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Piranha Plant (SSBU)/Footstooled attack: Difference between revisions

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(created the article (https://rubendal.github.io/ssbu/#/Character/Piranha%20Plant is the site used for the hitbox data). kurogane is wrong on faf and hitbox timing on footstool attack btw, theres a separate animation before actual attack, unaccounted for.)
(No difference)

Revision as of 08:47, July 29, 2019

Piranha Plant's unique attack when it gets footstooled during its crouch.
Hitbox visualization showing Piranha Plant's footstooled attack.

Overview

Piranha Plant shoots out of its pot/pipe to bite any opponent that footstools it during its crouch animation. Due to the very specific and and uncommon situation of Piranha Plant being footstooled during its crouch animation, this move typically never gets seen. Its only notable use is for Joker's 'gun loops', as the combo is frame perfect to perform on Piranha Plant and requires a footstool to continue, in which Piranha Plant can buffer a crouch and perform the attack.

The move itself is bizarrely good, as it possesses a large, disjointed hitbox, extremely low endlag, and such low knockback to the point it won't kill until around 450% on midweights. It is an incredibly good combo starter and can lead to kill confirms on platforms. The move is also able to be used even during the start of Piranha Plant's crouch. Overall however, it is typically regarded as completely useless due to the unlikely scenario that it can only be used in.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 4% 0 AngleIcon90.png Standard 95 80 0 HitboxTableIcon(False).png 7.0 mouth 3.0 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png TypeIcon(Bite).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing

Hitboxes 12-13
Interruptible 19
Animation length 19
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Head and partial stem  FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Intangible).png
Intangible