Onslaught: Difference between revisions
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'''Onslaught''' ({{ja|瞬発百裂キック|Shunpatsu Hyakuretsu Kikku}}, ''Instantaneous Hundred Rending Kicks'') is one of the three [[Side Special Move]]s usable by [[Mii Brawler]]s. When used, the Brawler charges forward with their knee out, similar to [[Zero Suit Samus]]' [[Dash attack]]. If the attack hits, the Mii Brawler will launch into a series of kicks that ends with an uppercut. The move can be used in midair to recover horizontally, but will cause [[helpless]] | '''Onslaught''' ({{ja|瞬発百裂キック|Shunpatsu Hyakuretsu Kikku}}, ''Instantaneous Hundred Rending Kicks'') is one of the three [[Side Special Move]]s usable by [[Mii Brawler]]s. When used, the Brawler charges forward with their knee out, similar to [[Zero Suit Samus]]' [[Dash attack]]. If the attack hits, the Mii Brawler will launch into a series of kicks that ends with an uppercut. The move can be used in midair to recover horizontally, but will cause [[helpless]]ness that way. Fortunately, the dash won't send the Brawler over the ledge if he's on the ground. If Onslaught catches someone in midair, the Brawler will rise up a significant distance while attacking, and may or may not drag the opponent with him. | ||
{{Special Moves/Mii Brawler}} | {{Special Moves/Mii Brawler}} |
Revision as of 16:23, May 6, 2015
Onslaught | |
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File:Onslaught.gif Mii Brawler using Onslaught on Little Mac | |
User | Mii Brawler |
Universe | Super Smash Bros. |
Onslaught (瞬発百裂キック, Instantaneous Hundred Rending Kicks) is one of the three Side Special Moves usable by Mii Brawlers. When used, the Brawler charges forward with their knee out, similar to Zero Suit Samus' Dash attack. If the attack hits, the Mii Brawler will launch into a series of kicks that ends with an uppercut. The move can be used in midair to recover horizontally, but will cause helplessness that way. Fortunately, the dash won't send the Brawler over the ledge if he's on the ground. If Onslaught catches someone in midair, the Brawler will rise up a significant distance while attacking, and may or may not drag the opponent with him.