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'''Perfect Control''' is a four minute long SSBM video created using [[Action Replay]] that shows how the physics system can be used and exploited through "perfect" play.  The Action Replay was used to slow the game down significantly, allowing the user to input commands at the frame-by-frame level.  This allowed for demonstration of, among other things, the [[super wavedash]], [[directional influence]], and [[Powershielding]].  After being recorded, the video was speed back up to normal speed to show how the techniques would look at 60 frames per second.  In the second video, alternate camera angels and stages only possible through the use of an Action Replay were also used.  The video was created by [[SuperDoodleMan]] and [[Omnigamer]].
{{ArticleIcons|ssbm=y}}
[[File:Mario's Recovery Options.gif|thumb|One scene from Perfect Control (1:19-1:24), with {{SSBM|Mario}} using his various recovery options to recover on [[Fountain of Dreams]].]]
'''Perfect Control''' is a famous [[Machinima]] released in 2005 featuring the game ''[[Super Smash Bros. Melee]]'' being played with the assistance of an [[Action Replay]]. Recorded and compiled by the collective work of the Smashers {{Sm|SuperDoodleMan}} and {{Sm|Omnigamer}}, ''Perfect Control'' was intended to show how ''Melee'' could be played if players could play the game on a frame-by-frame level.


The idea behind Perfect Control is stated in its opening:
==Overview==
''Perfect Control'' has a running time of about four minutes, including its opening and ending credits; in the actual video, the viewer is shown a multitude of displays of tech skill that would be impossible to perform under ordinary gameplay conditions, much less do so consistently. The idea is stated in its opening:


"Even the fastest player is limited by the speed of his fingers, or his mind's ability to control them... ...but what if someone could act and react instantaneously... ...and thereby have total mastery of this game...  don't blink."
{{cquote|Even the fastest player is limited by the speed of his fingers, or his mind's ability to control them... ...but what if someone could act and react instantaneously... ...and thereby have total mastery of this game...  don't blink.|cite=''Perfect Control's'' opening credits}}


The video proceeds to demonstrate the possibilities of instant reaction:  the possibilities if a player truly possessed perfect control.
Some demonstrations feature only one character performing by him or herself, such as the animation at the top of the page showing Mario perfectly recovering on Fountain of Dreams. In addition, a number of sequences involve the repeated use of {{SSBM|Samus}}'s [[super wavedash]] technique, as well as extreme, repeated abuse of techniques such as [[wavedashing]] and [[L-cancelling]]. Outside of this, some demonstrations feature four characters all rapidly jumping, attacking, and re-grabbing onto a single [[ledge]], while others feature actual battles with characters performing [[zero-to-death]] combos, extensively using [[powershielding]] techniques, almost unnoticeable [[SHFFL]]ing, and similar tactics. Other demonstrations demonstrate abuse of frames by either making characters survive [[OHKO]] attacks or by constantly and repeatedly preventing attacks with large hitboxes from even [[glancing blow|glancing]] opponents.


The videos were made by using an [[Action Replay]] to slow the game down to frame-by-frame, and then was sped up in the editing process.
==Production==
In order to create ''Perfect Control'', [[Action Replay]] was used to slow the game down to only a few frames per second, thus allowing the players to input commands at a frame-by-frame level; some of this footage is shown in the ending credits. After performing and recording this footage, the result was then sped up back to ''Melee's'' ordinary frame speed of 60 frames per second. As a side effect of being recorded with Action Replay, white text showcasing inputs and other data can sometimes be seen at the top of the screen, a result of running ''Melee's'' {{SSBM|debug mode}}.


== External Links ==
The background music of the video is a techno remix of [http://info.sonicretro.org/Mystic_Cave Mystic Cave Zone] from [http://info.sonicretro.org/Sonic_the_Hedgehog_2_%2816-bit%29 ''Sonic the Hedgehog 2''].
*[http://www.youtube.com/watch?v=rGvGSec3f4U&fmt=18 Perfect Control on Youtube]
 
*[http://youtube.com/watch?v=t9sa8133NBI Perfect Control 2]
==Sequels==
*[http://www.smashboards.com/showthread.php?t=87171 An SWF thread explaining Perfect Control 2]
A sequel to ''Perfect Control'' was later released by the same team; called ''Perfect Control 2'', the video acts as an addendum to the first video in the series by showcasing more examples of how ''Melee'' could be played if players could control it at a frame-by-frame level. To date, ''Perfect Control 2'' remains the last video in the series.
[[Category:Videos]]
 
[[Category:Misc. Videos]]
A similar video called ''[http://www.youtube.com/watch?v=xwDHs6UXgR8 Perfect Dark]'' was also later made; this video, however, did not feature the work of either SuperDoodleMan or Omnigamer, and it instead has full focus on {{SSBM|Fox}}.
 
==External links==
*[http://www.youtube.com/watch?v=wYlXIjMfWbE ''Perfect Control'' on YouTube (reupload)]
*[http://www.youtube.com/watch?v=t9sa8133NBI ''Perfect Control 2'' on YouTube]
*[http://www.smashboards.com/showthread.php?t=87171 A SmashBoards thread explaining Perfect Control 2]
 
[[Category:Misc. videos]]

Latest revision as of 22:18, August 17, 2021

Mario using his various recovery options to recover onto the edge. Taken from the video Perfect Control.
One scene from Perfect Control (1:19-1:24), with Mario using his various recovery options to recover on Fountain of Dreams.

Perfect Control is a famous Machinima released in 2005 featuring the game Super Smash Bros. Melee being played with the assistance of an Action Replay. Recorded and compiled by the collective work of the Smashers SuperDoodleMan and Omnigamer, Perfect Control was intended to show how Melee could be played if players could play the game on a frame-by-frame level.

Overview[edit]

Perfect Control has a running time of about four minutes, including its opening and ending credits; in the actual video, the viewer is shown a multitude of displays of tech skill that would be impossible to perform under ordinary gameplay conditions, much less do so consistently. The idea is stated in its opening:

Even the fastest player is limited by the speed of his fingers, or his mind's ability to control them... ...but what if someone could act and react instantaneously... ...and thereby have total mastery of this game... don't blink.
Perfect Control's opening credits

Some demonstrations feature only one character performing by him or herself, such as the animation at the top of the page showing Mario perfectly recovering on Fountain of Dreams. In addition, a number of sequences involve the repeated use of Samus's super wavedash technique, as well as extreme, repeated abuse of techniques such as wavedashing and L-cancelling. Outside of this, some demonstrations feature four characters all rapidly jumping, attacking, and re-grabbing onto a single ledge, while others feature actual battles with characters performing zero-to-death combos, extensively using powershielding techniques, almost unnoticeable SHFFLing, and similar tactics. Other demonstrations demonstrate abuse of frames by either making characters survive OHKO attacks or by constantly and repeatedly preventing attacks with large hitboxes from even glancing opponents.

Production[edit]

In order to create Perfect Control, Action Replay was used to slow the game down to only a few frames per second, thus allowing the players to input commands at a frame-by-frame level; some of this footage is shown in the ending credits. After performing and recording this footage, the result was then sped up back to Melee's ordinary frame speed of 60 frames per second. As a side effect of being recorded with Action Replay, white text showcasing inputs and other data can sometimes be seen at the top of the screen, a result of running Melee's debug mode.

The background music of the video is a techno remix of Mystic Cave Zone from Sonic the Hedgehog 2.

Sequels[edit]

A sequel to Perfect Control was later released by the same team; called Perfect Control 2, the video acts as an addendum to the first video in the series by showcasing more examples of how Melee could be played if players could control it at a frame-by-frame level. To date, Perfect Control 2 remains the last video in the series.

A similar video called Perfect Dark was also later made; this video, however, did not feature the work of either SuperDoodleMan or Omnigamer, and it instead has full focus on Fox.

External links[edit]