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Nintendo Player's Guide: Difference between revisions

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===Battle Basics===
===Battle Basics===
Goes through how to play the game.
Goes through how to play the game. This includes the commands tied to each button on the [[GameCube controller]] and the various universal mechanics shared by all fighters.
 
Next is a page dedicated to each individual fighter. At the top is a blurb that briefly explains the history of the fighter. To the right is an "Attributes" chart. The chart has six categories: Size, Weight, Power, Speed, Jump, and Usage. Each category is rated out of five units. Next is a list of all attacks, including names and damage ranges. Red lettering means the move has a [[meteor smash]] effect. [[Special move]]s are given a special section with a blurb and screenshot. The special move designated as a [[recovery]] move are given a '''!''' symbol.
 
There is a final page that explains the custom battle option. It gives a few examples of custom battles and explains how the outcome will permanently be reflected on the save file.
 
===1-P Mode===
===1-P Mode===
Goes through single player content.
Goes through single player content. Every portion is given a "Melee Time" which is the average amount of time that portion should last.
 
First is [[classic mode]]. It explains that there are eleven stages in this order: Normal, Team, Bonus, Normal, Giant, Bonus, Normal, Multi-Man, Bonus, Metal, and Vs. Master Hand. Every opponent in Normal Battle is randomly selected and falls under three broad categories: Light, Balanced, and Heavy. The guide recommends letting the teammate do some of the work in a team battle and prioritize going after items instead. The guide gives the full layout of every map of [[Break the targets]] and the intended route for each. The game recommends letting the teammates to the heavy lifting in a Giant Battle while the player takes their time and waits for the right moment to strike. The guides also says that grabs and throws are particularly useful against giant opponents. While the guide mentions that Snag the Trophies is the main way of collecting trophies without going through the lottery, it also mentions that they can randomly show up in adventure mode and in other stages in classic mode. The guide recommends spamming strong, fast moves to quickly handle all the opponents in Multi-Man smash. The guide gives a full map of race to the finish, including the branching paths and the average completion time for each character. The guide gives the health of [[Master Hand]] at every difficulty, an explanation of every attack, the fact that [[Crazy Hand]] shows up at higher difficulties, and the rewards for completion.
 
Next is [[Adventure Mode]]. Stage 1 is the Mushroom Kingdom level, complete with a battle against Mario and Peach at the end. Stage 2 is a battle against 2 small Donkey Kong opponents followed by a giant Donkey Kong. Stage 3 is the underground maze, complete with a battle against Zelda (and Sheik) at the end. Stage 4 is in two parts. The first part is a battle against Samus. The second part is an escape to the finish. Stage 5 is in two parts. The first part is a battle against Kirby. The second part is an onslaught of Kirbys with different copy abilities, finishing with a giant kirby. Stage 6 is a two-round battle against Fox, with arwings entering the stage and firing in the second round. Stage 7 is an onslaught of Pikachus and an occasional Pichu and Jigglypuff. In Stage 8, race to the end of the F-Zero track while dodging vehicles. The stage ends with a fight against Captain Falcon. Stage 9
===Vs. Mode===
===Vs. Mode===
Goes through mulitplayer content.
Goes through mulitplayer content.

Revision as of 03:29, June 6, 2021

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Front cover of the Melee Player's Guide

The Nintendo Player's Guide was a line of strategy guides written and distributed by the department of Nintendo that also ran Nintendo Power. Originally starting in 1988 along with the magazine, the Player's Guides are dedicated pieces of literature that goes further in-depth of aspects of the game than the magazine typically went into. While the most current guide was typically sent to new subscribers for free along with their first issue, a Player's Guide being sent to every subscriber was a rare exception. the guides were most often sold seperately, with the ability to mail-order and find one at book and video game stores. While each guide initially covered several games in brief, this eventually evolved into each guide providing extensive coverage on a single game or topic. The guides were discontinued in 2007 after 110 guides. The main reasons for the discontinuation were the rise of independant guides like Prima Games and the the World Wide Web made the guides redundant.

Relevance to the Super Smash Bros. series

An official guide for Super Smash Bros. Melee was published alongside the release of the game. The guide is 124 full color pages in length. The guide is divided into five broad sections:

Battle Basics

Goes through how to play the game. This includes the commands tied to each button on the GameCube controller and the various universal mechanics shared by all fighters.

Next is a page dedicated to each individual fighter. At the top is a blurb that briefly explains the history of the fighter. To the right is an "Attributes" chart. The chart has six categories: Size, Weight, Power, Speed, Jump, and Usage. Each category is rated out of five units. Next is a list of all attacks, including names and damage ranges. Red lettering means the move has a meteor smash effect. Special moves are given a special section with a blurb and screenshot. The special move designated as a recovery move are given a ! symbol.

There is a final page that explains the custom battle option. It gives a few examples of custom battles and explains how the outcome will permanently be reflected on the save file.

1-P Mode

Goes through single player content. Every portion is given a "Melee Time" which is the average amount of time that portion should last.

First is classic mode. It explains that there are eleven stages in this order: Normal, Team, Bonus, Normal, Giant, Bonus, Normal, Multi-Man, Bonus, Metal, and Vs. Master Hand. Every opponent in Normal Battle is randomly selected and falls under three broad categories: Light, Balanced, and Heavy. The guide recommends letting the teammate do some of the work in a team battle and prioritize going after items instead. The guide gives the full layout of every map of Break the targets and the intended route for each. The game recommends letting the teammates to the heavy lifting in a Giant Battle while the player takes their time and waits for the right moment to strike. The guides also says that grabs and throws are particularly useful against giant opponents. While the guide mentions that Snag the Trophies is the main way of collecting trophies without going through the lottery, it also mentions that they can randomly show up in adventure mode and in other stages in classic mode. The guide recommends spamming strong, fast moves to quickly handle all the opponents in Multi-Man smash. The guide gives a full map of race to the finish, including the branching paths and the average completion time for each character. The guide gives the health of Master Hand at every difficulty, an explanation of every attack, the fact that Crazy Hand shows up at higher difficulties, and the rewards for completion.

Next is Adventure Mode. Stage 1 is the Mushroom Kingdom level, complete with a battle against Mario and Peach at the end. Stage 2 is a battle against 2 small Donkey Kong opponents followed by a giant Donkey Kong. Stage 3 is the underground maze, complete with a battle against Zelda (and Sheik) at the end. Stage 4 is in two parts. The first part is a battle against Samus. The second part is an escape to the finish. Stage 5 is in two parts. The first part is a battle against Kirby. The second part is an onslaught of Kirbys with different copy abilities, finishing with a giant kirby. Stage 6 is a two-round battle against Fox, with arwings entering the stage and firing in the second round. Stage 7 is an onslaught of Pikachus and an occasional Pichu and Jigglypuff. In Stage 8, race to the end of the F-Zero track while dodging vehicles. The stage ends with a fight against Captain Falcon. Stage 9

Vs. Mode

Goes through mulitplayer content.

Trophies

A list of trophies and how to get them.

Smash Cache

Miscellaneous topics that do not fit into any other category.

References

[1]