Super Smash Bros. Brawl

Mr. Game & Watch (SSBB)/Down smash

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Hitbox visualization showing Mr. Game & Watch's down smash.

Overview[edit]

Mr Game and watch swings 2 hammers downwards. The move is rather slow for a down smash, coming out on frame 15, but its low endlag can make the move surprisingly safe on shield. Its hitboxes are also fairly disjointed.

The move has a sweet spot and a sour spot. The sweet spot hits very hard, dealing 15% and KOing at rather low percents, making it one of the strongest down smashes in the entire game. While the sour spot deals less damage and knockback, it's semi spike angle can make it particularly dangerous against certain recoveries.

Overall, Mr. Game & Watch's down smash is one of his best moves, and can catch players off guard when they least expect it.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 13% 0 AngleIcon20.png 60 68 0 4.5 0 0.0 3.6 -4.8 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 13% 0 AngleIcon20.png 60 68 0 4.5 0 0.0 3.6 4.8 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
2 0 15% 0 AngleIcon80.png 60 98 0 7.0 0 0.0 3.6 -12.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
3 0 15% 0 AngleIcon80.png 60 98 0 7.0 0 0.0 3.6 12.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png

Timing[edit]

Charges between 7-8
Hitboxes 15-19
Animation length 33
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
ChargeCharge
Charge interval
Hitbox
Hitbox