Pit (SSBU)/Up smash: Difference between revisions
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Raul Retana (talk | contribs) m (Added update history) |
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==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Hit 1 (early)| | {{HitboxTableTitle|Hit 1 (early)|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 105: | Line 105: | ||
|a=f | |a=f | ||
}} | }} | ||
{{HitboxTableTitle|Hit 1 (late)| | {{HitboxTableRowNote|The ID 3 hitbox uses a [[position vector]] with offsets [0, 24.5] for 10 frames.|50}} | ||
{{HitboxTableTitle|Hit 1 (late)|42}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
Line 144: | Line 145: | ||
|g=f | |g=f | ||
}} | }} | ||
{{HitboxTableTitle|Hit 2| | {{HitboxTableTitle|Hit 2|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 202: | Line 203: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
{{HitboxTableTitle|Hit 3| | {{HitboxTableTitle|Hit 3|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 249: | Line 250: | ||
|ks=111 | |ks=111 | ||
|fkv=0 | |fkv=0 | ||
|r=5. | |r=5.0 | ||
|bn=top | |bn=top | ||
|xpos=0.0 | |xpos=0.0 | ||
Line 268: | Line 269: | ||
|ks=111 | |ks=111 | ||
|fkv=0 | |fkv=0 | ||
|r=5. | |r=5.0 | ||
|bn=top | |bn=top | ||
|xpos=0.0 | |xpos=0.0 |
Revision as of 22:30, July 14, 2022
Overview
Update History
- Up smash's hits connect more reliably.
- Up smash's third hit has more knockback scaling (102 → 111).
Hitboxes
ID | Part | Rehit rate | Damage | SD | Angle | Angle type | BK | KS | FKV | Set weight | Radius | Bone | Offset | H× | SDI× | T% | Clang | Rebound | Effect | Type | G | A | Sound | Direct | Hit bits | Hit part | Blockable | Reflectable | Absorbable | Flinchless | No GFX | Heedless | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1 (early) | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 3.0% | 0 | Standard | 40 | 100 | 20 | 4.0 | top | 0.0 | 28.0 | 0.0 | 1.0× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
1 | 0 | 0 | 3.0% | 0 | Standard | 40 | 100 | 20 | 4.5 | top | 0.0 | 24.0 | 7.0 to 4.5 | 1.0× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
2 | 0 | 0 | 3.0% | 0 | Standard | 40 | 100 | 20 | 4.5 | top | 0.0 | 24.0 | -7.0 to -4.5 | 1.0× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
3 | 0 | 0 | 3.0% | 0 | Standard | 40 | 100 | 33 | 4.5 | top | 0.0 | 24.0 | 7.0 to -7.0 | 1.0× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
4 | 0 | 0 | 3.0% | 0 | Standard | 40 | 100 | 33 | 4.5 | top | 0.0 | 24.0 | 7.0 to -7.0 | 1.0× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
The ID 3 hitbox uses a position vector with offsets [0, 24.5] for 10 frames. | |||||||||||||||||||||||||||||||||||||||||||||||||
Hit 1 (late) | |||||||||||||||||||||||||||||||||||||||||||||||||
1 | 0 | 0 | 3.0% | 0 | Standard | 0 | 100 | 140 | 4.0 | top | 0.0 | 14.0 | 10.0 | 1.0× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
4 | 0 | 0 | 3.0% | 0 | Standard | 0 | 100 | 140 | 4.0 | top | 0.0 | 14.0 | 10.0 | 1.0× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
Hit 2 | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 1 | 0 | 2.0% | 0 | Standard | 0 | 100 | 20 | 4.0 | top | 0.0 | 28.0 | 0.0 | 1.0× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
1 | 1 | 0 | 2.0% | 0 | Standard | 0 | 100 | 50 | 5.2 | top | 0.0 | 24.0 | 7.0 | 1.0× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
2 | 1 | 0 | 2.0% | 0 | Standard | 0 | 100 | 50 | 5.2 | top | 0.0 | 24.0 | -7.0 | 1.0× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
Hit 3 | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 2 | 0 | 8.0% | 0 | Standard | 66 | 111 | 0 | 5.8 | top | 0.0 | 34.0 | 0.0 | 1.2× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
1 | 2 | 0 | 8.0% | 0 | Standard | 66 | 111 | 0 | 5.0 | top | 0.0 | 24.0 | 0.0 | 1.2× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
2 | 2 | 0 | 8.0% | 0 | Standard | 66 | 111 | 0 | 5.0 | top | 0.0 | 31.0 | 7.0 | 1.2× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
3 | 2 | 0 | 8.0% | 0 | Standard | 66 | 111 | 0 | 5.0 | top | 0.0 | 31.0 | -8.0 | 1.2× | 1.0× | 0% | Slash | All | All |
Timing
Charges between | 2-3 |
---|---|
Hit 1 (early, late) | 6, 7 |
Hit 2 | 10 |
Hit 3 | 18 |
Interruptible | 52 |
Animation length | 69 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
|