at a time, and can not use the ability to try to store a new item (instead they will just pull out the stored item); however, if something is already stored while holding a storable item, then Villager will swap the two items. Projectiles grabbed are more powerful when thrown by the Villager, like with reflectors. If a living item is the only target the attack will fail and if one is being held, then the attack will not even initiate.


The [[Assist Trophy]] and [[Poké Ball]] are two items that cannot be pocketed off the ground.
The [[Assist Trophy]] and [[Poké Ball]] are two items that cannot be pocketed off the ground.

Revision as of 12:14, September 13, 2014

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Pocket
VillagerProjectileCatch.gif
The Villager catching Samus' Charge Shot.
User Villager
Universe Animal Crossing

Pocket (しまう/とり出す, Store Away/Take Out) is Villager's neutral special move. When this move is activated, Villager is given a few frames of invincibility, and the Villager will store any non-living item in their hand, or if not holding an item, will grab any non-living item or reflectable projectile within range of their hand and stuff it in their pocket, whether thrown or on the ground. They have even been shown to be able to store Zelda's Phantom with this move. After storing the item, the Villager can use this move again to pull out a stored item to hold or 'throw' a stored projectile as his own attack. If the item is normally used immediately upon picking up (or is an attack's projectile), it is activated instead. The Villager can only store one object at a time, and can not use the ability to try to store a new item (instead they will just pull out the stored item); however, if something is already stored while holding a storable item, then Villager will swap the two items. Projectiles grabbed are more powerful when thrown by the Villager, like with reflectors. If a living item is the only target the attack will fail and if one is being held, then the attack will not even initiate.

The Assist Trophy and Poké Ball are two items that cannot be pocketed off the ground.

Origin

In Animal Crossing, the biggest goal of the game is collecting random items to decorate the player's house. In the games, the player is given an inventory space of 15 slots (16 in New Leaf). Furniture, sea shells, letters, and fruits are among items that can be picked up. Items could then be placed anywhere in the world. Picked up items can also be sold to a store for some bells, the currency of the game.

Gallery

Trivia

  • This move makes it possible to "carry" a heavy item more efficiently than even Donkey Kong. Making use of the stored item will, however, be a bit slower due to having to pull it out again then throw.