Perfect Control is a famous Machinima released in 2005 featuring the game Super Smash Bros. Melee being played with the assistance of an Action Replay. Recorded and compiled by the collective work of the Smashers SuperDoodleMan and Omnigamer, Perfect Control was intended to show how Melee could be played if players could play the game on a frame-by-frame level.
Perfect Control has a running time of about four minutes, including its opening and ending credits; in the actual video, the viewer is shown a multitude of displays of tech skill that would be impossible to perform under ordinary gameplay conditions, much less do so consistently. The idea is stated in its opening:
Some demonstrations feature only one character performing by him or herself, such as the animation at the top of the page showing Mario perfectly recovering on Fountain of Dreams. In addition, a number of sequences involve the repeated use of Samus's super wavedash technique, as well as extreme, repeated abuse of techniques such as wavedashing and L-cancelling. Outside of this, some demonstrations feature four characters all rapidly jumping, attacking, and re-grabbing onto a single ledge, while others feature actual battles with characters performing zero-to-death combos, extensively using powershielding techniques, almost unnoticeable SHFFLing, and similar tactics. Other demonstrations demonstrate abuse of frames by either making characters survive OHKO attacks or by constantly and repeatedly preventing attacks with large hitboxes from even glancing opponents.
In order to create Perfect Control, Action Replay was used to slow the game down to only a few frames per second, thus allowing the players to input commands at a frame-by-frame level; some of this footage is shown in the ending credits. After performing and recording this footage, the result was then sped up back to Melee's ordinary frame speed of 60 frames per second. As a side effect of being recorded with Action Replay, white text showcasing inputs and other data can sometimes be seen at the top of the screen, a result of running Melee's debug mode.
A sequel to Perfect Control was later released by the same team; called Perfect Control 2, the video acts as an addendum to the first video in the series by showcasing more examples of how Melee could be played if players could control it at a frame-by-frame level. To date, Perfect Control 2 remains the last video in the series.