Pikmin Order: Difference between revisions

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[[Image:Pikmin 080111k-l.jpg|right|thumb|250px|Olimar using Pikmin Order]]
[[File:Pikmin 080111k-l.jpg|right|thumb|250px|Olimar using Pikmin Order]]
'''Pikmin Order''' is [[Pikmin & Olimar (SSBB)|Pikmin & Olimar]]'s [[down special move]], which is sometimes referred to as the '''whistle'''. [[Captain Olimar]] calls back any [[Pikmin (species)|Pikmin]] that have been separated from him. The move is not very useful as Pikmin rarely stray from Olimar. This can be used to recall Pikmin in danger, as protecting Pikmin has significant benefits (see [[Pikmin Pluck]]).
'''Pikmin Order''' is [[Pikmin & Olimar (SSBB)|Pikmin & Olimar]]'s [[down special move]], which is sometimes referred to as the '''whistle'''. [[Captain Olimar]] calls back any [[Pikmin (species)|Pikmin]] that have been separated from him. The move is not very useful as Pikmin rarely stray from Olimar. This can be used to recall Pikmin in danger, as protecting Pikmin has significant benefits (see [[Pikmin Pluck]]).


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This move has a few [[Super Armor]] frames. It is a very fast move, which is good because Olimar may need to reorder Pikmin on the fly to maximize his strength. The move is useful in its Super Armor frames as well, and an experienced player can defend against otherwise-unshieldable and undodgeable Final Smashes with well-timed uses of this move. It will often confuse a human opponent for some time if they hit Olimar with a powerful attack when using this move, only to see him damaged but in place, ready to counterattack.
This move has a few [[Super Armor]] frames. It is a very fast move, which is good because Olimar may need to reorder Pikmin on the fly to maximize his strength. The move is useful in its Super Armor frames as well, and an experienced player can defend against otherwise-unshieldable and undodgeable Final Smashes with well-timed uses of this move. It will often confuse a human opponent for some time if they hit Olimar with a powerful attack when using this move, only to see him damaged but in place, ready to counterattack.


===Origin===
==Origin==


In ''[[Pikmin (game)|Pikmin]]'', this ability was essential to getting the Pikmin to follow you when they get lost or become idle. The whistle is aimed at an area and the Pikmin in that area would start following you again to get them away from threats or call on them when you need them. It is was far more important in ''Pikmin'' than it is in ''Brawl''. Olimar was also able to separate Pikmin into groups of color by pressing the X button. Although doing this didn't not produce the same circular animation, it did produce the whistle noise.  
In ''[[Pikmin (game)|Pikmin]]'', this ability was essential to getting the Pikmin to follow you when they get lost or become idle. The whistle is aimed at an area and the Pikmin in that area would start following you again to get them away from threats or call on them when you need them. It is was far more important in ''Pikmin'' than it is in ''Brawl''. Olimar was also able to separate Pikmin into groups of color by pressing the X button. Although doing this didn't not produce the same circular animation, it did produce the whistle noise.  


{{Pikmin & Olimar Special Moves}}
{{Special Moves|char=Olimar}}
[[Category:Attacks]]
[[Category:Attacks]]
[[Category:Special Attacks]]
[[Category:Special Attacks]]
[[Category:Pikmin universe]]
[[Category:Pikmin universe]]
[[Category:Down Special Moves]]
[[Category:Down Special Moves]]

Revision as of 16:14, November 28, 2010

File:Pikmin 080111k-l.jpg
Olimar using Pikmin Order

Pikmin Order is Pikmin & Olimar's down special move, which is sometimes referred to as the whistle. Captain Olimar calls back any Pikmin that have been separated from him. The move is not very useful as Pikmin rarely stray from Olimar. This can be used to recall Pikmin in danger, as protecting Pikmin has significant benefits (see Pikmin Pluck).

Though this move has benefits of saving Pikmin, Olimar may make himself vulnerable to charged smash attacks if he does not pay attention. When Olimar uses this move, the Pikmin in his line-up will group themselves by color. If he uses it while the Pikmin are already grouped, the front group of Pikmin will move to the end of the line-up.

This move has a few Super Armor frames. It is a very fast move, which is good because Olimar may need to reorder Pikmin on the fly to maximize his strength. The move is useful in its Super Armor frames as well, and an experienced player can defend against otherwise-unshieldable and undodgeable Final Smashes with well-timed uses of this move. It will often confuse a human opponent for some time if they hit Olimar with a powerful attack when using this move, only to see him damaged but in place, ready to counterattack.

Origin

In Pikmin, this ability was essential to getting the Pikmin to follow you when they get lost or become idle. The whistle is aimed at an area and the Pikmin in that area would start following you again to get them away from threats or call on them when you need them. It is was far more important in Pikmin than it is in Brawl. Olimar was also able to separate Pikmin into groups of color by pressing the X button. Although doing this didn't not produce the same circular animation, it did produce the whistle noise.