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Pikmin Order

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Pikmin Order
Pikmin Order SSB4.jpeg
Pikmin Order in Super Smash Bros. for Wii U.
User Olimar
Universe Pikmin
Article on Pikipedia Whistle

Pikmin Order, (ピクミン整列, Pikmin Align) (commonly known as the whistle), is Olimar's down special move in Super Smash Bros. Brawl and Super Smash Bros. 4.

Overview

This move consists of Olimar quickly blowing his whistle, and a colored area surrounding him. When used, the move has three primary effects:

  • Any Pikmin that are separated from Olimar will, after a split second, immediately fly to his side. This can be used to recall ones that have fallen behind or are pummeling an enemy, though Pikmin in the midst of some actions (such as travelling after being thrown) cannot be recalled.
  • If there are no Pikmin separated from Olimar, the ones in Olimar's line will be organized by colour. If they are already in sorted order, the next colour of Pikmin will be sorted to the front, following the order of Red, Yellow, Blue, White, and Purple, with the previous front-runners being shifted to the back. As various Pikmin have different strengths, Olimar must do this to control his lineup to get the most out of it.
  • In Brawl, Olimar will gain 14 frames of infinite launch resistance. Because of the speed of the move, it is relatively easy to tank any attack in this way. As long as Olimar doesn't get predictable (as launch resistance does not affect grabs), this can make him very difficult to KO.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the known variations:

1. Pikmin Order 2. Order Tackle 3. Dizzy Whistle
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"Blow your whistle to recall your Pikmin and change their order." "Recalled Pikmin will deal damage when returning, but you're left vulnerable." "Spin nearby opponents around as you recall your Pikmin, but you're left open to attack."
  1. Pikmin Order: Default.
  2. Order Tackle: When Olimar calls his Pikmin back, the Pikmin will travel back to Olimar in a high arc. Any opponents that touch these Pikmin will get damaged. Red, Yellow, and Blue Pikmin will inflict 2% damage for every time they hit an opponent. White Pikmin will deal 1% damage, and Purple Pikmin deal 7% damage. When Pikmin are latched onto an opponent, and this move is used, there is a chance that they will pull the opponent towards Olimar with them. This move has a few frames of end lag, leaving Olimar vulnerable for a moment.
  3. Dizzy Whistle: When Olimar blows his whistle, opponents in the colored area around him will spin in the opposite direction, similar to Mario's Cape. This move has a few frames of startup, and is slightly slower than the standard variation. The spin effect deals 1% damage to any nearby foe. This move does not reflect projectiles, and leaves Olimar extremely vulnerable during startup.

Description from the Brawl Instruction Booklet

Send out a signal that calls back all Pikmin that have separated from Olimar's side.

Description from the Super Smash Bros. for Nintendo 3DS Foldout

Recall Pikmin that have been separated from the group.

Origin

In Pikmin, this ability was essential to getting the Pikmin to follow the player when they get lost or become idle. The whistle is aimed at an area and the Pikmin in that area would start following the player again to get them away from threats or call on them when the player needed them. It is far more important in Pikmin than it is in Brawl.

Olimar was also able to separate Pikmin into groups of color by pressing the X button. Although doing this didn't produce the same circular animation, it did produce the whistle noise.


Gallery

Trivia

  • In Brawl, Olimar's hands pass through his helmet when whistling. This was somewhat fixed in Smash 4, as Olimar gained a whistle.