Piranha Plant (SSBU)/Neutral attack/Hit 2: Difference between revisions
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!Earliest continuable frame | !Earliest continuable frame | ||
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!Interruptible | !Interruptible | ||
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!Animation length | !Animation length | ||
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{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=4|e=LagContinuableS}}{{FrameStrip|t=Lag|c=13|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=13}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Revision as of 00:31, December 13, 2019
Overview
Piranha Plant performs a sideways swipe with the leaf closest to the camera. It mainly serves as the continuation to its jab combo, and leads into rapid jab if the attack button is pressed at frame 7, or jab 3 at frames 8 and above. It possesses identical frame data to the first jab, although possessing 1 frame more endlag and 0.2% less damage. It does however have a bigger hitbox, making it slightly better to space with against shorter ranged opponents. It can also be delayed after a jab 1 to mix up, such as on shield. This can allow Piranha Plant to mix up with defensive options after jab 1 if the opponent expects a jab 2 on their shield.
Hitboxes
Timing
Hitboxes | 2-3 |
---|---|
Earliest continuable frame | 8 |
Interruptible | 21 |
Animation length | 33 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |
|