Mii Brawler (SSBU)/Neutral attack/Hit 2: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:MiiBrawlerJab2SSBU.gif|thumb| | [[File:MiiBrawlerJab2SSBU.gif|thumb|250px|Hitbox visualization showing Mii Brawler's second jab.]] | ||
==Overview== | ==Overview== | ||
Mii Brawler jabs again, this time with his opposite hand. Like the first hit of jab, this move can also be used to jab lock, but is a weaker option as it has 3 more frames of endlag than jab 1. This extra endlag prevents certain punish options, such as forward smash. | Mii Brawler jabs again, this time with his opposite hand. Like the first hit of jab, this move can also be used to jab lock, but is a weaker option as it has 3 more frames of endlag than jab 1. This extra endlag prevents certain punish options, such as forward smash. |
Revision as of 02:48, July 14, 2021
Overview
Mii Brawler jabs again, this time with his opposite hand. Like the first hit of jab, this move can also be used to jab lock, but is a weaker option as it has 3 more frames of endlag than jab 1. This extra endlag prevents certain punish options, such as forward smash.
Update History
- Neutral attack 2 connects into neutral infinite more reliably.
Hitboxes
Timing
Hitboxes | 2-3 |
---|---|
Earliest continuable | 6 |
Interruptible | 19 |
Animation length | 31 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |
|