Mii Brawler (SSBU)/Neutral attack/Hit 1: Difference between revisions
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FireThePyro (talk | contribs) (added expertise.) |
(Who made this image absurdly huge? We don't need the image taking up more than half of the page, if people want to see it larger they can click on the image) |
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:MiiBrawlerJab1SSBU.gif|thumb| | [[File:MiiBrawlerJab1SSBU.gif|thumb|250px|Hitbox visualization showing Mii Brawler's first jab.]] | ||
==Overview== | ==Overview== | ||
Mii Brawler punches in front of themself. At frame 2, this is Mii Brawler's fastest move, and can be used in tandem with low-lag moves like Neutral Air to create difficult pressure situations for the opponent where they must guess if Brawler will continue the pressure with jab or grab, or back off. Jab can also jab lock, but is prone to whiffing opponents who lay very low on the floor when missing a tech. | Mii Brawler punches in front of themself. At frame 2, this is Mii Brawler's fastest move, and can be used in tandem with low-lag moves like Neutral Air to create difficult pressure situations for the opponent where they must guess if Brawler will continue the pressure with jab or grab, or back off. Jab can also jab lock, but is prone to whiffing opponents who lay very low on the floor when missing a tech. |
Revision as of 02:47, July 14, 2021
Overview
Mii Brawler punches in front of themself. At frame 2, this is Mii Brawler's fastest move, and can be used in tandem with low-lag moves like Neutral Air to create difficult pressure situations for the opponent where they must guess if Brawler will continue the pressure with jab or grab, or back off. Jab can also jab lock, but is prone to whiffing opponents who lay very low on the floor when missing a tech.
Hitboxes
Timing
Hitboxes | 2-3 |
---|---|
Earliest continuable | 5 |
Interruptible | 16 |
Animation length | 31 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |
|