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Mr. Game & Watch (SSBB)/Forward smash: Difference between revisions

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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
==Overview==
==Overview==
Mr. Game & Watch swings a lit match forward. The move is fast and does high damage, though its biggest asset is its extremely high [[knockback|knockback scaling]], which allows it to reliably KO at percentages well under 100%. The move's [[hitbox]] also has a long duration, which allows the move to easily cover options from the opponent. Due to its knockback and speed, the move is considered one of the most useful [[forward smash]]es in the game.
Mr. Game & Watch swings a lit torch forward. The move is fast and does high damage, which naturally gives it high [[knockback|knockback scaling]], allowing it to reliably KO at percentages well under 100%. The move's [[hitbox]] also has a long duration, which allows the move to easily cover options from the opponent. Due to its knockback and speed, the move is considered one of the most useful [[forward smash]]es in the game.


{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
==Hitboxes==
{{BrawlHitboxTableHeader}}
{{HitboxTableTitle|Clean|24}}
{{BrawlHitboxTableRow
|char=Mr. Game & Watch
|id=0
|damage={{ChargedSmashDmgSSBB|18}}
|angle=53
|bk=48
|ks=98
|fkv=0
|r=360000
|bn=0
|ypos=432000
|zpos=1020000
|rawflags=00111010010000110001000010000101
}}
{{BrawlHitboxTableRow
|char=Mr. Game & Watch
|id=1
|damage={{ChargedSmashDmgSSBB|18}}
|angle=53
|bk=48
|ks=98
|fkv=0
|r=300000
|bn=0
|ypos=432000
|zpos=600000
|rawflags=00111010010000110001000010000101
}}
{{BrawlHitboxTableRow
|char=Mr. Game & Watch
|id=2
|damage={{ChargedSmashDmgSSBB|14}}
|angle=361
|bk=44
|ks=98
|fkv=0
|r=180000
|bn=49
|rawflags=00111010010000110000001010000000
}}
{{HitboxTableTitle|Late|24}}
{{BrawlHitboxTableRow
|char=Mr. Game & Watch
|id=0
|damage={{ChargedSmashDmgSSBB|8}}
|angle=53
|bk=48
|ks=100
|fkv=0
|r=240000
|bn=0
|ypos=432000
|zpos=900000
|rawflags=00111010010000110001000001000101
}}
{{BrawlHitboxTableRow
|char=Mr. Game & Watch
|id=1
|damage={{ChargedSmashDmgSSBB|8}}
|angle=53
|bk=48
|ks=100
|fkv=0
|r=180000
|bn=0
|ypos=432000
|zpos=480000
|rawflags=00111010010000110001000001000101
}}
{{BrawlHitboxTableRow
|char=Mr. Game & Watch
|id=2
|damage={{ChargedSmashDmgSSBB|8}}
|angle=361
|bk=44
|ks=100
|fkv=0
|r=120000
|bn=49
|rawflags=00111010010000110001000001000101
}}
|}
 
==Timing==
{|class="wikitable"
|-
!Charge interval
|7-8
|-
!Hit 1
|17-20
|-
!Hit 2
|21-27
|-
!Animation length
|42
|-
!Interruptible
|43
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=7|e=LagChargeS}}{{FrameStrip|t=Lag|c=9|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=7|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=15}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|charge=y|hitbox=y|hitboxchange=y}}


{{MvSubNavMrGame&Watch|g=SSBB}}
{{MvSubNavMrGame&Watch|g=SSBB}}

Revision as of 11:57, October 26, 2014

Overview

Mr. Game & Watch swings a lit torch forward. The move is fast and does high damage, which naturally gives it high knockback scaling, allowing it to reliably KO at percentages well under 100%. The move's hitbox also has a long duration, which allows the move to easily cover options from the opponent. Due to its knockback and speed, the move is considered one of the most useful forward smashes in the game.


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You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean
0 0 18% 0 AngleIcon53.png 48 98 0 6.0 Root 0.0 7.2 17.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Weapon).png EffectIcon(Flame).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsDirect.png
1 0 18% 0 AngleIcon53.png 48 98 0 5.0 Root 0.0 7.2 10.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Weapon).png EffectIcon(Flame).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsDirect.png
2 0 14% 0 Sakurai angle 44 98 0 3.0 49 Bone needs plaintext name 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Weapon).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png
Late
0 0 8% 0 AngleIcon53.png 48 100 0 4.0 Root 0.0 7.2 15.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Weapon).png EffectIcon(Flame).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Burn SpecialsDirect.png
1 0 8% 0 AngleIcon53.png 48 100 0 3.0 Root 0.0 7.2 8.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Weapon).png EffectIcon(Flame).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Burn SpecialsDirect.png
2 0 8% 0 Sakurai angle 44 100 0 2.0 49 Bone needs plaintext name 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Weapon).png EffectIcon(Flame).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Burn SpecialsDirect.png

Timing

Charge interval 7-8
Hit 1 17-20
Hit 2 21-27
Animation length 42
Interruptible 43
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(LagChargeS).pngFrameIcon(LagChargeE).png
Charge interval
FrameIcon(Hitbox).png
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change